[PATCH 4/5] d3d11/tests: Add test for D3D11CreateDevice.
Józef Kucia
jkucia at codeweavers.com
Sun Aug 23 18:04:27 CDT 2015
---
dlls/d3d11/tests/d3d11.c | 53 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 53 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 0595ead..f313806 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -21,6 +21,12 @@
#include "d3d11.h"
#include "wine/test.h"
+static ULONG get_refcount(IUnknown *iface)
+{
+ IUnknown_AddRef(iface);
+ return IUnknown_Release(iface);
+}
+
static ID3D11Device *create_device(D3D_FEATURE_LEVEL feature_level)
{
ID3D11Device *device;
@@ -38,6 +44,52 @@ static ID3D11Device *create_device(D3D_FEATURE_LEVEL feature_level)
return NULL;
}
+static void test_create_device(void)
+{
+ D3D_FEATURE_LEVEL feature_level, supported_feature_level;
+ ID3D11DeviceContext *immediate_context = NULL;
+ ID3D11Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device,
+ NULL, NULL);
+ if (FAILED(hr))
+ {
+ skip("Failed to create HAL device, skipping tests.\n");
+ return;
+ }
+
+ supported_feature_level = ID3D11Device_GetFeatureLevel(device);
+ ID3D11Device_Release(device);
+
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
+
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL,
+ &feature_level, NULL);
+ ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
+ ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
+ feature_level, supported_feature_level);
+
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL,
+ &immediate_context);
+ ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
+
+ todo_wine ok(!!immediate_context, "Immediate context is NULL.\n");
+ if (!immediate_context) return;
+
+ refcount = get_refcount((IUnknown *)immediate_context);
+ ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+
+ ID3D11DeviceContext_GetDevice(immediate_context, &device);
+ refcount = ID3D11Device_Release(device);
+ ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+
+ refcount = ID3D11DeviceContext_Release(immediate_context);
+ ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount);
+}
+
static void test_device_interfaces(void)
{
static const D3D_FEATURE_LEVEL feature_levels[] =
@@ -96,5 +148,6 @@ static void test_device_interfaces(void)
START_TEST(d3d11)
{
+ test_create_device();
test_device_interfaces();
}
--
2.4.6
More information about the wine-patches
mailing list