[PATCH 3/5] d3d9/tests: Test presentation parameter combinations.
Stefan Dösinger
stefan at codeweavers.com
Wed Aug 26 14:50:57 CDT 2015
---
dlls/d3d9/tests/d3d9ex.c | 159 +++++++++++++++++++++++++++++++++++++++++++++++
dlls/d3d9/tests/device.c | 144 ++++++++++++++++++++++++++++++++++++++++++
2 files changed, 303 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 8048bdc..151db41 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -2886,6 +2886,164 @@ static void test_window_style(void)
}
}
+static void test_swapchain_parameters(void)
+{
+ IDirect3DDevice9Ex *device;
+ IDirect3D9Ex *d3d9ex;
+ HWND window;
+ HRESULT hr;
+ unsigned int i;
+ D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2;
+ IDirect3DSwapChain9 *swapchain;
+ D3DDISPLAYMODEEX mode = {0};
+ static const struct
+ {
+ BOOL windowed;
+ UINT backbuffer_count;
+ D3DSWAPEFFECT swap_effect;
+ HRESULT hr;
+ }
+ tests[] =
+ {
+ /* Swap effect 0 is not allowed. */
+ {TRUE, 1, 0, D3DERR_INVALIDCALL},
+ {FALSE, 1, 0, D3DERR_INVALIDCALL},
+
+ /* All (non-ex) swap effects are allowed in
+ * windowed and fullscreen mode. */
+ {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
+
+ /* Only one backbuffer in copy mode. */
+ {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
+ {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
+ {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
+ {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
+
+ /* Ok with the others, in fullscreen and windowed mode. */
+ {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
+
+ /* D3D9Ex swap effects. Flipex works, Overlay is complicated
+ * and depends on HW features, pixel format, etc. */
+ {TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK},
+ {TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
+ {FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
+
+ /* 30 is the highest allowed backbuffer count. */
+ {TRUE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {TRUE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
+ {TRUE, 30, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {TRUE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
+ {FALSE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {FALSE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
+ {FALSE, 30, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
+ };
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
+ if (FAILED(hr))
+ {
+ skip("Direct3D9Ex is not available (%#x)\n", hr);
+ return;
+ }
+
+ if (!(device = create_device(window, NULL)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9Ex_Release(d3d9ex);
+ DestroyWindow(window);
+ return;
+ }
+ IDirect3DDevice9Ex_Release(device);
+
+ present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
+ present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
+ present_parameters_windowed.hDeviceWindow = window;
+ present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
+ present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
+ present_parameters_windowed.Windowed = TRUE;
+ present_parameters_windowed.BackBufferCount = 1;
+
+ mode.Size = sizeof(mode);
+ mode.Width = registry_mode.dmPelsWidth;
+ mode.Height = registry_mode.dmPelsHeight;
+ mode.RefreshRate = 0;
+ mode.Format = D3DFMT_X8R8G8B8;
+ mode.ScanLineOrdering = 0;
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ memset(&present_parameters, 0, sizeof(present_parameters));
+ present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
+ present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
+ present_parameters.hDeviceWindow = window;
+ present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+
+ present_parameters.SwapEffect = tests[i].swap_effect;
+ present_parameters.Windowed = tests[i].windowed;
+ present_parameters.BackBufferCount = tests[i].backbuffer_count;
+
+ hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters,
+ tests[i].windowed ? NULL : &mode, &device);
+ ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
+ if (SUCCEEDED(hr))
+ {
+ UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
+
+ hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
+ ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i);
+
+ hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2);
+ ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i);
+ ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n",
+ tests[i].swap_effect, present_parameters2.SwapEffect, i);
+ ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n",
+ bb_count, present_parameters2.BackBufferCount, i);
+ ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n",
+ tests[i].windowed, present_parameters2.Windowed, i);
+
+ IDirect3DSwapChain9_Release(swapchain);
+ IDirect3DDevice9Ex_Release(device);
+ }
+
+ hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, NULL, &device);
+ ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
+
+ memset(&present_parameters, 0, sizeof(present_parameters));
+ present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
+ present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
+ present_parameters.hDeviceWindow = window;
+ present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+
+ present_parameters.SwapEffect = tests[i].swap_effect;
+ present_parameters.Windowed = tests[i].windowed;
+ present_parameters.BackBufferCount = tests[i].backbuffer_count;
+
+ hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters, tests[i].windowed ? NULL : &mode);
+ ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
+
+ if (FAILED(hr))
+ {
+ hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters_windowed, NULL);
+ ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
+ }
+ IDirect3DDevice9Ex_Release(device);
+ }
+
+ IDirect3D9Ex_Release(d3d9ex);
+ DestroyWindow(window);
+}
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@@ -2930,4 +3088,5 @@ START_TEST(d3d9ex)
test_wndproc();
test_wndproc_windowed();
test_window_style();
+ test_swapchain_parameters();
}
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index e58d1df..d1a8d37 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -10170,6 +10170,149 @@ static void test_resource_priority(void)
DestroyWindow(window);
}
+static void test_swapchain_parameters(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ HWND window;
+ HRESULT hr;
+ unsigned int i;
+ D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2;
+ IDirect3DSwapChain9 *swapchain;
+ static const struct
+ {
+ BOOL windowed;
+ UINT backbuffer_count;
+ D3DSWAPEFFECT swap_effect;
+ HRESULT hr;
+ }
+ tests[] =
+ {
+ /* Swap effect 0 is not allowed. */
+ {TRUE, 1, 0, D3DERR_INVALIDCALL},
+ {FALSE, 1, 0, D3DERR_INVALIDCALL},
+
+ /* All (non-ex) swap effects are allowed in
+ * windowed and fullscreen mode. */
+ {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
+
+ /* Only one backbuffer in copy mode. */
+ {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
+ {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
+ {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
+ {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
+
+ /* Ok with the others, in fullscreen and windowed mode. */
+ {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
+ {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
+
+ /* D3D9Ex swap effects. */
+ {TRUE, 1, D3DSWAPEFFECT_OVERLAY, D3DERR_INVALIDCALL},
+ {TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3DERR_INVALIDCALL},
+ {TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
+ {FALSE, 1, D3DSWAPEFFECT_OVERLAY, D3DERR_INVALIDCALL},
+ {FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3DERR_INVALIDCALL},
+ {FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
+
+ /* 3 is the highest allowed backbuffer count. */
+ {TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK},
+ {TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
+ {TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
+ {FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
+ {FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
+ };
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, NULL)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+ IDirect3DDevice9_Release(device);
+
+ present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
+ present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
+ present_parameters_windowed.hDeviceWindow = window;
+ present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
+ present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
+ present_parameters_windowed.Windowed = TRUE;
+ present_parameters_windowed.BackBufferCount = 1;
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ memset(&present_parameters, 0, sizeof(present_parameters));
+ present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
+ present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
+ present_parameters.hDeviceWindow = window;
+ present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+
+ present_parameters.SwapEffect = tests[i].swap_effect;
+ present_parameters.Windowed = tests[i].windowed;
+ present_parameters.BackBufferCount = tests[i].backbuffer_count;
+
+ hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+ ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
+ if (SUCCEEDED(hr))
+ {
+ UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
+
+ hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
+ ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i);
+
+ hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2);
+ ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i);
+ ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n",
+ tests[i].swap_effect, present_parameters2.SwapEffect, i);
+ ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n",
+ bb_count, present_parameters2.BackBufferCount, i);
+ ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n",
+ tests[i].windowed, present_parameters2.Windowed, i);
+
+ IDirect3DSwapChain9_Release(swapchain);
+ IDirect3DDevice9_Release(device);
+ }
+
+ hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device);
+ ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
+
+ memset(&present_parameters, 0, sizeof(present_parameters));
+ present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
+ present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
+ present_parameters.hDeviceWindow = window;
+ present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+
+ present_parameters.SwapEffect = tests[i].swap_effect;
+ present_parameters.Windowed = tests[i].windowed;
+ present_parameters.BackBufferCount = tests[i].backbuffer_count;
+
+ hr = IDirect3DDevice9_Reset(device, &present_parameters);
+ ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
+
+ if (FAILED(hr))
+ {
+ hr = IDirect3DDevice9_Reset(device, &present_parameters_windowed);
+ ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
+ }
+ IDirect3DDevice9_Release(device);
+ }
+
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
WNDCLASSA wc = {0};
@@ -10280,6 +10423,7 @@ START_TEST(device)
test_writeonly_resource();
test_lost_device();
test_resource_priority();
+ test_swapchain_parameters();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}
--
2.4.6
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