[PATCH 3/5] wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend.
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 11 07:10:16 CST 2015
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b02cbff..6ac1b5c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2606,6 +2606,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_DSX: instruction = "dFdx"; break;
case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
+ case WINED3DSIH_SQRT: instruction = "sqrt"; break;
default: instruction = "";
FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx);
break;
@@ -6788,7 +6789,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SGN */ shader_glsl_sgn,
/* WINED3DSIH_SINCOS */ shader_glsl_sincos,
/* WINED3DSIH_SLT */ shader_glsl_compare,
- /* WINED3DSIH_SQRT */ NULL,
+ /* WINED3DSIH_SQRT */ shader_glsl_map2gl,
/* WINED3DSIH_SUB */ shader_glsl_binop,
/* WINED3DSIH_TEX */ shader_glsl_tex,
/* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
--
1.7.10.4
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