[PATCH 4/5] d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 18 03:39:31 CST 2015


---
 dlls/d3d10core/device.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7b811a6..7f41360 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1418,7 +1418,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
     struct d3d10_texture2d *object;
     HRESULT hr;
 
-    FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
+    TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
-- 
1.7.10.4




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