[PATCH 5/7] d3d11: Implement D3D11CreateDevice.

Józef Kucia jkucia at codeweavers.com
Wed Aug 19 18:47:58 CDT 2015


The implementation is heavily based on D3D10CreateDevice.
---
 dlls/d3d11/d3d11_main.c | 113 +++++++++++++++++++++++++++++++++++++++++++++---
 1 file changed, 108 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index b731cc2..382c4a1 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -69,12 +69,115 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
 
 HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
         const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device,
-        D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
+        D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
 {
-    FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, "
-            "device %p, feature_level %p, context %p stub!\n", adapter, debug_d3d_driver_type(driver_type), swrast,
-            flags, feature_levels, levels, sdk_version, device, feature_level, context);
-    return E_OUTOFMEMORY;
+    IDXGIFactory *factory;
+    HRESULT hr;
+
+    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
+            "device %p, obtained_feature_level %p, immediate_context %p.\n",
+            adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
+            device, obtained_feature_level, immediate_context);
+
+    if (adapter)
+    {
+        IDXGIAdapter_AddRef(adapter);
+        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
+        if (FAILED(hr))
+        {
+            WARN("Failed to get dxgi factory, returning %#x.\n", hr);
+            return hr;
+        }
+    }
+    else
+    {
+        hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
+        if (FAILED(hr))
+        {
+            WARN("Failed to create dxgi factory, returning %#x.\n", hr);
+            return hr;
+        }
+
+        switch(driver_type)
+        {
+            case D3D_DRIVER_TYPE_HARDWARE:
+            {
+                hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
+                if (FAILED(hr))
+                {
+                    WARN("No adapters found, returning %#x.\n", hr);
+                    IDXGIFactory_Release(factory);
+                    return hr;
+                }
+                break;
+            }
+
+            case D3D_DRIVER_TYPE_NULL:
+                FIXME("NULL device not implemented, falling back to refrast.\n");
+                /* fall through, for now */
+            case D3D_DRIVER_TYPE_REFERENCE:
+            {
+                HMODULE refrast = LoadLibraryA("d3d11ref.dll");
+                if (!refrast)
+                {
+                    WARN("Failed to load refrast, returning E_FAIL.\n");
+                    IDXGIFactory_Release(factory);
+                    return E_FAIL;
+                }
+                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
+                FreeLibrary(refrast);
+                if (FAILED(hr))
+                {
+                    WARN("Failed to create a software adapter, returning %#x.\n", hr);
+                    IDXGIFactory_Release(factory);
+                    return hr;
+                }
+                break;
+            }
+
+            case D3D_DRIVER_TYPE_SOFTWARE:
+            {
+                if (!swrast)
+                {
+                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
+                    IDXGIFactory_Release(factory);
+                    return E_FAIL;
+                }
+                hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
+                if (FAILED(hr))
+                {
+                    WARN("Failed to create a software adapter, returning %#x.\n", hr);
+                    IDXGIFactory_Release(factory);
+                    return hr;
+                }
+                break;
+            }
+
+            default:
+                FIXME("Unhandled driver type %#x.\n", driver_type);
+                IDXGIFactory_Release(factory);
+                return E_FAIL;
+        }
+    }
+
+    hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, device);
+    IDXGIAdapter_Release(adapter);
+    IDXGIFactory_Release(factory);
+    if (FAILED(hr))
+    {
+        WARN("Failed to create a device, returning %#x.\n", hr);
+        return hr;
+    }
+
+    TRACE("Created ID3D11Device %p.\n", *device);
+
+    if (obtained_feature_level)
+        *obtained_feature_level = ID3D11Device_GetFeatureLevel(*device);
+
+    if (immediate_context)
+        ID3D11Device_GetImmediateContext(*device, immediate_context);
+
+    return hr;
 }
 
 HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
-- 
2.4.6




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