[PATCH 1/5] d3d11: Implement d3d11_texture2d_GetDesc().

Józef Kucia jkucia at codeweavers.com
Thu Aug 27 17:39:15 CDT 2015


---
 dlls/d3d11/d3d11_private.h |  15 ++++-
 dlls/d3d11/device.c        |  14 +++-
 dlls/d3d11/texture.c       |  50 +++++++++-----
 dlls/d3d11/utils.c         | 161 ++++++++++++++++++++++++++++++++++++++++++---
 4 files changed, 211 insertions(+), 29 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index ebbbec9..baff284 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -66,6 +66,15 @@ DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECL
 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
 
+enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
+enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
+UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
+UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
+UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
+UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
+UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
+UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
+
 HRESULT d3d10_get_private_data(struct wined3d_private_store *store,
         REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
 HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
@@ -84,7 +93,7 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
         HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
 
-/* ID3D10Texture2D */
+/* ID3D11Texture2D, ID3D10Texture2D */
 struct d3d10_texture2d
 {
     ID3D11Texture2D ID3D11Texture2D_iface;
@@ -94,7 +103,7 @@ struct d3d10_texture2d
     struct wined3d_private_store private_store;
     IUnknown *dxgi_surface;
     struct wined3d_texture *wined3d_texture;
-    D3D10_TEXTURE2D_DESC desc;
+    D3D11_TEXTURE2D_DESC desc;
     ID3D11Device *device;
 };
 
@@ -104,7 +113,7 @@ static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D
 }
 
 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
-        const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
+        const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10Texture3D */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7a9127a..3d5b5dd 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1601,6 +1601,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
         ID3D10Texture2D **texture)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
+    D3D11_TEXTURE2D_DESC d3d11_desc;
     struct d3d10_texture2d *object;
     HRESULT hr;
 
@@ -1610,7 +1611,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
     if (!object)
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d10_texture2d_init(object, device, desc, data)))
+    d3d11_desc.Width = desc->Width;
+    d3d11_desc.Height = desc->Height;
+    d3d11_desc.MipLevels = desc->MipLevels;
+    d3d11_desc.ArraySize = desc->ArraySize;
+    d3d11_desc.Format = desc->Format;
+    d3d11_desc.SampleDesc = desc->SampleDesc;
+    d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
+    d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
+    d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
+    d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
+
+    if (FAILED(hr = d3d10_texture2d_init(object, device, &d3d11_desc, data)))
     {
         WARN("Failed to initialize texture, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 2fe0c50..eac1569 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -199,7 +199,26 @@ static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2
 
 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
 {
-    FIXME("iface %p, desc %p stub!\n", iface, desc);
+    struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
+    struct wined3d_resource_desc wined3d_desc;
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    *desc = texture->desc;
+
+    wined3d_mutex_lock();
+    wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
+    wined3d_mutex_unlock();
+
+    /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
+     * to get everything from wined3d, but e.g. bind flags don't exist as such
+     * there (yet). */
+    desc->Width = wined3d_desc.width;
+    desc->Height = wined3d_desc.height;
+    desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
+    desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
+        ? 1 : wined3d_desc.multisample_type;
+    desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
 }
 
 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
@@ -373,25 +392,22 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
 {
     struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
-    struct wined3d_resource_desc wined3d_desc;
+    D3D11_TEXTURE2D_DESC d3d11_desc;
 
     TRACE("iface %p, desc %p\n", iface, desc);
 
-    *desc = texture->desc;
-
-    wined3d_mutex_lock();
-    wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
-    wined3d_mutex_unlock();
+    d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
 
-    /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
-     * to get everything from wined3d, but e.g. bind flags don't exist as such
-     * there (yet). */
-    desc->Width = wined3d_desc.width;
-    desc->Height = wined3d_desc.height;
-    desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
-    desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
-            ? 1 : wined3d_desc.multisample_type;
-    desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
+    desc->Width = d3d11_desc.Width;
+    desc->Height = d3d11_desc.Height;
+    desc->MipLevels = d3d11_desc.MipLevels;
+    desc->ArraySize = d3d11_desc.ArraySize;
+    desc->Format = d3d11_desc.Format;
+    desc->SampleDesc = d3d11_desc.SampleDesc;
+    desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
+    desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
+    desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
+    desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
 }
 
 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
@@ -429,7 +445,7 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
 };
 
 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
-        const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
+        const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
 {
     struct wined3d_resource_desc wined3d_desc;
     unsigned int levels;
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
index 134d122..307ef23 100644
--- a/dlls/d3d11/utils.c
+++ b/dlls/d3d11/utils.c
@@ -345,28 +345,173 @@ enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format)
     }
 }
 
-DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage)
+DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
 {
-    static const DWORD handled = D3D10_BIND_SHADER_RESOURCE
-            | D3D10_BIND_RENDER_TARGET
-            | D3D10_BIND_DEPTH_STENCIL;
+    static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
+            | D3D11_BIND_RENDER_TARGET
+            | D3D11_BIND_DEPTH_STENCIL;
     DWORD wined3d_usage = 0;
 
-    if (bind_flags & D3D10_BIND_SHADER_RESOURCE)
+    if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
         wined3d_usage |= WINED3DUSAGE_TEXTURE;
-    if (bind_flags & D3D10_BIND_RENDER_TARGET)
+    if (bind_flags & D3D11_BIND_RENDER_TARGET)
         wined3d_usage |= WINED3DUSAGE_RENDERTARGET;
-    if (bind_flags & D3D10_BIND_DEPTH_STENCIL)
+    if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
         wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
     if (bind_flags & ~handled)
         FIXME("Unhandled bind flags %#x.\n", usage & ~handled);
 
-    if (usage == D3D10_USAGE_DYNAMIC)
+    if (usage == D3D11_USAGE_DYNAMIC)
         wined3d_usage |= WINED3DUSAGE_DYNAMIC;
 
     return wined3d_usage;
 }
 
+DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage)
+{
+    UINT d3d11_bind_flags = d3d11_bind_flags_from_d3d10_bind_flags(bind_flags);
+    enum D3D11_USAGE d3d11_usage = d3d11_usage_from_d3d10_usage(usage);
+    return wined3d_usage_from_d3d11(d3d11_bind_flags, d3d11_usage);
+}
+
+enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage)
+{
+    switch (usage)
+    {
+        case D3D10_USAGE_DEFAULT: return D3D11_USAGE_DEFAULT;
+        case D3D10_USAGE_IMMUTABLE: return D3D11_USAGE_IMMUTABLE;
+        case D3D10_USAGE_DYNAMIC: return D3D11_USAGE_DYNAMIC;
+        case D3D10_USAGE_STAGING: return D3D11_USAGE_STAGING;
+        default:
+            FIXME("Unhandled usage %#x.\n", usage);
+            return D3D11_USAGE_DEFAULT;
+    }
+}
+
+enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage)
+{
+    switch (usage)
+    {
+        case D3D11_USAGE_DEFAULT: return D3D10_USAGE_DEFAULT;
+        case D3D11_USAGE_IMMUTABLE: return D3D10_USAGE_IMMUTABLE;
+        case D3D11_USAGE_DYNAMIC: return D3D10_USAGE_DYNAMIC;
+        case D3D11_USAGE_STAGING: return D3D10_USAGE_STAGING;
+        default:
+            FIXME("Unhandled usage %#x.\n", usage);
+            return D3D10_USAGE_DEFAULT;
+    }
+}
+
+UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags)
+{
+    static const UINT handled_flags = D3D10_BIND_VERTEX_BUFFER
+            | D3D10_BIND_INDEX_BUFFER
+            | D3D10_BIND_CONSTANT_BUFFER
+            | D3D10_BIND_SHADER_RESOURCE
+            | D3D10_BIND_STREAM_OUTPUT
+            | D3D10_BIND_RENDER_TARGET
+            | D3D10_BIND_DEPTH_STENCIL;
+    UINT d3d11_bind_flags = bind_flags & handled_flags;
+
+    if (bind_flags & ~handled_flags)
+        FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled_flags);
+
+    return d3d11_bind_flags;
+}
+
+UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags)
+{
+    static const UINT handled_flags = D3D11_BIND_VERTEX_BUFFER
+            | D3D11_BIND_INDEX_BUFFER
+            | D3D11_BIND_CONSTANT_BUFFER
+            | D3D11_BIND_SHADER_RESOURCE
+            | D3D11_BIND_STREAM_OUTPUT
+            | D3D11_BIND_RENDER_TARGET
+            | D3D11_BIND_DEPTH_STENCIL
+            | D3D11_BIND_UNORDERED_ACCESS
+            | D3D11_BIND_DECODER
+            | D3D11_BIND_VIDEO_ENCODER;
+    UINT d3d10_bind_flags = bind_flags & handled_flags;
+
+    if (bind_flags & ~handled_flags)
+        FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled_flags);
+
+    return d3d10_bind_flags;
+}
+
+UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags)
+{
+    static const UINT handled_flags = D3D10_CPU_ACCESS_WRITE
+            | D3D10_CPU_ACCESS_READ;
+    UINT d3d11_cpu_access_flags = cpu_access_flags & handled_flags;
+
+    if (cpu_access_flags & ~handled_flags)
+        FIXME("Unhandled cpu access flags %#x.\n", cpu_access_flags & ~handled_flags);
+
+    return d3d11_cpu_access_flags;
+}
+
+UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags)
+{
+    static const UINT handled_flags = D3D11_CPU_ACCESS_WRITE
+            | D3D11_CPU_ACCESS_READ;
+    UINT d3d10_cpu_access_flags = cpu_access_flags & handled_flags;
+
+    if (cpu_access_flags & ~handled_flags)
+        FIXME("Unhandled cpu access flags %#x.\n", cpu_access_flags & ~handled_flags);
+
+    return d3d10_cpu_access_flags;
+}
+
+UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags)
+{
+    static const UINT bitwise_identical_flags = D3D10_RESOURCE_MISC_GENERATE_MIPS
+            | D3D10_RESOURCE_MISC_SHARED
+            | D3D10_RESOURCE_MISC_TEXTURECUBE;
+    static const UINT handled_flags = bitwise_identical_flags
+            | D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
+            | D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
+    UINT d3d11_resource_misc_flags = resource_misc_flags & bitwise_identical_flags;
+
+    if (resource_misc_flags & D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX)
+        d3d11_resource_misc_flags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+    if (resource_misc_flags & D3D10_RESOURCE_MISC_GDI_COMPATIBLE)
+        d3d11_resource_misc_flags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
+
+    if (resource_misc_flags & ~handled_flags)
+        FIXME("Unhandled resource misc flags %#x.\n", resource_misc_flags & ~handled_flags);
+
+    return d3d11_resource_misc_flags;
+}
+
+UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags)
+{
+    static const UINT bitwise_identical_flags = D3D11_RESOURCE_MISC_GENERATE_MIPS
+            | D3D11_RESOURCE_MISC_SHARED
+            | D3D11_RESOURCE_MISC_TEXTURECUBE
+            | D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
+            | D3D11_RESOURCE_MISC_RESOURCE_CLAMP
+            | D3D11_RESOURCE_MISC_SHARED_NTHANDLE
+            | D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
+            | D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
+            | D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
+            | D3D11_RESOURCE_MISC_GUARDED;
+    static const UINT handled_flags = bitwise_identical_flags
+            | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
+            | D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
+    UINT d3d10_resource_misc_flags = resource_misc_flags & bitwise_identical_flags;
+
+    if (resource_misc_flags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX)
+        d3d10_resource_misc_flags |= D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+    if (resource_misc_flags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
+        d3d10_resource_misc_flags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
+
+    if (resource_misc_flags & ~handled_flags)
+        FIXME("Unhandled resource misc flags #%x.\n", resource_misc_flags & ~handled_flags);
+
+    return d3d10_resource_misc_flags;
+}
+
 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
 {
     D3D10_RESOURCE_DIMENSION dimension;
-- 
2.4.6




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