[PATCH 4/5] xaudio2: Add a simple audio streaming test
Andrew Eikum
aeikum at codeweavers.com
Fri Aug 28 08:22:29 CDT 2015
---
dlls/xaudio2_7/tests/xaudio2.c | 127 ++++++++++++++++++++++++++++++++++++++++-
1 file changed, 124 insertions(+), 3 deletions(-)
diff --git a/dlls/xaudio2_7/tests/xaudio2.c b/dlls/xaudio2_7/tests/xaudio2.c
index 669e5ed..01fabd6 100644
--- a/dlls/xaudio2_7/tests/xaudio2.c
+++ b/dlls/xaudio2_7/tests/xaudio2.c
@@ -17,17 +17,111 @@
*/
#include <windows.h>
+#include <math.h>
#define COBJMACROS
#include "wine/test.h"
#include "initguid.h"
#include "xaudio2.h"
+#include "mmsystem.h"
static BOOL xaudio27;
static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL;
-static void test_DeviceDetails(IXAudio27 *xa)
+#define XA2CALL_0(method) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa); else hr = IXAudio2_##method(xa);
+#define XA2CALL_V(method, ...) if(xaudio27) IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else IXAudio2_##method(xa, __VA_ARGS__);
+#define XA2CALL(method, ...) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else hr = IXAudio2_##method(xa, __VA_ARGS__);
+
+static void fill_buf(float *buf, WAVEFORMATEX *fmt, DWORD hz, DWORD len_frames)
+{
+ if(winetest_interactive){
+ DWORD offs, c;
+ for(offs = 0; offs < len_frames; ++offs)
+ for(c = 0; c < fmt->nChannels; ++c)
+ buf[offs * fmt->nChannels + c] = sinf(offs * hz * 2 * M_PI / fmt->nSamplesPerSec);
+ }else
+ memset(buf, 0, sizeof(float) * len_frames * fmt->nChannels);
+}
+
+static void test_simple_streaming(IXAudio2 *xa)
+{
+ HRESULT hr;
+ IXAudio2MasteringVoice *master;
+ IXAudio2SourceVoice *src, *src2;
+ WAVEFORMATEX fmt;
+ XAUDIO2_BUFFER buf, buf2;
+ XAUDIO2_VOICE_STATE state;
+
+ if(xaudio27)
+ hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
+ else
+ hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
+ ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
+
+ fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+ fmt.nChannels = 2;
+ fmt.nSamplesPerSec = 44100;
+ fmt.wBitsPerSample = 32;
+ fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
+ fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
+ fmt.cbSize = 0;
+
+ XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, NULL, NULL, NULL);
+ ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
+
+ memset(&buf, 0, sizeof(buf));
+ buf.AudioBytes = 44100 * fmt.nBlockAlign;
+ buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
+ fill_buf((float*)buf.pAudioData, &fmt, 440, 44100);
+
+ hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
+ ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
+
+ hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
+ ok(hr == S_OK, "Start failed: %08x\n", hr);
+
+
+ XA2CALL(CreateSourceVoice, &src2, &fmt, 0, 1.f, NULL, NULL, NULL);
+ ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
+
+ memset(&buf2, 0, sizeof(buf2));
+ buf2.AudioBytes = 44100 * fmt.nBlockAlign;
+ buf2.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf2.AudioBytes);
+ fill_buf((float*)buf2.pAudioData, &fmt, 220, 44100);
+
+ hr = IXAudio2SourceVoice_SubmitSourceBuffer(src2, &buf2, NULL);
+ ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
+
+ hr = IXAudio2SourceVoice_Start(src2, 0, XAUDIO2_COMMIT_NOW);
+ ok(hr == S_OK, "Start failed: %08x\n", hr);
+
+ while(1){
+ if(xaudio27)
+ IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
+ else
+ IXAudio2SourceVoice_GetState(src, &state, 0);
+ if(state.SamplesPlayed >= 44100)
+ break;
+ Sleep(100);
+ }
+
+ ok(state.SamplesPlayed == 44100, "Got wrong samples played\n");
+
+ HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
+ HeapFree(GetProcessHeap(), 0, (void*)buf2.pAudioData);
+
+ if(xaudio27){
+ IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
+ IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src2);
+ }else{
+ IXAudio2SourceVoice_DestroyVoice(src);
+ IXAudio2SourceVoice_DestroyVoice(src2);
+ }
+ IXAudio2MasteringVoice_DestroyVoice(master);
+}
+
+static UINT32 test_DeviceDetails(IXAudio27 *xa)
{
HRESULT hr;
XAUDIO2_DEVICE_DETAILS dd;
@@ -37,7 +131,7 @@ static void test_DeviceDetails(IXAudio27 *xa)
ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr);
if(count == 0)
- return;
+ return 0;
for(i = 0; i < count; ++i){
hr = IXAudio27_GetDeviceDetails(xa, i, &dd);
@@ -48,6 +142,22 @@ static void test_DeviceDetails(IXAudio27 *xa)
else
ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role);
}
+
+ return count;
+}
+
+static UINT32 check_has_devices(IXAudio2 *xa)
+{
+ HRESULT hr;
+ IXAudio2MasteringVoice *master;
+
+ hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
+ if(hr != S_OK)
+ return 0;
+
+ IXAudio2MasteringVoice_DestroyVoice(master);
+
+ return 1;
}
START_TEST(xaudio2)
@@ -56,6 +166,7 @@ START_TEST(xaudio2)
IXAudio27 *xa27 = NULL;
IXAudio2 *xa = NULL;
HANDLE xa28dll;
+ UINT32 has_devices;
CoInitialize(NULL);
@@ -72,7 +183,11 @@ START_TEST(xaudio2)
hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR);
ok(hr == S_OK, "Initialize failed: %08x\n", hr);
- test_DeviceDetails(xa27);
+ has_devices = test_DeviceDetails(xa27);
+ if(has_devices){
+ test_simple_streaming((IXAudio2*)xa27);
+ }else
+ skip("No audio devices available\n");
IXAudio27_Release(xa27);
}else
@@ -85,6 +200,12 @@ START_TEST(xaudio2)
hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR);
ok(hr == S_OK, "XAudio2Create failed: %08x\n", hr);
+ has_devices = check_has_devices(xa);
+ if(has_devices){
+ test_simple_streaming(xa);
+ }else
+ skip("No audio devices available\n");
+
IXAudio2_Release(xa);
}else
win_skip("XAudio 2.8 not available\n");
--
2.5.0
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