[3/3] dpnet: Convert Address components to use a list

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Wed Feb 25 21:32:07 CST 2015


Hi,

Changelog:
        dpnet: Convert Address components to use a list


Best Regards
    Alistair Leslie-Hughes

-------------- next part --------------
>From 5e8aab2c460198f0e491c0a864930c1955f6d3fa Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Date: Thu, 26 Feb 2015 14:22:31 +1100
Subject: [PATCH 8/8] Convert Address components to use a list

---
 dlls/dpnet/address.c       | 74 +++++++++++++++++++++++++++++++++++++++-------
 dlls/dpnet/dpnet_private.h |  3 +-
 2 files changed, 66 insertions(+), 11 deletions(-)

diff --git a/dlls/dpnet/address.c b/dlls/dpnet/address.c
index 0699c21..80cc876 100644
--- a/dlls/dpnet/address.c
+++ b/dlls/dpnet/address.c
@@ -44,11 +44,41 @@ static inline void *heap_alloc(size_t len)
     return HeapAlloc(GetProcessHeap(), 0, len);
 }
 
+static inline void *heap_realloc(void *mem, size_t len)
+{
+    return HeapReAlloc( GetProcessHeap(), 0, mem, len);
+}
+
 static inline BOOL heap_free(void *mem)
 {
     return HeapFree(GetProcessHeap(), 0, mem);
 }
 
+static BOOL add_component(IDirectPlay8AddressImpl *This, struct component *item)
+{
+    if (!This->comp_count)
+        This->components = heap_alloc( sizeof(struct component *) * This->comp_count+1 );
+    else
+    {
+        struct component **temp;
+        temp = heap_realloc(This->components, sizeof(struct component *) * This->comp_count+1 );
+        if(!temp)
+        {
+            return FALSE;
+        }
+        This->components = temp;
+    }
+
+    if(This->components)
+    {
+        This->components[This->comp_count] = item;
+        This->comp_count++;
+        return TRUE;
+    }
+
+    return FALSE;
+}
+
 static inline LPWSTR heap_strdupW(LPCWSTR str)
 {
     LPWSTR ret = NULL;
@@ -112,10 +142,13 @@ static ULONG WINAPI IDirectPlay8AddressImpl_Release(IDirectPlay8Address *iface)
 
     if (!ref)
     {
-        struct component *entry, *entry2;
+        DWORD i;
+        struct component *entry;
 
-        LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->components, struct component, entry)
+        for(i=0; i < This->comp_count; i++)
         {
+            entry = This->components[i];
+
             switch(entry->type)
             {
                 case DPNA_DATATYPE_STRING:
@@ -133,6 +166,7 @@ static ULONG WINAPI IDirectPlay8AddressImpl_Release(IDirectPlay8Address *iface)
             heap_free(entry);
         }
 
+        heap_free(This->components);
         heap_free(This);
     }
     return ref;
@@ -181,6 +215,7 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_Duplicate(IDirectPlay8Address *ifa
         IDirectPlay8Address **ppdpaNewAddress)
 {
     IDirectPlay8AddressImpl *This = impl_from_IDirectPlay8Address(iface);
+    struct component *entry;
     IDirectPlay8Address *dup;
     HRESULT hr;
 
@@ -193,13 +228,15 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_Duplicate(IDirectPlay8Address *ifa
     if(hr == S_OK)
     {
         IDirectPlay8AddressImpl *DupThis = impl_from_IDirectPlay8Address(dup);
-        struct component *entry;
+        DWORD i;
 
         DupThis->SP_guid = This->SP_guid;
         DupThis->init    = This->init;
 
-        LIST_FOR_EACH_ENTRY(entry, &This->components, struct component, entry)
+        for(i=0; i < This->comp_count; i++)
         {
+            entry = This->components[i];
+
             hr = IDirectPlay8Address_AddComponent(dup, entry->name, &entry->data, entry->size, entry->type);
             if(hr != S_OK)
                 ERR("Failed to copy component: %s - 0x%08x\n", debugstr_w(entry->name), hr);
@@ -309,7 +346,7 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_GetNumComponents(IDirectPlay8Addre
     if(!pdwNumComponents)
         return DPNERR_INVALIDPOINTER;
 
-    *pdwNumComponents = list_count(&This->components);
+    *pdwNumComponents = This->comp_count;
 
     return DPN_OK;
 }
@@ -319,14 +356,17 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_GetComponentByName(IDirectPlay8Add
 {
     IDirectPlay8AddressImpl *This = impl_from_IDirectPlay8Address(iface);
     struct component *entry;
+    DWORD i;
 
     TRACE("(%p)->(%p %p %p %p)\n", This, pwszName, pvBuffer, pdwBufferSize, pdwDataType);
 
     if(!pwszName || !pdwBufferSize || !pdwDataType || (!pvBuffer && pdwBufferSize))
         return E_POINTER;
 
-    LIST_FOR_EACH_ENTRY(entry, &This->components, struct component, entry)
+    for(i=0; i < This->comp_count; i++)
     {
+        entry = This->components[i];
+
         if (lstrcmpW(pwszName, entry->name) == 0)
         {
             TRACE("Found %s\n", debugstr_w(pwszName));
@@ -382,14 +422,17 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_AddComponent(IDirectPlay8Address *
     IDirectPlay8AddressImpl *This = impl_from_IDirectPlay8Address(iface);
     struct component *entry;
     BOOL found = FALSE;
+    DWORD i;
 
     TRACE("(%p, %s, %p, %u, %x): stub\n", This, debugstr_w(pwszName), lpvData, dwDataSize, dwDataType);
 
     if (NULL == lpvData)
         return DPNERR_INVALIDPOINTER;
 
-    LIST_FOR_EACH_ENTRY(entry, &This->components, struct component, entry)
+    for(i=0; i < This->comp_count; i++)
     {
+        entry = This->components[i];
+
         if (lstrcmpW(pwszName, entry->name) == 0)
         {
             TRACE("Found %s\n", debugstr_w(pwszName));
@@ -403,10 +446,23 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_AddComponent(IDirectPlay8Address *
     {
         /* Create a new one */
         entry = heap_alloc(sizeof(struct component));
+        if(!entry)
+            return E_OUTOFMEMORY;
+
         entry->name = heap_strdupW(pwszName);
+        if(!entry->name)
+        {
+            heap_free(entry);
+            return E_OUTOFMEMORY;
+        }
         entry->type = dwDataType;
 
-        list_add_tail(&This->components, &entry->entry);
+        if(!add_component(This, entry))
+        {
+           heap_free(entry->name);
+           heap_free(entry);
+           return E_OUTOFMEMORY;
+        }
     }
 
     switch (dwDataType)
@@ -519,8 +575,6 @@ HRESULT DPNET_CreateDirectPlay8Address(IClassFactory *iface, IUnknown *pUnkOuter
     client->IDirectPlay8Address_iface.lpVtbl = &DirectPlay8Address_Vtbl;
     client->ref = 1;
 
-    list_init(&client->components);
-
     ret = IDirectPlay8AddressImpl_QueryInterface(&client->IDirectPlay8Address_iface, riid, ppobj);
     IDirectPlay8AddressImpl_Release(&client->IDirectPlay8Address_iface);
 
diff --git a/dlls/dpnet/dpnet_private.h b/dlls/dpnet/dpnet_private.h
index 1ed4f25..99fba41 100644
--- a/dlls/dpnet/dpnet_private.h
+++ b/dlls/dpnet/dpnet_private.h
@@ -91,7 +91,8 @@ struct IDirectPlay8AddressImpl
     GUID SP_guid;
     BOOL init;
 
-    struct list components;
+    struct component **components;
+    DWORD comp_count;
 };
 
 /*****************************************************************************
-- 
1.9.1




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