[PATCH 2/7] d3d11: Rename d3d10_device to d3d_device.
Józef Kucia
jkucia at codeweavers.com
Wed Aug 19 18:47:55 CDT 2015
---
dlls/d3d11/async.c | 2 +-
dlls/d3d11/buffer.c | 2 +-
dlls/d3d11/d3d11_private.h | 40 ++++-----
dlls/d3d11/device.c | 196 ++++++++++++++++++++++-----------------------
dlls/d3d11/inputlayout.c | 2 +-
dlls/d3d11/layer.c | 4 +-
dlls/d3d11/shader.c | 6 +-
dlls/d3d11/state.c | 16 ++--
dlls/d3d11/texture.c | 4 +-
dlls/d3d11/view.c | 6 +-
10 files changed, 139 insertions(+), 139 deletions(-)
diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c
index 3d50cc8..1e48c33 100644
--- a/dlls/d3d11/async.c
+++ b/dlls/d3d11/async.c
@@ -189,7 +189,7 @@ struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface)
return CONTAINING_RECORD(iface, struct d3d10_query, ID3D10Query_iface);
}
-HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
+HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d_device *device,
const D3D10_QUERY_DESC *desc, BOOL predicate)
{
HRESULT hr;
diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index 53da531..dec0bd7 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -234,7 +234,7 @@ static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
d3d10_buffer_wined3d_object_released,
};
-HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
+HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d_device *device,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{
struct wined3d_buffer_desc wined3d_desc;
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index a9e8d77..48e8c69 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -45,7 +45,7 @@
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
-struct d3d10_device;
+struct d3d_device;
struct d3d10_shader_info
{
@@ -97,7 +97,7 @@ struct d3d10_texture2d
ID3D10Device1 *device;
};
-HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
+HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
@@ -113,7 +113,7 @@ struct d3d10_texture3d
ID3D10Device1 *device;
};
-HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
+HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10Buffer */
@@ -127,7 +127,7 @@ struct d3d10_buffer
ID3D10Device1 *device;
};
-HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
+HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d_device *device,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
@@ -144,7 +144,7 @@ struct d3d10_depthstencil_view
ID3D10Device1 *device;
};
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
@@ -161,7 +161,7 @@ struct d3d10_rendertarget_view
ID3D10Device1 *device;
};
-HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
+HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
@@ -178,7 +178,7 @@ struct d3d10_shader_resource_view
ID3D10Device1 *device;
};
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
+HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
@@ -193,7 +193,7 @@ struct d3d10_input_layout
struct wined3d_vertex_declaration *wined3d_decl;
};
-HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
+HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
@@ -209,7 +209,7 @@ struct d3d10_vertex_shader
ID3D10Device1 *device;
};
-HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
+HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
@@ -223,7 +223,7 @@ struct d3d10_geometry_shader
struct wined3d_shader *wined3d_shader;
};
-HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
+HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
@@ -238,7 +238,7 @@ struct d3d10_pixel_shader
ID3D10Device1 *device;
};
-HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
+HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
@@ -257,7 +257,7 @@ struct d3d10_blend_state
ID3D10Device1 *device;
};
-HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
+HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device,
const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
@@ -273,7 +273,7 @@ struct d3d10_depthstencil_state
ID3D10Device1 *device;
};
-HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
+HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
@@ -290,7 +290,7 @@ struct d3d10_rasterizer_state
ID3D10Device1 *device;
};
-HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
+HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d_device *device,
const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
@@ -307,7 +307,7 @@ struct d3d10_sampler_state
ID3D10Device1 *device;
};
-HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
+HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d_device *device,
const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
@@ -323,12 +323,12 @@ struct d3d10_query
ID3D10Device1 *device;
};
-HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
+HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d_device *device,
const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
/* IDirect3D10Device1 */
-struct d3d10_device
+struct d3d_device
{
IUnknown IUnknown_inner;
ID3D10Device1 ID3D10Device1_iface;
@@ -352,12 +352,12 @@ struct d3d10_device
struct d3d10_rasterizer_state *rasterizer_state;
};
-static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
+static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
+ return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
}
-HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
+HRESULT d3d10_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
/* Layered device */
enum dxgi_device_layer_id
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 41786de..e3c479f 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -33,14 +33,14 @@ const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
/* Inner IUnknown methods */
-static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
+static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
{
- return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
+ return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
{
- struct d3d10_device *device = impl_from_IUnknown(iface);
+ struct d3d_device *device = impl_from_IUnknown(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
@@ -71,7 +71,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
{
- struct d3d10_device *This = impl_from_IUnknown(iface);
+ struct d3d_device *This = impl_from_IUnknown(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
@@ -81,7 +81,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
{
- struct d3d10_device *device = impl_from_IUnknown(iface);
+ struct d3d_device *device = impl_from_IUnknown(iface);
ULONG refcount = InterlockedDecrement(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", device, refcount);
@@ -108,19 +108,19 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
void **ppv)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
}
static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
return IUnknown_AddRef(This->outer_unk);
}
static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
return IUnknown_Release(This->outer_unk);
}
@@ -129,7 +129,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
@@ -149,7 +149,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
@@ -169,7 +169,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
ID3D10PixelShader *shader)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
TRACE("iface %p, shader %p\n", iface, shader);
@@ -182,7 +182,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -202,7 +202,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
ID3D10VertexShader *shader)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
TRACE("iface %p, shader %p\n", iface, shader);
@@ -215,7 +215,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
UINT start_index_location, INT base_vertex_location)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
iface, index_count, start_index_location, base_vertex_location);
@@ -229,7 +229,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UIN
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
UINT start_vertex_location)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
iface, vertex_count, start_vertex_location);
@@ -242,7 +242,7 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT verte
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
@@ -262,7 +262,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
ID3D10InputLayout *input_layout)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
TRACE("iface %p, input_layout %p\n", iface, input_layout);
@@ -276,7 +276,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
@@ -296,7 +296,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *ifa
static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
TRACE("iface %p, buffer %p, format %s, offset %u.\n",
@@ -314,7 +314,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *i
UINT instance_index_count, UINT instance_count, UINT start_index_location,
INT base_vertex_location, UINT start_instance_location)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
"base_vertex_location %d, start_instance_location %u.\n",
@@ -332,7 +332,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
UINT instance_vertex_count, UINT instance_count,
UINT start_vertex_location, UINT start_instance_location)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
"start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
@@ -347,7 +347,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
@@ -366,7 +366,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
TRACE("iface %p, shader %p.\n", iface, shader);
@@ -379,7 +379,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
D3D10_PRIMITIVE_TOPOLOGY topology)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
@@ -391,7 +391,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1
static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
@@ -411,7 +411,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -430,7 +430,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_query *query;
TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
@@ -444,7 +444,7 @@ static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
@@ -464,7 +464,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -485,7 +485,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
ID3D10DepthStencilView *depth_stencil_view)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_depthstencil_view *dsv;
unsigned int i;
@@ -514,7 +514,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
const D3D10_BLEND_DESC *desc;
TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
@@ -570,7 +570,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
iface, depth_stencil_state, stencil_ref);
@@ -582,7 +582,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1
static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int count, i;
TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
@@ -611,7 +611,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
const D3D10_RASTERIZER_DESC *desc;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
@@ -650,7 +650,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D
static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
UINT viewport_count, const D3D10_VIEWPORT *viewports)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_viewport wined3d_vp;
TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
@@ -676,7 +676,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
UINT rect_count, const D3D10_RECT *rects)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
@@ -696,7 +696,7 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
{
struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_box wined3d_src_box;
TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
@@ -722,7 +722,7 @@ static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
{
struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
@@ -737,7 +737,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
const void *data, UINT row_pitch, UINT depth_pitch)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
@@ -764,7 +764,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
HRESULT hr;
@@ -804,7 +804,7 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
@@ -832,7 +832,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
@@ -859,7 +859,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_pixel_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
@@ -882,7 +882,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3
static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -909,7 +909,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_vertex_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
@@ -932,7 +932,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3
static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
@@ -959,7 +959,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_vertex_declaration *wined3d_declaration;
struct d3d10_input_layout *input_layout_impl;
@@ -982,7 +982,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface
static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
@@ -1014,7 +1014,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *ifa
static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d10_buffer *buffer_impl;
@@ -1041,7 +1041,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface
static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
@@ -1068,7 +1068,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *shader_impl;
struct wined3d_shader *wined3d_shader;
@@ -1091,7 +1091,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3
static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
D3D10_PRIMITIVE_TOPOLOGY *topology)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
TRACE("iface %p, topology %p\n", iface, topology);
@@ -1103,7 +1103,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
@@ -1131,7 +1131,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -1159,7 +1159,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
ID3D10Predicate **predicate, BOOL *value)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_query *wined3d_predicate;
struct d3d10_query *predicate_impl;
@@ -1182,7 +1182,7 @@ static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
@@ -1210,7 +1210,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -1238,7 +1238,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_rendertarget_view *wined3d_view;
TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
@@ -1285,7 +1285,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
iface, blend_state, blend_factor, sample_mask);
@@ -1301,7 +1301,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
iface, depth_stencil_state, stencil_ref);
@@ -1315,7 +1315,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1
static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
@@ -1342,7 +1342,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
@@ -1353,7 +1353,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D
static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
UINT *viewport_count, D3D10_VIEWPORT *viewports)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct wined3d_viewport wined3d_vp;
TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
@@ -1384,7 +1384,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
@@ -1481,7 +1481,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Devi
static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
{
static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p.\n", iface);
@@ -1559,7 +1559,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_buffer *object;
HRESULT hr;
@@ -1596,7 +1596,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
ID3D10Texture2D **texture)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_texture2d *object;
HRESULT hr;
@@ -1624,7 +1624,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
ID3D10Texture3D **texture)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_texture3d *object;
HRESULT hr;
@@ -1650,7 +1650,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_shader_resource_view *object;
HRESULT hr;
@@ -1675,7 +1675,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_rendertarget_view *object;
HRESULT hr;
@@ -1700,7 +1700,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_depthstencil_view *object;
HRESULT hr;
@@ -1727,7 +1727,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
const void *shader_byte_code, SIZE_T shader_byte_code_length,
ID3D10InputLayout **input_layout)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_input_layout *object;
HRESULT hr;
@@ -1758,7 +1758,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_vertex_shader *object;
HRESULT hr;
@@ -1786,7 +1786,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *object;
HRESULT hr;
@@ -1826,7 +1826,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
{
- struct d3d10_device *This = impl_from_ID3D10Device(iface);
+ struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_pixel_shader *object;
HRESULT hr;
@@ -1854,7 +1854,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_blend_state *object;
struct wine_rb_entry *entry;
HRESULT hr;
@@ -1898,7 +1898,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_depthstencil_state *object;
D3D10_DEPTH_STENCIL_DESC tmp_desc;
struct wine_rb_entry *entry;
@@ -1955,7 +1955,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_rasterizer_state *object;
struct wine_rb_entry *entry;
HRESULT hr;
@@ -1999,7 +1999,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_sampler_state *object;
struct wine_rb_entry *entry;
HRESULT hr;
@@ -2043,7 +2043,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
const D3D10_QUERY_DESC *desc, ID3D10Query **query)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_query *object;
HRESULT hr;
@@ -2068,7 +2068,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
{
- struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_query *object;
HRESULT hr;
@@ -2306,14 +2306,14 @@ static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
d3d10_device_inner_Release,
};
-static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
+static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
{
- return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface);
+ return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
{
- struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
+ struct d3d_device *device = impl_from_ID3D10Multithread(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
@@ -2322,7 +2322,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithr
static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
{
- struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
+ struct d3d_device *device = impl_from_ID3D10Multithread(iface);
TRACE("iface %p.\n", iface);
@@ -2331,7 +2331,7 @@ static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface
static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
{
- struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
+ struct d3d_device *device = impl_from_ID3D10Multithread(iface);
TRACE("iface %p.\n", iface);
@@ -2379,34 +2379,34 @@ static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
/* IWineDXGIDeviceParent IUnknown methods */
-static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
+static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
{
- return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
+ return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
}
static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
REFIID riid, void **ppv)
{
- struct d3d10_device *device = device_from_dxgi_device_parent(iface);
+ struct d3d_device *device = device_from_dxgi_device_parent(iface);
return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
}
static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
{
- struct d3d10_device *device = device_from_dxgi_device_parent(iface);
+ struct d3d_device *device = device_from_dxgi_device_parent(iface);
return IUnknown_AddRef(device->outer_unk);
}
static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
{
- struct d3d10_device *device = device_from_dxgi_device_parent(iface);
+ struct d3d_device *device = device_from_dxgi_device_parent(iface);
return IUnknown_Release(device->outer_unk);
}
static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
IWineDXGIDeviceParent *iface)
{
- struct d3d10_device *device = device_from_dxgi_device_parent(iface);
+ struct d3d_device *device = device_from_dxgi_device_parent(iface);
return &device->device_parent;
}
@@ -2420,15 +2420,15 @@ static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
dxgi_device_parent_get_wined3d_device_parent,
};
-static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
+static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
{
- return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
+ return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
}
static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
struct wined3d_device *wined3d_device)
{
- struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
+ struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
@@ -2475,7 +2475,7 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
void *container_parent, const struct wined3d_resource_desc *wined3d_desc, struct wined3d_surface **surface)
{
- struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
+ struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
struct wined3d_resource *sub_resource;
struct d3d10_texture2d *texture;
D3D10_TEXTURE2D_DESC desc;
@@ -2516,7 +2516,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
{
- struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
+ struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
IWineDXGIDevice *wine_device;
HRESULT hr;
@@ -2631,7 +2631,7 @@ static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
d3d10_rasterizer_state_compare,
};
-HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
+HRESULT d3d10_device_init(struct d3d_device *device, void *outer_unknown)
{
device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 86bd15d..7b4f623 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -220,7 +220,7 @@ static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops =
d3d10_input_layout_wined3d_object_destroyed,
};
-HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
+HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
const void *shader_byte_code, SIZE_T shader_byte_code_length)
{
diff --git a/dlls/d3d11/layer.c b/dlls/d3d11/layer.c
index 0f307de..6456753 100644
--- a/dlls/d3d11/layer.c
+++ b/dlls/d3d11/layer.c
@@ -48,13 +48,13 @@ static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get
return 0;
}
- return sizeof(struct d3d10_device);
+ return sizeof(struct d3d_device);
}
static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
void *device_object, REFIID riid, void **device_layer)
{
- struct d3d10_device *object;
+ struct d3d_device *object;
HRESULT hr;
TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 67b60a8..62f434c 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -259,7 +259,7 @@ static const struct wined3d_parent_ops d3d10_vertex_shader_wined3d_parent_ops =
d3d10_vertex_shader_wined3d_object_destroyed,
};
-HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
+HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_signature output_signature;
@@ -435,7 +435,7 @@ static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops
d3d10_geometry_shader_wined3d_object_destroyed,
};
-HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
+HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_signature output_signature;
@@ -626,7 +626,7 @@ static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops =
d3d10_pixel_shader_wined3d_object_destroyed,
};
-HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
+HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_signature output_signature;
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 24091c8..e186963 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -76,7 +76,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
if (!refcount)
{
- struct d3d10_device *device = impl_from_ID3D10Device(state->device);
+ struct d3d_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->blend_states, &state->desc);
ID3D10Device1_Release(state->device);
@@ -159,7 +159,7 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
d3d10_blend_state_GetDesc,
};
-HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
+HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device,
const D3D10_BLEND_DESC *desc)
{
state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
@@ -238,7 +238,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
if (!refcount)
{
- struct d3d10_device *device = impl_from_ID3D10Device(state->device);
+ struct d3d_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->depthstencil_states, &state->desc);
ID3D10Device1_Release(state->device);
@@ -321,7 +321,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
d3d10_depthstencil_state_GetDesc,
};
-HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
+HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc)
{
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
@@ -400,7 +400,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerSt
if (!refcount)
{
- struct d3d10_device *device = impl_from_ID3D10Device(state->device);
+ struct d3d_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->rasterizer_states, &state->desc);
ID3D10Device1_Release(state->device);
@@ -483,7 +483,7 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
d3d10_rasterizer_state_GetDesc,
};
-HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
+HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d_device *device,
const D3D10_RASTERIZER_DESC *desc)
{
state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
@@ -562,7 +562,7 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i
if (!refcount)
{
- struct d3d10_device *device = impl_from_ID3D10Device(state->device);
+ struct d3d_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wined3d_sampler_decref(state->wined3d_sampler);
@@ -683,7 +683,7 @@ static enum wined3d_cmp_func wined3d_cmp_func_from_d3d10core(D3D10_COMPARISON_FU
return (enum wined3d_cmp_func)f;
}
-HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
+HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d_device *device,
const D3D10_SAMPLER_DESC *desc)
{
struct wined3d_sampler_desc wined3d_desc;
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 100543d..a8c071f 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -310,7 +310,7 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
d3d10_texture2d_wined3d_object_released,
};
-HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
+HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
@@ -602,7 +602,7 @@ static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
d3d10_texture3d_wined3d_object_released,
};
-HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
+HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 26bd756..5d95248 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -554,7 +554,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
}
}
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
@@ -818,7 +818,7 @@ static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendert
}
}
-HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
+HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
@@ -1020,7 +1020,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
d3d10_shader_resource_view_GetDesc,
};
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
+HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct wined3d_resource *wined3d_resource;
--
2.4.6
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