[PATCH] d3dx9_36: Consistently use 4 space indentation.
Stefan Dösinger
stefan at codeweavers.com
Mon Feb 16 12:12:58 CST 2015
Before the next guy copypastes the bottom code and adds more mess.
---
dlls/d3dx9_36/shader.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index c66936d..0bb9e2f 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1859,9 +1859,9 @@ static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, stru
constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
if (!constant->constants)
{
- ERR("Out of memory\n");
- hr = E_OUTOFMEMORY;
- goto error;
+ ERR("Out of memory\n");
+ hr = E_OUTOFMEMORY;
+ goto error;
}
for (i = 0; i < count; ++i)
@@ -2031,9 +2031,9 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
sizeof(*object->constants) * object->desc.Constants);
if (!object->constants)
{
- ERR("Out of memory\n");
- hr = E_OUTOFMEMORY;
- goto error;
+ ERR("Out of memory\n");
+ hr = E_OUTOFMEMORY;
+ goto error;
}
constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
@@ -2129,6 +2129,6 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
{
- FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
- return E_OUTOFMEMORY;
+ FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
+ return E_OUTOFMEMORY;
}
--
2.3.0
More information about the wine-patches
mailing list