[PATCH 2/7] d3d11: Rename d3d10_texture3d to d3d_texture3d.
Józef Kucia
jkucia at codeweavers.com
Mon Aug 31 17:27:32 CDT 2015
---
dlls/d3d11/d3d11_private.h | 4 ++--
dlls/d3d11/device.c | 4 ++--
dlls/d3d11/texture.c | 34 +++++++++++++++++-----------------
3 files changed, 21 insertions(+), 21 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 8adf6a3..1da39d2 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -117,7 +117,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D10Texture3D */
-struct d3d10_texture3d
+struct d3d_texture3d
{
ID3D10Texture3D ID3D10Texture3D_iface;
LONG refcount;
@@ -128,7 +128,7 @@ struct d3d10_texture3d
ID3D10Device1 *device;
};
-HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
+HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10Buffer */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index b722280..7aef1f7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2044,7 +2044,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
ID3D10Texture3D **texture)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
- struct d3d10_texture3d *object;
+ struct d3d_texture3d *object;
HRESULT hr;
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
@@ -2053,7 +2053,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
if (!object)
return E_OUTOFMEMORY;
- if (FAILED(hr = d3d10_texture3d_init(object, device, desc, data)))
+ if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 8e9fa2f..31df894 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -542,9 +542,9 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
return S_OK;
}
-static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
+static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
{
- return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
+ return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
@@ -569,7 +569,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D
static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
@@ -585,9 +585,9 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
return refcount;
}
-static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
+static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
{
- struct d3d10_texture3d *texture = parent;
+ struct d3d_texture3d *texture = parent;
wined3d_private_store_cleanup(&texture->private_store);
HeapFree(GetProcessHeap(), 0, parent);
@@ -595,7 +595,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *pare
static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
@@ -617,7 +617,7 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, device %p.\n", iface, device);
@@ -628,7 +628,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
REFGUID guid, UINT *data_size, void *data)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -639,7 +639,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
REFGUID guid, UINT data_size, const void *data)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@@ -650,7 +650,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
REFGUID guid, const IUnknown *data)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
@@ -680,7 +680,7 @@ static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_resource *sub_resource;
HRESULT hr;
@@ -708,7 +708,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
@@ -726,7 +726,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
{
- struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
+ struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
@@ -754,12 +754,12 @@ static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
d3d10_texture3d_GetDesc,
};
-static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
+static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
{
- d3d10_texture3d_wined3d_object_released,
+ d3d_texture3d_wined3d_object_released,
};
-HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
+HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
@@ -787,7 +787,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
levels, 0, (struct wined3d_sub_resource_data *)data, texture,
- &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
+ &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
--
2.4.6
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