[PATCH 5/5] wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 18 03:39:32 CST 2015
---
dlls/wined3d/glsl_shader.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0017e45..0804997 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1758,28 +1758,28 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i
}
else
{
- char param_str[200];
-
- shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, param_str);
+ char reg_name[200];
switch (wined3d_src->reg.data_type)
{
case WINED3D_DATA_FLOAT:
- sprintf(glsl_src->param_str, "%s", param_str);
+ sprintf(reg_name, "%s", glsl_src->reg_name);
break;
case WINED3D_DATA_INT:
- sprintf(glsl_src->param_str, "floatBitsToInt(%s)", param_str);
+ sprintf(reg_name, "floatBitsToInt(%s)", glsl_src->reg_name);
break;
case WINED3D_DATA_RESOURCE:
case WINED3D_DATA_SAMPLER:
case WINED3D_DATA_UINT:
- sprintf(glsl_src->param_str, "floatBitsToUint(%s)", param_str);
+ sprintf(reg_name, "floatBitsToUint(%s)", glsl_src->reg_name);
break;
default:
FIXME("Unhandled data type %#x.\n", wined3d_src->reg.data_type);
- sprintf(glsl_src->param_str, "%s", param_str);
+ sprintf(reg_name, "%s", glsl_src->reg_name);
break;
}
+
+ shader_glsl_gen_modifier(wined3d_src->modifiers, reg_name, swizzle_str, glsl_src->param_str);
}
}
--
1.7.10.4
More information about the wine-patches
mailing list