Add d3d11_CreateDeviceAndSwapChain

Martell Malone martellmalone at gmail.com
Tue Feb 3 11:38:03 CST 2015


3rd Revision of the patch with input from both
Stefan and Bruno
Thanks Guys

On Mon, Feb 2, 2015 at 7:24 PM, Martell Malone <martellmalone at gmail.com>
wrote:

> I don't see an updated patch on wine-patches yet
>
> The email where I failed to include text has the updated patch.
> I'll CC it to wine-patches now in this email
>
> I will CC the explanation to the wine-devel now also :)
>
> Thanks for your help :)
> Martell
>
> On Mon, Feb 2, 2015 at 7:19 PM, Stefan Dösinger <stefandoesinger at gmail.com
> > wrote:
>
>>
>> Am 02.02.2015 um 20:12 schrieb Martell Malone <martellmalone at gmail.com>:
>> > My main focus for writing this was for the mingw-w64 project that
>> imports the headers and libs from wine.
>> > We were just casually missing 1 of the 3 most important functions so I
>> sent in this patch :)
>> >
>> > There are 2 ways to create a device and swapchain however. You can do
>> them seperatly or this function does them both at once.
>> > I assume that this returns the correct error like CreateDevice so that
>> if the application has a fallback it can use it.
>> > So thats highly possible.
>> I think that's a proper reason to have the stub, yes. The stub
>> implementation seems right as well. At least I don't expect it to make any
>> application worse since the auto-generated stub always crashes.
>>
>> I don't see an updated patch on wine-patches yet. If you haven't sent it
>> there yet please add the mingw-w64 explanation. If you already sent it,
>> please send this explanation to wine-devel. I think Henri will be
>> interested in it as well. (Or just forward your previous mail to
>> wine-devel. You accidentally dropped the mailing list from CC)
>>
>
>
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