[resend v2 4/4] ddraw: Do refcounting only through wined3d_texture_{inc, dec}ref().

Riccardo Bortolato rikyz619 at gmail.com
Tue Dec 22 15:43:42 CST 2015


Store in every ddraw_surface a wined3d_texture and the corresponding sub_resource_index.

Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
 dlls/ddraw/ddraw.c         |  2 +-
 dlls/ddraw/ddraw_private.h |  4 +++-
 dlls/ddraw/surface.c       | 27 +++++++++++++++------------
 3 files changed, 19 insertions(+), 14 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 6c3ba34..d6b692e 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4765,7 +4765,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
         return DDERR_OUTOFVIDEOMEMORY;
     }
 
-    ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture_get_parent(wined3d_texture), surface, parent_ops);
+    ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, surface, parent_ops);
     *parent = ddraw_surface;
 
     ddraw_update_lost_surfaces(ddraw);
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 38139f8..4fb1820 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -163,6 +163,7 @@ struct ddraw_surface
     struct ddraw *ddraw;
     struct wined3d_surface *wined3d_surface;
     struct wined3d_texture *wined3d_texture;
+    unsigned int sub_resource_idx;
     struct wined3d_rendertarget_view *wined3d_rtv;
     struct wined3d_private_store private_store;
     struct d3d_device *device1;
@@ -209,7 +210,8 @@ struct ddraw_texture
 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
         struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
-void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
+void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
+        struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
         struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 87f5bb0..940cdb8 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -326,10 +326,7 @@ static void ddraw_surface_add_iface(struct ddraw_surface *surface)
         wined3d_mutex_lock();
         if (surface->wined3d_rtv)
             wined3d_rendertarget_view_incref(surface->wined3d_rtv);
-        if (surface->wined3d_surface)
-            wined3d_surface_incref(surface->wined3d_surface);
-        if (surface->wined3d_texture)
-            wined3d_texture_incref(surface->wined3d_texture);
+        wined3d_texture_incref(surface->wined3d_texture);
         wined3d_mutex_unlock();
     }
 }
@@ -532,10 +529,7 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
 
     if (surface->wined3d_rtv)
         wined3d_rendertarget_view_decref(surface->wined3d_rtv);
-    if (surface->wined3d_texture)
-        wined3d_texture_decref(surface->wined3d_texture);
-    if (surface->wined3d_surface)
-        wined3d_surface_decref(surface->wined3d_surface);
+    wined3d_texture_decref(surface->wined3d_texture);
 }
 
 ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
@@ -1227,6 +1221,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
     struct wined3d_texture *texture;
     IDirectDrawSurface7 *current;
     struct wined3d_surface *tmp;
+    unsigned int tmp_idx;
     HRESULT hr;
 
     TRACE("iface %p, src %p, flags %#x.\n", iface, src, flags);
@@ -1249,6 +1244,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
     tmp_rtv = ddraw_surface_get_rendertarget_view(dst_impl);
     tmp = dst_impl->wined3d_surface;
     texture = dst_impl->wined3d_texture;
+    tmp_idx = dst_impl->sub_resource_idx;
     rtv = wined3d_device_get_rendertarget_view(dst_impl->ddraw->wined3d_device, 0);
     ddraw_texture = wined3d_texture_get_parent(dst_impl->wined3d_texture);
 
@@ -1281,6 +1277,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
         prev_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
         wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), ddraw_texture);
         dst_impl->wined3d_texture = src_impl->wined3d_texture;
+        dst_impl->sub_resource_idx = src_impl->sub_resource_idx;
         ddraw_texture = prev_ddraw_texture;
     }
     else
@@ -1312,6 +1309,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
             wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), ddraw_texture);
             ddraw_texture = prev_ddraw_texture;
             dst_impl->wined3d_texture = src_impl->wined3d_texture;
+            dst_impl->sub_resource_idx = src_impl->sub_resource_idx;
             dst_impl = src_impl;
         }
     }
@@ -1326,6 +1324,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
     src_impl->wined3d_surface = tmp;
     wined3d_resource_set_parent(wined3d_texture_get_resource(texture), ddraw_texture);
     src_impl->wined3d_texture = texture;
+    src_impl->sub_resource_idx = tmp_idx;
 
     if (flags)
     {
@@ -6076,7 +6075,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
 
     resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
     root = wined3d_resource_get_parent(resource);
-    root->wined3d_texture = wined3d_texture;
+    wined3d_texture_decref(wined3d_texture);
     root->is_complex_root = TRUE;
     texture->root = root;
 
@@ -6188,7 +6187,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
 
             resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
             last = wined3d_resource_get_parent(resource);
-            last->wined3d_texture = wined3d_texture;
+            wined3d_texture_decref(wined3d_texture);
             texture->root = last;
 
             if (desc->dwFlags & DDSD_CKDESTOVERLAY)
@@ -6227,9 +6226,11 @@ fail:
     return hr;
 }
 
-void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
+void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
+        struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
         struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
 {
+    struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
     DDSURFACEDESC2 *desc = &surface->surface_desc;
     struct wined3d_resource_desc wined3d_desc;
     unsigned int version = texture->version;
@@ -6286,8 +6287,10 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, stru
     }
     desc->lpSurface = NULL;
 
-    wined3d_surface_incref(wined3d_surface);
+    wined3d_texture_incref(wined3d_texture);
     surface->wined3d_surface = wined3d_surface;
+    surface->wined3d_texture = wined3d_texture;
+    surface->sub_resource_idx = sub_resource_idx;
     *parent_ops = &ddraw_surface_wined3d_parent_ops;
 
     wined3d_private_store_init(&surface->private_store);
-- 
1.9.1




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