[PATCH 4/7] d3d11/tests: Port test_create_texture2d() from d3d10core. (try 2)
Józef Kucia
jkucia at codeweavers.com
Sun Aug 30 15:44:43 CDT 2015
Try 2:
* Get rid of create_default_device().
---
dlls/d3d11/tests/d3d11.c | 112 +++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 104 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index f313806..5bec3d6 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1,4 +1,5 @@
/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
* Copyright 2015 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
@@ -27,18 +28,19 @@ static ULONG get_refcount(IUnknown *iface)
return IUnknown_Release(iface);
}
-static ID3D11Device *create_device(D3D_FEATURE_LEVEL feature_level)
+static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level)
{
ID3D11Device *device;
+ UINT feature_level_count = feature_level ? 1 : 0;
- if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, &feature_level, 1, D3D11_SDK_VERSION,
- &device, NULL, NULL)))
+ if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
+ D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
- if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, &feature_level, 1, D3D11_SDK_VERSION,
- &device, NULL, NULL)))
+ if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count,
+ D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
- if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, &feature_level, 1, D3D11_SDK_VERSION,
- &device, NULL, NULL)))
+ if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count,
+ D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
return NULL;
@@ -110,7 +112,7 @@ static void test_device_interfaces(void)
for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); i++)
{
- if (!(device = create_device(feature_levels[i])))
+ if (!(device = create_device(&feature_levels[i])))
{
skip("Failed to create device for feature level %#x, skipping tests.\n", feature_levels[i]);
continue;
@@ -146,8 +148,102 @@ static void test_device_interfaces(void)
}
}
+static void test_create_texture2d(void)
+{
+ ULONG refcount, expected_refcount;
+ D3D11_SUBRESOURCE_DATA data = {0};
+ ID3D11Device *device, *tmp;
+ D3D11_TEXTURE2D_DESC desc;
+ ID3D11Texture2D *texture;
+ IDXGISurface *surface;
+ HRESULT hr;
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ desc.Width = 512;
+ desc.Height = 512;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11Texture2D_GetDevice(texture, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n");
+ IDXGISurface_Release(surface);
+ ID3D11Texture2D_Release(texture);
+
+ desc.MipLevels = 0;
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11Texture2D_GetDevice(texture, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ ID3D11Texture2D_GetDesc(texture, &desc);
+ ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
+ ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height);
+ ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
+ ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
+ ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
+ ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count);
+ ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality);
+ ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
+ ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
+ ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
+ ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
+
+ hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
+ ID3D11Texture2D_Release(texture);
+
+ desc.MipLevels = 1;
+ desc.ArraySize = 2;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+
+ hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
+ ID3D11Texture2D_Release(texture);
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
test_device_interfaces();
+ test_create_texture2d();
}
--
2.4.6
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