[PATCH 4/5] d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 18 03:39:31 CST 2015
---
dlls/d3d10core/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7b811a6..7f41360 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1418,7 +1418,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
struct d3d10_texture2d *object;
HRESULT hr;
- FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
+ TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
--
1.7.10.4
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