[PATCH 2/5] d3d10: D3D10CreateStateBlock() is implemented.

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 12 02:34:56 CST 2015


---
 dlls/d3d10/stateblock.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
index 72466a1..d0efc52 100644
--- a/dlls/d3d10/stateblock.c
+++ b/dlls/d3d10/stateblock.c
@@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
 {
     struct d3d10_stateblock *object;
 
-    FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
+    TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
-- 
1.7.10.4




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