[PATCH 5/5] d3d10core: Implement d3d10_input_layout_GetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 25 02:34:10 CST 2015
---
dlls/d3d10core/inputlayout.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
index a559b0b..bb3e4c5 100644
--- a/dlls/d3d10core/inputlayout.c
+++ b/dlls/d3d10core/inputlayout.c
@@ -165,10 +165,12 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
REFGUID guid, UINT *data_size, void *data)
{
- FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_get_private_data(&layout->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
--
1.7.10.4
More information about the wine-patches
mailing list