[PATCH 1/2] d2d1: Properly cleanup in d2d_rectangle_geometry_init() failure paths.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 20 04:42:03 CDT 2015
This avoids leaking the factory reference in particular.
---
dlls/d2d1/geometry.c | 16 +++++++++++-----
1 file changed, 11 insertions(+), 5 deletions(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 79764e1..f75700c 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -977,13 +977,12 @@ static BOOL d2d_path_geometry_add_figure(struct d2d_geometry *geometry)
return TRUE;
}
-static void d2d_geometry_destroy(struct d2d_geometry *geometry)
+static void d2d_geometry_cleanup(struct d2d_geometry *geometry)
{
HeapFree(GetProcessHeap(), 0, geometry->beziers);
HeapFree(GetProcessHeap(), 0, geometry->faces);
HeapFree(GetProcessHeap(), 0, geometry->vertices);
ID2D1Factory_Release(geometry->factory);
- HeapFree(GetProcessHeap(), 0, geometry);
}
static void d2d_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory,
@@ -1363,7 +1362,8 @@ static ULONG STDMETHODCALLTYPE d2d_path_geometry_Release(ID2D1PathGeometry *ifac
if (!refcount)
{
d2d_path_geometry_free_figures(geometry);
- d2d_geometry_destroy(geometry);
+ d2d_geometry_cleanup(geometry);
+ HeapFree(GetProcessHeap(), 0, geometry);
}
return refcount;
@@ -1622,7 +1622,10 @@ static ULONG STDMETHODCALLTYPE d2d_rectangle_geometry_Release(ID2D1RectangleGeom
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
- d2d_geometry_destroy(geometry);
+ {
+ d2d_geometry_cleanup(geometry);
+ HeapFree(GetProcessHeap(), 0, geometry);
+ }
return refcount;
}
@@ -1792,11 +1795,14 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory
geometry->u.rectangle.rect = *rect;
if (!(geometry->vertices = HeapAlloc(GetProcessHeap(), 0, 4 * sizeof(*geometry->vertices))))
+ {
+ d2d_geometry_cleanup(geometry);
return E_OUTOFMEMORY;
+ }
geometry->vertex_count = 4;
if (!d2d_array_reserve((void **)&geometry->faces, &geometry->faces_size, 2, sizeof(*geometry->faces)))
{
- HeapFree(GetProcessHeap(), 0, geometry->vertices);
+ d2d_geometry_cleanup(geometry);
return E_OUTOFMEMORY;
}
geometry->face_count = 2;
--
2.1.4
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