[PATCH 3/6] ddraw/tests: Test rhw table fog z vs rhw.
Stefan Dösinger
stefan at codeweavers.com
Wed Feb 11 14:53:50 CST 2015
---
dlls/ddraw/tests/ddraw7.c | 118 ++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 118 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index d8706bd..01d0fcb 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -8180,6 +8180,123 @@ static void test_negative_fixedfunction_fog(void)
DestroyWindow(window);
}
+static void test_table_fog_zw(void)
+{
+ HRESULT hr;
+ IDirect3DDevice7 *device;
+ IDirectDrawSurface7 *rt;
+ ULONG refcount;
+ HWND window;
+ D3DCOLOR color;
+ static struct
+ {
+ struct vec4 position;
+ D3DCOLOR diffuse;
+ }
+ quad[] =
+ {
+ {{ 0.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
+ {{640.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
+ {{ 0.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
+ {{640.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
+ };
+ static D3DMATRIX identity =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+ D3DDEVICEDESC7 caps;
+ static const struct
+ {
+ float z, w;
+ D3DZBUFFERTYPE z_test;
+ D3DCOLOR color;
+ }
+ tests[] =
+ {
+ {0.7f, 0.0f, D3DZB_TRUE, 0x004cb200},
+ {0.7f, 0.0f, D3DZB_FALSE, 0x004cb200},
+ {0.7f, 0.3f, D3DZB_TRUE, 0x004cb200},
+ {0.7f, 0.3f, D3DZB_FALSE, 0x004cb200},
+ {0.7f, 3.0f, D3DZB_TRUE, 0x004cb200},
+ {0.7f, 3.0f, D3DZB_FALSE, 0x004cb200},
+ {0.3f, 0.0f, D3DZB_TRUE, 0x00b24c00},
+ {0.3f, 0.0f, D3DZB_FALSE, 0x00b24c00},
+ };
+ unsigned int i;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice7_GetCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (!(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE))
+ {
+ skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping POSITIONT table fog test.\n");
+ goto done;
+ }
+ hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0x0000ff00);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ /* Work around an AMD Windows driver bug. Needs a proj matrix applied redundantly. */
+ hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity);
+ ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ quad[0].position.z = tests[i].z;
+ quad[1].position.z = tests[i].z;
+ quad[2].position.z = tests[i].z;
+ quad[3].position.z = tests[i].z;
+ quad[0].position.w = tests[i].w;
+ quad[1].position.w = tests[i].w;
+ quad[2].position.w = tests[i].w;
+ quad[3].position.w = tests[i].w;
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, tests[i].z_test);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad, 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 0, 240);
+ ok(compare_color(color, tests[i].color, 2),
+ "Got unexpected color 0x%08x, expected 0x%8x, case %u.\n", color, tests[i].color, i);
+ }
+
+ IDirectDrawSurface7_Release(rt);
+done:
+ refcount = IDirect3DDevice7_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw7)
{
HMODULE module = GetModuleHandleA("ddraw.dll");
@@ -8268,4 +8385,5 @@ START_TEST(ddraw7)
test_surface_desc_lock();
test_fog_interpolation();
test_negative_fixedfunction_fog();
+ test_table_fog_zw();
}
--
2.0.5
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