[PATCH 2/5] d3d10: D3D10CreateStateBlock() is implemented.
Henri Verbeet
hverbeet at codeweavers.com
Thu Feb 12 02:34:56 CST 2015
---
dlls/d3d10/stateblock.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
index 72466a1..d0efc52 100644
--- a/dlls/d3d10/stateblock.c
+++ b/dlls/d3d10/stateblock.c
@@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
{
struct d3d10_stateblock *object;
- FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
+ TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
--
1.7.10.4
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