[PATCH 2/5] d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 26 03:11:32 CST 2015


---
 dlls/d3d10core/shader.c |    6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 31896e3..bb0e596 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -220,9 +220,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10Vertex
 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
         REFGUID guid, const IUnknown *data)
 {
-    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+    struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d10_set_private_data_interface(&shader->private_store, guid, data);
 }
 
 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
-- 
1.7.10.4




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