[PATCH 5/5] d3d9/tests: Move a Present out of the loops in fog_with_shader_test().

Matteo Bruni mbruni at codeweavers.com
Fri Feb 20 06:06:06 CST 2015


It reduces the duration of the visual test with all the other functions
from visual.c compiled out from 9 to 1.5 seconds for me (on a Radeon
HD 5650M, Linux, Mesa).
---
 dlls/d3d9/tests/visual.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 2152ba6..00454a6 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -2214,10 +2214,9 @@ static void fog_with_shader_test(void)
             ok(color_match(color, test_data[i].color[j], 13),
                 "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
                 test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
-
-            IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
         }
     }
+    IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
 
     IDirect3DVertexShader9_Release(vertex_shader[1]);
     IDirect3DVertexShader9_Release(vertex_shader[2]);
-- 
2.0.5




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