[PATCH 4/5] d2d1: Implement d2d_bitmap_CopyFromMemory().
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 18 04:24:12 CDT 2015
---
dlls/d2d1/bitmap.c | 25 ++++++++++-
dlls/d2d1/tests/d2d1.c | 113 +++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 136 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index b3348c6..8d22eac 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -143,9 +143,30 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *if
static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap *iface,
const D2D1_RECT_U *dst_rect, const void *src_data, UINT32 pitch)
{
- FIXME("iface %p, dst_rect %p, src_data %p, pitch %u stub!\n", iface, dst_rect, src_data, pitch);
+ struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
+ ID3D10Device *device;
+ ID3D10Resource *dst;
+ D3D10_BOX box;
- return E_NOTIMPL;
+ TRACE("iface %p, dst_rect %p, src_data %p, pitch %u.\n", iface, dst_rect, src_data, pitch);
+
+ if (dst_rect)
+ {
+ box.left = dst_rect->left;
+ box.top = dst_rect->top;
+ box.front = 0;
+ box.right = dst_rect->right;
+ box.bottom = dst_rect->bottom;
+ box.back = 1;
+ }
+
+ ID3D10ShaderResourceView_GetResource(bitmap->view, &dst);
+ ID3D10ShaderResourceView_GetDevice(bitmap->view, &device);
+ ID3D10Device_UpdateSubresource(device, dst, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
+ ID3D10Device_Release(device);
+ ID3D10Resource_Release(dst);
+
+ return S_OK;
}
static const struct ID2D1BitmapVtbl d2d_bitmap_vtbl =
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 739e2fb..dc7b38f 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -54,6 +54,14 @@ static void set_rect(D2D1_RECT_F *rect, float left, float top, float right, floa
rect->bottom = bottom;
}
+static void set_rect_u(D2D1_RECT_U *rect, UINT32 left, UINT32 top, UINT32 right, UINT32 bottom)
+{
+ rect->left = left;
+ rect->top = top;
+ rect->right = right;
+ rect->bottom = bottom;
+}
+
static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a)
{
color->r = r;
@@ -1998,6 +2006,110 @@ static void test_shared_bitmap(void)
CoUninitialize();
}
+static void test_bitmap_updates(void)
+{
+ D2D1_BITMAP_PROPERTIES bitmap_desc;
+ IDXGISwapChain *swapchain;
+ ID2D1RenderTarget *rt;
+ ID3D10Device1 *device;
+ IDXGISurface *surface;
+ D2D1_RECT_U dst_rect;
+ ID2D1Bitmap *bitmap;
+ D2D1_COLOR_F color;
+ D2D1_RECT_F rect;
+ D2D1_SIZE_U size;
+ HWND window;
+ HRESULT hr;
+ BOOL match;
+
+ static const DWORD bitmap_data[] =
+ {
+ 0xffff0000, 0xffffff00, 0xff00ff00, 0xff00ffff,
+ 0xff0000ff, 0xffff00ff, 0xff000000, 0xff7f7f7f,
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
+ 0xffffffff, 0xff000000, 0xff000000, 0xff000000,
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+ window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ swapchain = create_swapchain(device, window, TRUE);
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ rt = create_render_target(surface);
+ ok(!!rt, "Failed to create render target.\n");
+
+ ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);
+
+ ID2D1RenderTarget_BeginDraw(rt);
+ set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+
+ set_size_u(&size, 4, 4);
+ bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
+ bitmap_desc.dpiX = 96.0f;
+ bitmap_desc.dpiY = 96.0f;
+ hr = ID2D1RenderTarget_CreateBitmap(rt, size, NULL, 0, &bitmap_desc, &bitmap);
+ ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
+
+ set_rect(&rect, 0.0f, 0.0f, 320.0f, 240.0f);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
+
+ ID2D1Bitmap_Release(bitmap);
+
+ bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
+ hr = ID2D1RenderTarget_CreateBitmap(rt, size, NULL, 0, &bitmap_desc, &bitmap);
+ ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
+
+ set_rect(&rect, 0.0f, 240.0f, 320.0f, 480.0f);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
+
+ set_rect_u(&dst_rect, 1, 1, 3, 3);
+ hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, bitmap_data, 4 * sizeof(*bitmap_data));
+ ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr);
+ set_rect_u(&dst_rect, 0, 3, 3, 4);
+ hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, &bitmap_data[6], 4 * sizeof(*bitmap_data));
+ ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr);
+ set_rect_u(&dst_rect, 0, 0, 4, 1);
+ hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, &bitmap_data[10], 4 * sizeof(*bitmap_data));
+ ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr);
+ set_rect_u(&dst_rect, 0, 1, 1, 3);
+ hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, &bitmap_data[2], sizeof(*bitmap_data));
+ ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr);
+ set_rect_u(&dst_rect, 4, 4, 3, 1);
+ hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, bitmap_data, sizeof(*bitmap_data));
+ ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr);
+ set_rect(&rect, 320.0f, 240.0f, 640.0f, 480.0f);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
+
+ hr = ID2D1Bitmap_CopyFromMemory(bitmap, NULL, bitmap_data, 4 * sizeof(*bitmap_data));
+ ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr);
+ set_rect(&rect, 320.0f, 0.0f, 640.0f, 240.0f);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
+
+ hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
+
+ match = compare_surface(surface, "cb8136c91fbbdc76bb83b8c09edc1907b0a5d0a6");
+ ok(match, "Surface does not match.\n");
+
+ ID2D1Bitmap_Release(bitmap);
+ ID2D1RenderTarget_Release(rt);
+ IDXGISurface_Release(surface);
+ IDXGISwapChain_Release(swapchain);
+ ID3D10Device1_Release(device);
+ DestroyWindow(window);
+}
+
START_TEST(d2d1)
{
test_clip();
@@ -2008,4 +2120,5 @@ START_TEST(d2d1)
test_bitmap_formats();
test_alpha_mode();
test_shared_bitmap();
+ test_bitmap_updates();
}
--
2.1.4
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