[PATCH 1/5] d3d10core: Implement d3d10_vertex_shader_SetPrivateData().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 26 03:11:31 CST 2015


---
 dlls/d3d10core/d3d10core_private.h |    1 +
 dlls/d3d10core/shader.c            |   12 ++++++++++--
 2 files changed, 11 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index e03a5cb..dfd6149 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -200,6 +200,7 @@ struct d3d10_vertex_shader
     ID3D10VertexShader ID3D10VertexShader_iface;
     LONG refcount;
 
+    struct wined3d_private_store private_store;
     struct wined3d_shader *wined3d_shader;
     ID3D10Device1 *device;
 };
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 1000054..31896e3 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -209,10 +209,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10Vertex
 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+    struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
 
-    return E_NOTIMPL;
+    return d3d10_set_private_data(&shader->private_store, guid, data_size, data);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
@@ -238,6 +240,9 @@ static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
 
 static void STDMETHODCALLTYPE d3d10_vertex_shader_wined3d_object_destroyed(void *parent)
 {
+    struct d3d10_vertex_shader *shader = parent;
+
+    wined3d_private_store_cleanup(&shader->private_store);
     HeapFree(GetProcessHeap(), 0, parent);
 }
 
@@ -257,12 +262,14 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
 
     shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
     shader->refcount = 1;
+    wined3d_private_store_init(&shader->private_store);
 
     shader_info.input_signature = &input_signature;
     shader_info.output_signature = &output_signature;
     if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
     {
         ERR("Failed to extract shader, hr %#x.\n", hr);
+        wined3d_private_store_cleanup(&shader->private_store);
         return hr;
     }
 
@@ -278,6 +285,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
     if (FAILED(hr))
     {
         WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
+        wined3d_private_store_cleanup(&shader->private_store);
         return E_INVALIDARG;
     }
 
-- 
1.7.10.4




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