[PATCH 5/5] d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity).

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 25 05:48:49 CDT 2015


---
 dlls/d2d1/factory.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d2d1/factory.c b/dlls/d2d1/factory.c
index 24407f7..d63add5 100644
--- a/dlls/d2d1/factory.c
+++ b/dlls/d2d1/factory.c
@@ -239,6 +239,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Fa
             D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->wic_device)))
     {
         WARN("Failed to create device, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
         return hr;
     }
 
-- 
2.1.4




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