[PATCH 2/5] d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface().
Henri Verbeet
hverbeet at codeweavers.com
Thu Feb 26 03:11:32 CST 2015
---
dlls/d3d10core/shader.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 31896e3..bb0e596 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -220,9 +220,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10Vertex
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
REFGUID guid, const IUnknown *data)
{
- FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+ struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+ return d3d10_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
--
1.7.10.4
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