[PATCH 5/5] d3d10core: Implement d3d10_input_layout_GetPrivateData().

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 25 02:34:10 CST 2015


---
 dlls/d3d10core/inputlayout.c |    6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
index a559b0b..bb3e4c5 100644
--- a/dlls/d3d10core/inputlayout.c
+++ b/dlls/d3d10core/inputlayout.c
@@ -165,10 +165,12 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if
 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
-    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+    struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+    TRACE("iface %p, guid %s, data_size %p, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
 
-    return E_NOTIMPL;
+    return d3d10_get_private_data(&layout->private_store, guid, data_size, data);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
-- 
1.7.10.4




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