dwrite: Handle failure when getting texture bounds (Coverity)

Nikolay Sivov nsivov at codeweavers.com
Sat Aug 22 13:06:29 CDT 2015


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From 9dd1a41bde3eaa00bbc82b94f8ac11cc68a2e8f6 Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov at codeweavers.com>
Date: Sat, 22 Aug 2015 20:58:48 +0300
Subject: [PATCH] dwrite: Handle failure when getting texture bounds

---
 dlls/dwrite/gdiinterop.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index 6f96656..8ef38e2 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -401,6 +401,10 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
     hr = IDWriteGlyphRunAnalysis_GetAlphaTextureBounds(analysis, DWRITE_TEXTURE_ALIASED_1x1, &bounds);
     if (FAILED(hr) || IsRectEmpty(&bounds)) {
         hr = IDWriteGlyphRunAnalysis_GetAlphaTextureBounds(analysis, DWRITE_TEXTURE_CLEARTYPE_3x1, &bounds);
+        if (FAILED(hr)) {
+            WARN("GetAlphaTextureBounds() failed, 0x%08x\n", hr);
+            return hr;
+        }
         texturetype = DWRITE_TEXTURE_CLEARTYPE_3x1;
     }
 
-- 
2.1.4



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