[PATCH 4/5] xaudio2: Add a simple audio streaming test

Andrew Eikum aeikum at codeweavers.com
Fri Aug 28 08:22:29 CDT 2015


---
 dlls/xaudio2_7/tests/xaudio2.c | 127 ++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 124 insertions(+), 3 deletions(-)

diff --git a/dlls/xaudio2_7/tests/xaudio2.c b/dlls/xaudio2_7/tests/xaudio2.c
index 669e5ed..01fabd6 100644
--- a/dlls/xaudio2_7/tests/xaudio2.c
+++ b/dlls/xaudio2_7/tests/xaudio2.c
@@ -17,17 +17,111 @@
  */
 
 #include <windows.h>
+#include <math.h>
 
 #define COBJMACROS
 #include "wine/test.h"
 #include "initguid.h"
 #include "xaudio2.h"
+#include "mmsystem.h"
 
 static BOOL xaudio27;
 
 static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL;
 
-static void test_DeviceDetails(IXAudio27 *xa)
+#define XA2CALL_0(method) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa); else hr = IXAudio2_##method(xa);
+#define XA2CALL_V(method, ...) if(xaudio27) IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else IXAudio2_##method(xa, __VA_ARGS__);
+#define XA2CALL(method, ...) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else hr = IXAudio2_##method(xa, __VA_ARGS__);
+
+static void fill_buf(float *buf, WAVEFORMATEX *fmt, DWORD hz, DWORD len_frames)
+{
+    if(winetest_interactive){
+        DWORD offs, c;
+        for(offs = 0; offs < len_frames; ++offs)
+            for(c = 0; c < fmt->nChannels; ++c)
+                buf[offs * fmt->nChannels + c] = sinf(offs * hz * 2 * M_PI / fmt->nSamplesPerSec);
+    }else
+        memset(buf, 0, sizeof(float) * len_frames * fmt->nChannels);
+}
+
+static void test_simple_streaming(IXAudio2 *xa)
+{
+    HRESULT hr;
+    IXAudio2MasteringVoice *master;
+    IXAudio2SourceVoice *src, *src2;
+    WAVEFORMATEX fmt;
+    XAUDIO2_BUFFER buf, buf2;
+    XAUDIO2_VOICE_STATE state;
+
+    if(xaudio27)
+        hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
+    else
+        hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
+    ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
+
+    fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+    fmt.nChannels = 2;
+    fmt.nSamplesPerSec = 44100;
+    fmt.wBitsPerSample = 32;
+    fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
+    fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
+    fmt.cbSize = 0;
+
+    XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, NULL, NULL, NULL);
+    ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
+
+    memset(&buf, 0, sizeof(buf));
+    buf.AudioBytes = 44100 * fmt.nBlockAlign;
+    buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
+    fill_buf((float*)buf.pAudioData, &fmt, 440, 44100);
+
+    hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
+    ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
+
+    hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
+    ok(hr == S_OK, "Start failed: %08x\n", hr);
+
+
+    XA2CALL(CreateSourceVoice, &src2, &fmt, 0, 1.f, NULL, NULL, NULL);
+    ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
+
+    memset(&buf2, 0, sizeof(buf2));
+    buf2.AudioBytes = 44100 * fmt.nBlockAlign;
+    buf2.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf2.AudioBytes);
+    fill_buf((float*)buf2.pAudioData, &fmt, 220, 44100);
+
+    hr = IXAudio2SourceVoice_SubmitSourceBuffer(src2, &buf2, NULL);
+    ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
+
+    hr = IXAudio2SourceVoice_Start(src2, 0, XAUDIO2_COMMIT_NOW);
+    ok(hr == S_OK, "Start failed: %08x\n", hr);
+
+    while(1){
+        if(xaudio27)
+            IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
+        else
+            IXAudio2SourceVoice_GetState(src, &state, 0);
+        if(state.SamplesPlayed >= 44100)
+            break;
+        Sleep(100);
+    }
+
+    ok(state.SamplesPlayed == 44100, "Got wrong samples played\n");
+
+    HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
+    HeapFree(GetProcessHeap(), 0, (void*)buf2.pAudioData);
+
+    if(xaudio27){
+        IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
+        IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src2);
+    }else{
+        IXAudio2SourceVoice_DestroyVoice(src);
+        IXAudio2SourceVoice_DestroyVoice(src2);
+    }
+    IXAudio2MasteringVoice_DestroyVoice(master);
+}
+
+static UINT32 test_DeviceDetails(IXAudio27 *xa)
 {
     HRESULT hr;
     XAUDIO2_DEVICE_DETAILS dd;
@@ -37,7 +131,7 @@ static void test_DeviceDetails(IXAudio27 *xa)
     ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr);
 
     if(count == 0)
-        return;
+        return 0;
 
     for(i = 0; i < count; ++i){
         hr = IXAudio27_GetDeviceDetails(xa, i, &dd);
@@ -48,6 +142,22 @@ static void test_DeviceDetails(IXAudio27 *xa)
         else
             ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role);
     }
+
+    return count;
+}
+
+static UINT32 check_has_devices(IXAudio2 *xa)
+{
+    HRESULT hr;
+    IXAudio2MasteringVoice *master;
+
+    hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
+    if(hr != S_OK)
+        return 0;
+
+    IXAudio2MasteringVoice_DestroyVoice(master);
+
+    return 1;
 }
 
 START_TEST(xaudio2)
@@ -56,6 +166,7 @@ START_TEST(xaudio2)
     IXAudio27 *xa27 = NULL;
     IXAudio2 *xa = NULL;
     HANDLE xa28dll;
+    UINT32 has_devices;
 
     CoInitialize(NULL);
 
@@ -72,7 +183,11 @@ START_TEST(xaudio2)
         hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR);
         ok(hr == S_OK, "Initialize failed: %08x\n", hr);
 
-        test_DeviceDetails(xa27);
+        has_devices = test_DeviceDetails(xa27);
+        if(has_devices){
+            test_simple_streaming((IXAudio2*)xa27);
+        }else
+            skip("No audio devices available\n");
 
         IXAudio27_Release(xa27);
     }else
@@ -85,6 +200,12 @@ START_TEST(xaudio2)
         hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR);
         ok(hr == S_OK, "XAudio2Create failed: %08x\n", hr);
 
+        has_devices = check_has_devices(xa);
+        if(has_devices){
+            test_simple_streaming(xa);
+        }else
+            skip("No audio devices available\n");
+
         IXAudio2_Release(xa);
     }else
         win_skip("XAudio 2.8 not available\n");
-- 
2.5.0





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