[PATCH 1/3] ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c.
Stefan Dösinger
stefan at codeweavers.com
Sun Feb 15 13:39:10 CST 2015
The immediate motivation for this was to add a proper slop to the color
comparisons. It was failing on my r500 machine.
I have removed the P8 texture test because I have no windows system that
supports P8 textures and Wine has removed support for them as well.
---
dlls/ddraw/tests/ddraw1.c | 386 ++++++++++++++++++++++++
dlls/ddraw/tests/visual.c | 746 +---------------------------------------------
2 files changed, 389 insertions(+), 743 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 79b8b0b..514baef 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -5918,6 +5918,391 @@ static void test_surface_desc_lock(void)
DestroyWindow(window);
}
+static void test_texturemapblend(void)
+{
+ HRESULT hr;
+ DDSURFACEDESC ddsd;
+ D3DEXECUTEBUFFERDESC exec_desc;
+ DDBLTFX fx;
+ static RECT rect = {0, 0, 64, 128};
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ DDCOLORKEY ckey;
+ IDirectDrawSurface *surface, *rt;
+ IDirect3DTexture *texture;
+ D3DTEXTUREHANDLE texture_handle;
+ HWND window;
+ IDirectDraw *ddraw;
+ IDirect3DDevice *device;
+ IDirect3DMaterial *material;
+ IDirect3DViewport *viewport;
+ IDirect3DExecuteBuffer *execute_buffer;
+ UINT inst_length;
+ void *ptr;
+ ULONG ref;
+ D3DCOLOR color;
+
+ static const D3DTLVERTEX test1_quads[] =
+ {
+ {{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {0.0f}},
+ {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {1.0f}},
+ {{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {0.0f}},
+ {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {1.0f}},
+ {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {0.0f}},
+ {{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {1.0f}},
+ {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {0.0f}},
+ {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {1.0f}},
+ },
+ test2_quads[] =
+ {
+ {{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {0.0f}},
+ {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {1.0f}},
+ {{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {0.0f}},
+ {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {1.0f}},
+ {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {0.0f}},
+ {{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {1.0f}},
+ {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {0.0f}},
+ {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {1.0f}},
+ };
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ ddraw = create_ddraw();
+ ok(!!ddraw, "Failed to create a ddraw object.\n");
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ IDirectDraw_Release(ddraw);
+ return;
+ }
+
+ hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ material = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 1.0f);
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ viewport_set_background(device, viewport, material);
+
+ memset(&exec_desc, 0, sizeof(exec_desc));
+ exec_desc.dwSize = sizeof(exec_desc);
+ exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+ exec_desc.dwBufferSize = 1024;
+ exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+ hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
+ ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
+
+ /* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel.
+ *
+ * The vertex alpha is completely ignored in this case, so case 1 and 2 combined are not
+ * a D3DTOP_MODULATE with texture alpha = 0xff in case 2 (no alpha in texture). */
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 128;
+ ddsd.dwWidth = 128;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+ U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
+ hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+ ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillColor = 0xff0000ff;
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x800000ff;
+ hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+
+ memcpy(exec_desc.lpData, test1_quads, sizeof(test1_quads));
+
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
+ emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
+ emit_set_rs(&ptr, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+
+ emit_tquad(&ptr, 0);
+ emit_tquad(&ptr, 4);
+ emit_end(&ptr);
+
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(test1_quads);
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
+
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DTexture_Release(texture);
+ ref = IDirectDrawSurface_Release(surface);
+ ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
+
+ /* Test alpha with texture that has no alpha channel - alpha should be taken from diffuse vertex color. */
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 128;
+ ddsd.dwWidth = 128;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+
+ hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+ ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ U5(fx).dwFillColor = 0xff0000ff;
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x800000ff;
+ hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+
+ emit_tquad(&ptr, 0);
+ emit_tquad(&ptr, 4);
+ emit_end(&ptr);
+
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(test1_quads);
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
+
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DTexture_Release(texture);
+ ref = IDirectDrawSurface_Release(surface);
+ ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
+
+ /* Test RGB - should multiply color components from diffuse vertex color and texture. */
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 128;
+ ddsd.dwWidth = 128;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+ U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
+ hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+ ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ U5(fx).dwFillColor = 0x00ffffff;
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x00ffff80;
+ hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+
+ memcpy(exec_desc.lpData, test2_quads, sizeof(test2_quads));
+
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+
+ emit_tquad(&ptr, 0);
+ emit_tquad(&ptr, 4);
+ emit_end(&ptr);
+
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(test2_quads);
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
+
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DTexture_Release(texture);
+ ref = IDirectDrawSurface_Release(surface);
+ ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
+
+ /* Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere). */
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 128;
+ ddsd.dwWidth = 128;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
+ U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
+ U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
+ U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
+
+ hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+ ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+
+ U5(fx).dwFillColor = 0xf800;
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+ U5(fx).dwFillColor = 0x001f;
+ hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
+
+ ckey.dwColorSpaceLowValue = 0x001f;
+ ckey.dwColorSpaceHighValue = 0x001f;
+ hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
+ ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+
+ memcpy(exec_desc.lpData, test1_quads, sizeof(test1_quads));
+
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+
+ emit_tquad(&ptr, 0);
+ emit_tquad(&ptr, 4);
+ emit_end(&ptr);
+
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(test1_quads);
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
+
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 5, 5);
+ ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 5);
+ ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 5, 245);
+ ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
+ color = get_surface_color(rt, 400, 245);
+ ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DTexture_Release(texture);
+ ref = IDirectDrawSurface_Release(surface);
+ ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
+
+ ref = IDirect3DExecuteBuffer_Release(execute_buffer);
+ ok(ref == 0, "Execute buffer not properly released, refcount %u.\n", ref);
+ destroy_viewport(device, viewport);
+ ref = IDirect3DMaterial_Release(material);
+ ok(ref == 0, "Material not properly released, refcount %u.\n", ref);
+ IDirectDrawSurface_Release(rt);
+ IDirect3DDevice_Release(device);
+ ref = IDirectDraw_Release(ddraw);
+ ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw1)
{
IDirectDraw *ddraw;
@@ -5983,4 +6368,5 @@ START_TEST(ddraw1)
test_palette_alpha();
test_lost_device();
test_surface_desc_lock();
+ test_texturemapblend();
}
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index 94d6984..9c7907a 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -1326,744 +1326,6 @@ out:
return ret;
}
-#define EXEBUF_START_RENDER_STATES(count, ptr) do {\
- ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
- ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
- ((D3DINSTRUCTION*)(ptr))->wCount = count;\
- ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
-
-#define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
- U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
- U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
- ptr = ((D3DSTATE*)(ptr))+1; } while (0)
-
-#define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
- ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
- ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
- ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
- ptr = ((D3DINSTRUCTION*)(ptr))+1;\
- ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
- ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
- ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
- ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
- ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
- ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
-
-#define EXEBUF_END(ptr) do {\
- ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
- ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
- ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
- ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
-
-#define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
- ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
- ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
- ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
- ptr = ((D3DINSTRUCTION*)(ptr))+1;\
- U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
- U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
- U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
- ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
- ptr = ((D3DTRIANGLE*)ptr)+1;\
- U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
- U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
- U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
- ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
- ptr = ((D3DTRIANGLE*)(ptr))+1;\
- } while (0)
-
-static HRESULT CALLBACK TextureFormatEnumCallback(DDSURFACEDESC *lpDDSD, void *lpContext)
-{
- if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
- *(BOOL*)lpContext = TRUE;
- }
-
- return DDENUMRET_OK;
-}
-
-static void D3D1_TextureMapBlendTest(void)
-{
- HRESULT hr;
- DDSURFACEDESC ddsd;
- D3DEXECUTEBUFFERDESC exdesc;
- D3DEXECUTEDATA exdata;
- DDBLTFX ddbltfx;
- RECT rect = { 0, 0, 64, 128 };
- DWORD color, red, blue, green;
- void *exe_buffer_ptr;
- DWORD exe_length;
- D3DTEXTUREHANDLE htex;
- DDCOLORKEY clrKey;
- IDirectDrawSurface *TexSurface = NULL;
- IDirect3DTexture *Texture = NULL;
- IDirectDrawPalette *Palette = NULL;
- PALETTEENTRY table1[256];
- BOOL p8_textures_supported = FALSE;
-
- struct {
- float x, y, z;
- float rhw;
- DWORD diffuse;
- DWORD specular;
- float tu, tv;
- } test1_quads[] =
- {
- {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
- {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
- {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
- {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
- {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
- {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
- {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
- {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
- }, test2_quads[] =
- {
- {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
- {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
- {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
- {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
- {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
- {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
- {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
- {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
- };
-
- /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
- memset (&ddsd, 0, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.dwHeight = 128;
- ddsd.dwWidth = 128;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
- ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
- U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
- U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
- U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
- U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
- U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
- hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
- ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
- goto out;
- }
-
- hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
- (void *)&Texture);
- ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("Can't get IDirect3DTexture interface; skipping further tests\n");
- goto out;
- }
-
- memset(&ddbltfx, 0, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- U5(ddbltfx).dwFillColor = 0;
- hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- U5(ddbltfx).dwFillColor = 0xff0000ff;
- hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 0x800000ff;
- hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
- exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
- hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
- if (FAILED(hr)) {
- skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
- goto out;
- }
-
- memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
-
- exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
-
- EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
-
- EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
- hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
- ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
-
- EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
- EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
-
- EXEBUF_END(exe_buffer_ptr);
-
- exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
-
- hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
- if (FAILED(hr)) {
- trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
- }
-
- memset(&exdata, 0, sizeof(exdata));
- exdata.dwSize = sizeof(exdata);
- exdata.dwVertexCount = 8;
- exdata.dwInstructionOffset = sizeof(test1_quads);
- exdata.dwInstructionLength = exe_length;
- hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
-
- hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
-
- if (SUCCEEDED(hr)) {
- hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
- ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
- hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
- }
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
-
- /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
- if(Texture) IDirect3DTexture_Release(Texture);
- Texture = NULL;
- if(TexSurface) IDirectDrawSurface_Release(TexSurface);
- TexSurface = NULL;
-
- memset (&ddsd, 0, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.dwHeight = 128;
- ddsd.dwWidth = 128;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
- ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
- U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
- U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
- U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
- U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
-
- hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
- ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
- goto out;
- }
-
- hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
- (void *)&Texture);
- ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("Can't get IDirect3DTexture interface; skipping further tests\n");
- goto out;
- }
-
- memset(&ddbltfx, 0, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- U5(ddbltfx).dwFillColor = 0;
- hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- U5(ddbltfx).dwFillColor = 0xff0000ff;
- hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 0x800000ff;
- hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
- exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
- hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
- if (FAILED(hr)) {
- skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
- goto out;
- }
-
- memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
-
- exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
-
- EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
-
- EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
- hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
- ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
-
- EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
- EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
-
- EXEBUF_END(exe_buffer_ptr);
-
- exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
-
- hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
- if (FAILED(hr)) {
- trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
- }
-
- memset(&exdata, 0, sizeof(exdata));
- exdata.dwSize = sizeof(exdata);
- exdata.dwVertexCount = 8;
- exdata.dwInstructionOffset = sizeof(test1_quads);
- exdata.dwInstructionLength = exe_length;
- hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
-
- hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
-
- if (SUCCEEDED(hr)) {
- hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
- ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
- hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
- }
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
-
- /* 3) Test RGB - should multiply color components from diffuse color and texture */
- if(Texture) IDirect3DTexture_Release(Texture);
- Texture = NULL;
- if(TexSurface) IDirectDrawSurface_Release(TexSurface);
- TexSurface = NULL;
-
- memset (&ddsd, 0, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.dwHeight = 128;
- ddsd.dwWidth = 128;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
- ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
- U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
- U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
- U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
- U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
- U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
- hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
- ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
- goto out;
- }
-
- hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
- (void *)&Texture);
- ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("Can't get IDirect3DTexture interface; skipping further tests\n");
- goto out;
- }
-
- memset(&ddbltfx, 0, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- U5(ddbltfx).dwFillColor = 0;
- hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- U5(ddbltfx).dwFillColor = 0x00ffffff;
- hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 0x00ffff80;
- hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
- exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
- hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
- if (FAILED(hr)) {
- skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
- goto out;
- }
-
- memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
-
- exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
-
- EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
-
- EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
- hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
- ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
-
- EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
- EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
-
- EXEBUF_END(exe_buffer_ptr);
-
- exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
-
- hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
- if (FAILED(hr)) {
- trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
- }
-
- memset(&exdata, 0, sizeof(exdata));
- exdata.dwSize = sizeof(exdata);
- exdata.dwVertexCount = 8;
- exdata.dwInstructionOffset = sizeof(test2_quads);
- exdata.dwInstructionLength = exe_length;
- hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
-
- hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
-
- if (SUCCEEDED(hr)) {
- hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
- ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
- hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
- }
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
-
- /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
- if(Texture) IDirect3DTexture_Release(Texture);
- Texture = NULL;
- if(TexSurface) IDirectDrawSurface_Release(TexSurface);
- TexSurface = NULL;
-
- memset (&ddsd, 0, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.dwHeight = 128;
- ddsd.dwWidth = 128;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
- ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
- U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
- U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
- U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
- U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
-
- hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
- ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
- goto out;
- }
-
- hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
- (void *)&Texture);
- ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("Can't get IDirect3DTexture interface; skipping further tests\n");
- goto out;
- }
-
- memset(&ddbltfx, 0, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- U5(ddbltfx).dwFillColor = 0;
- hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 0xf800;
- hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 0x001f;
- hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- clrKey.dwColorSpaceLowValue = 0x001f;
- clrKey.dwColorSpaceHighValue = 0x001f;
- hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
- ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
-
- memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
- exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
- hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
- if (FAILED(hr)) {
- skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
- goto out;
- }
-
- memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
-
- exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
-
- EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
-
- EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
- hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
- ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
-
- EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
- EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
-
- EXEBUF_END(exe_buffer_ptr);
-
- exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
-
- hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
- if (FAILED(hr)) {
- trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
- }
-
- memset(&exdata, 0, sizeof(exdata));
- exdata.dwSize = sizeof(exdata);
- exdata.dwVertexCount = 8;
- exdata.dwInstructionOffset = sizeof(test1_quads);
- exdata.dwInstructionLength = exe_length;
- hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
-
- hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
-
- if (SUCCEEDED(hr)) {
- hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
- ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
- hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
- }
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
- ok(color == 0, "Got color %08x, expected 00000000\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
- ok(color == 0, "Got color %08x, expected 00000000\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
-
- /* 5) Test alpha again, now with color keyed P8 texture */
- if(Texture) IDirect3DTexture_Release(Texture);
- Texture = NULL;
- if(TexSurface) IDirectDrawSurface_Release(TexSurface);
- TexSurface = NULL;
-
- hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
- &p8_textures_supported);
- ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
-
- if (!p8_textures_supported) {
- skip("device has no P8 texture support, skipping test\n");
- } else {
- memset (&ddsd, 0, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.dwHeight = 128;
- ddsd.dwWidth = 128;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
- ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
- ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
- U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
-
- hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
- ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
- goto out;
- }
-
- memset(table1, 0, sizeof(table1));
- table1[0].peBlue = 0xff;
- table1[1].peRed = 0xff;
-
- hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
- ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
- if (FAILED(hr)) {
- skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
- goto out;
- }
-
- hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
- ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
-
- hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
- (void *)&Texture);
- ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
- if (FAILED(hr)) {
- skip("Can't get IDirect3DTexture interface; skipping further tests\n");
- goto out;
- }
-
- memset(&ddbltfx, 0, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- U5(ddbltfx).dwFillColor = 0;
- hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 0;
- hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
- U5(ddbltfx).dwFillColor = 1;
- hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
-
- clrKey.dwColorSpaceLowValue = 1;
- clrKey.dwColorSpaceHighValue = 1;
- hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
- ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
-
- memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
- exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
- hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
- if (FAILED(hr)) {
- skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
- goto out;
- }
-
- memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
-
- exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
-
- EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
-
- EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
- hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
- ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
- EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
-
- EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
- EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
-
- EXEBUF_END(exe_buffer_ptr);
-
- exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
-
- hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
- if (FAILED(hr)) {
- trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
- }
-
- memset(&exdata, 0, sizeof(exdata));
- exdata.dwSize = sizeof(exdata);
- exdata.dwVertexCount = 8;
- exdata.dwInstructionOffset = sizeof(test1_quads);
- exdata.dwInstructionLength = exe_length;
- hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
- ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
-
- hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
-
- if (SUCCEEDED(hr)) {
- hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
- ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
- hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
- }
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
- ok(color == 0, "Got color %08x, expected 00000000\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
- ok(color == 0, "Got color %08x, expected 00000000\n", color);
-
- color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
- red = (color & 0x00ff0000) >> 16;
- green = (color & 0x0000ff00) >> 8;
- blue = (color & 0x000000ff);
- ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
- }
-
- out:
-
- if (Palette) IDirectDrawPalette_Release(Palette);
- if (TexSurface) IDirectDrawSurface_Release(TexSurface);
- if (Texture) IDirect3DTexture_Release(Texture);
-}
-
static void D3D1_ViewportClearTest(void)
{
HRESULT hr;
@@ -3283,13 +2545,11 @@ START_TEST(visual)
releaseObjects(); /* release DX7 interfaces to test D3D1 */
- if(!D3D1_createObjects()) {
+ if(!D3D1_createObjects())
skip("Cannot initialize D3D1, skipping\n");
- }
- else {
- D3D1_TextureMapBlendTest();
+ else
D3D1_ViewportClearTest();
- }
+
D3D1_releaseObjects();
D3D3_ViewportClearTest();
--
2.3.0
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