[PATCH 3/5] d3d11: Implement d3d11_device_CreateTexture2D().
Józef Kucia
jkucia at codeweavers.com
Thu Aug 27 17:39:17 CDT 2015
---
dlls/d3d11/d3d11_private.h | 7 ++++++-
dlls/d3d11/device.c | 38 ++++++++++++++++++++++++++------------
dlls/d3d11/texture.c | 7 +------
3 files changed, 33 insertions(+), 19 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index baff284..89b1108 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -112,8 +112,13 @@ static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
}
+static inline struct d3d10_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D11Texture2D_iface);
+}
+
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
- const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
+ const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D10Texture3D */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9067de9..6a46614 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -75,9 +75,28 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *ifac
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+ struct d3d_device *device = impl_from_ID3D11Device(iface);
+ struct d3d10_texture2d *object;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d10_texture2d_init(object, device, desc, data)))
+ {
+ WARN("Failed to initialize texture, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ *texture = &object->ID3D11Texture2D_iface;
+
+ TRACE("Created ID3D11Texture2D %p.\n", object);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
@@ -2006,15 +2025,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
D3D11_TEXTURE2D_DESC d3d11_desc;
+ ID3D11Texture2D *d3d11_texture;
struct d3d10_texture2d *object;
HRESULT hr;
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
- return E_OUTOFMEMORY;
-
d3d11_desc.Width = desc->Width;
d3d11_desc.Height = desc->Height;
d3d11_desc.MipLevels = desc->MipLevels;
@@ -2026,16 +2042,14 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
- if (FAILED(hr = d3d10_texture2d_init(object, device, &d3d11_desc, data)))
- {
- WARN("Failed to initialize texture, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, object);
+ if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device_iface, &d3d11_desc,
+ (const D3D11_SUBRESOURCE_DATA *)data, &d3d11_texture)))
return hr;
- }
+ object = impl_from_ID3D11Texture2D(d3d11_texture);
*texture = &object->ID3D10Texture2D_iface;
- TRACE("Created ID3D10Texture2D %p\n", object);
+ TRACE("Created ID3D10Texture2D %p.\n", object);
return S_OK;
}
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index eac1569..dbe02ff 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -26,11 +26,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11Texture2D methods */
-static inline struct d3d10_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
-{
- return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D11Texture2D_iface);
-}
-
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
@@ -445,7 +440,7 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
};
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
- const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
+ const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
unsigned int levels;
--
2.4.6
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