[PATCH 1/5] wined3d: Remove an obsolete comment.
Matteo Bruni
mbruni at codeweavers.com
Fri Feb 27 06:18:19 CST 2015
Wined3d doesn't actually require the GLX extension for multisampling
at this point (while it does require FBOs).
---
dlls/wined3d/directx.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4ca13f4..89996d1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -127,7 +127,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
{"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
- {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
+ {"GL_ARB_multisample", ARB_MULTISAMPLE },
{"GL_ARB_multitexture", ARB_MULTITEXTURE },
{"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
{"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
--
2.0.5
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