[PATCH 1/5] wined3d: Remove an obsolete comment.

Matteo Bruni mbruni at codeweavers.com
Fri Feb 27 06:18:19 CST 2015


Wined3d doesn't actually require the GLX extension for multisampling
at this point (while it does require FBOs).
---
 dlls/wined3d/directx.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4ca13f4..89996d1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -127,7 +127,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
     {"GL_ARB_internalformat_query2",        ARB_INTERNALFORMAT_QUERY2,    },
     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
-    {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
+    {"GL_ARB_multisample",                  ARB_MULTISAMPLE               },
     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
-- 
2.0.5




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