[PATCH 4/5] d3d8/tests: Test presentation parameter combinations.

Stefan Dösinger stefan at codeweavers.com
Wed Aug 26 14:50:58 CDT 2015


---
 dlls/d3d8/tests/device.c | 148 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 148 insertions(+)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index d7400e7..660e202 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -7249,6 +7249,153 @@ static void test_resource_priority(void)
     DestroyWindow(window);
 }
 
+static void test_swapchain_parameters(void)
+{
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d;
+    IDirect3DSurface8 *backbuffer;
+    HWND window;
+    HRESULT hr;
+    unsigned int i, j;
+    D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0};
+    static const struct
+    {
+        BOOL windowed;
+        UINT backbuffer_count;
+        D3DSWAPEFFECT swap_effect;
+        HRESULT hr;
+    }
+    tests[] =
+    {
+        /* Swap effect 0 is not allowed. */
+        {TRUE,  1, 0,                     D3DERR_INVALIDCALL},
+        {FALSE, 1, 0,                     D3DERR_INVALIDCALL},
+
+        /* All (non-ex) swap effects are allowed in
+         * windowed and fullscreen mode. */
+        {TRUE,  1, D3DSWAPEFFECT_DISCARD, D3D_OK},
+        {TRUE,  1, D3DSWAPEFFECT_FLIP,    D3D_OK},
+        {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
+        {FALSE, 1, D3DSWAPEFFECT_FLIP,    D3D_OK},
+        {FALSE, 1, D3DSWAPEFFECT_COPY,    D3D_OK},
+
+        /* Only one backbuffer in copy mode. Reset allows it for
+         * some reason. */
+        {TRUE,  0, D3DSWAPEFFECT_COPY,    D3D_OK},
+        {TRUE,  1, D3DSWAPEFFECT_COPY,    D3D_OK},
+        {TRUE,  2, D3DSWAPEFFECT_COPY,    D3DERR_INVALIDCALL},
+        {FALSE, 2, D3DSWAPEFFECT_COPY,    D3DERR_INVALIDCALL},
+
+        /* Ok with the others, in fullscreen and windowed mode. */
+        {TRUE,  2, D3DSWAPEFFECT_DISCARD, D3D_OK},
+        {TRUE,  2, D3DSWAPEFFECT_FLIP,    D3D_OK},
+        {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
+        {FALSE, 2, D3DSWAPEFFECT_FLIP,    D3D_OK},
+
+        /* 3 is the highest allowed backbuffer count. */
+        {TRUE,  3, D3DSWAPEFFECT_DISCARD,    D3D_OK},
+        {TRUE,  4, D3DSWAPEFFECT_DISCARD,    D3DERR_INVALIDCALL},
+        {TRUE,  4, D3DSWAPEFFECT_FLIP,       D3DERR_INVALIDCALL},
+        {FALSE, 4, D3DSWAPEFFECT_DISCARD,    D3DERR_INVALIDCALL},
+        {FALSE, 4, D3DSWAPEFFECT_FLIP,       D3DERR_INVALIDCALL},
+    };
+
+    window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate8(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, NULL)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+    IDirect3DDevice8_Release(device);
+
+    present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
+    present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
+    present_parameters_windowed.hDeviceWindow = window;
+    present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
+    present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
+    present_parameters_windowed.Windowed = TRUE;
+    present_parameters_windowed.BackBufferCount = 1;
+
+    for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+    {
+        UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
+
+        memset(&present_parameters, 0, sizeof(present_parameters));
+        present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
+        present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
+        present_parameters.hDeviceWindow = window;
+        present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+
+        present_parameters.SwapEffect = tests[i].swap_effect;
+        present_parameters.Windowed = tests[i].windowed;
+        present_parameters.BackBufferCount = tests[i].backbuffer_count;
+
+        hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+                D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+        ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
+        if (SUCCEEDED(hr))
+        {
+            for (j = 0; j < bb_count; ++j)
+            {
+                hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+                ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
+                IDirect3DSurface8_Release(backbuffer);
+            }
+            hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+            ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
+
+            IDirect3DDevice8_Release(device);
+        }
+
+        hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+                D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device);
+        ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
+
+        memset(&present_parameters, 0, sizeof(present_parameters));
+        present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
+        present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
+        present_parameters.hDeviceWindow = window;
+        present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+
+        present_parameters.SwapEffect = tests[i].swap_effect;
+        present_parameters.Windowed = tests[i].windowed;
+        present_parameters.BackBufferCount = tests[i].backbuffer_count;
+
+        hr = IDirect3DDevice8_Reset(device, &present_parameters);
+        ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
+
+        if (FAILED(hr))
+        {
+            hr = IDirect3DDevice8_Reset(device, &present_parameters_windowed);
+            ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
+        }
+        else
+        {
+            for (j = 0; j < bb_count; ++j)
+            {
+                hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+                if (j)
+                    todo_wine ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
+                else
+                    ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
+                if (SUCCEEDED(hr))
+                    IDirect3DSurface8_Release(backbuffer);
+            }
+            hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+            ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
+        }
+        IDirect3DDevice8_Release(device);
+    }
+
+    IDirect3D8_Release(d3d);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -7347,6 +7494,7 @@ START_TEST(device)
     test_writeonly_resource();
     test_lost_device();
     test_resource_priority();
+    test_swapchain_parameters();
 
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }
-- 
2.4.6




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