dwrite: Handle failure when getting texture bounds (Coverity)
Nikolay Sivov
nsivov at codeweavers.com
Sat Aug 22 13:06:29 CDT 2015
---
-------------- next part --------------
From 9dd1a41bde3eaa00bbc82b94f8ac11cc68a2e8f6 Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov at codeweavers.com>
Date: Sat, 22 Aug 2015 20:58:48 +0300
Subject: [PATCH] dwrite: Handle failure when getting texture bounds
---
dlls/dwrite/gdiinterop.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index 6f96656..8ef38e2 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -401,6 +401,10 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
hr = IDWriteGlyphRunAnalysis_GetAlphaTextureBounds(analysis, DWRITE_TEXTURE_ALIASED_1x1, &bounds);
if (FAILED(hr) || IsRectEmpty(&bounds)) {
hr = IDWriteGlyphRunAnalysis_GetAlphaTextureBounds(analysis, DWRITE_TEXTURE_CLEARTYPE_3x1, &bounds);
+ if (FAILED(hr)) {
+ WARN("GetAlphaTextureBounds() failed, 0x%08x\n", hr);
+ return hr;
+ }
texturetype = DWRITE_TEXTURE_CLEARTYPE_3x1;
}
--
2.1.4
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