[PATCH 1/3] wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs. (v2)

Matteo Bruni mbruni at codeweavers.com
Thu Jan 8 10:20:20 CST 2015


---
Superseding patches 108528, 108530, 108529.

---
 dlls/wined3d/directx.c    | 431 ++++++++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/wined3d_gl.h | 436 +---------------------------------------------
 2 files changed, 431 insertions(+), 436 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 794496b..f4266a7 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2443,7 +2443,436 @@ static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *
 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
 {
 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
-    GL_EXT_FUNCS_GEN;
+    /* GL_APPLE_fence */
+    USE_GL_FUNC(glDeleteFencesAPPLE)
+    USE_GL_FUNC(glFinishFenceAPPLE)
+    USE_GL_FUNC(glFinishObjectAPPLE)
+    USE_GL_FUNC(glGenFencesAPPLE)
+    USE_GL_FUNC(glIsFenceAPPLE)
+    USE_GL_FUNC(glSetFenceAPPLE)
+    USE_GL_FUNC(glTestFenceAPPLE)
+    USE_GL_FUNC(glTestObjectAPPLE)
+    /* GL_APPLE_flush_buffer_range */
+    USE_GL_FUNC(glBufferParameteriAPPLE)
+    USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
+    /* GL_ARB_blend_func_extended */
+    USE_GL_FUNC(glBindFragDataLocationIndexed)
+    USE_GL_FUNC(glGetFragDataIndex)
+    /* GL_ARB_color_buffer_float */
+    USE_GL_FUNC(glClampColorARB)
+    /* GL_ARB_debug_output */
+    USE_GL_FUNC(glDebugMessageCallbackARB)
+    USE_GL_FUNC(glDebugMessageControlARB)
+    USE_GL_FUNC(glDebugMessageInsertARB)
+    USE_GL_FUNC(glGetDebugMessageLogARB)
+    /* GL_ARB_draw_buffers */
+    USE_GL_FUNC(glDrawBuffersARB)
+    /* GL_ARB_draw_elements_base_vertex */
+    USE_GL_FUNC(glDrawElementsBaseVertex)
+    USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
+    USE_GL_FUNC(glDrawRangeElementsBaseVertex)
+    USE_GL_FUNC(glMultiDrawElementsBaseVertex)
+    /* GL_ARB_draw_instanced */
+    USE_GL_FUNC(glDrawArraysInstancedARB)
+    USE_GL_FUNC(glDrawElementsInstancedARB)
+    /* GL_ARB_framebuffer_object */
+    USE_GL_FUNC(glBindFramebuffer)
+    USE_GL_FUNC(glBindRenderbuffer)
+    USE_GL_FUNC(glBlitFramebuffer)
+    USE_GL_FUNC(glCheckFramebufferStatus)
+    USE_GL_FUNC(glDeleteFramebuffers)
+    USE_GL_FUNC(glDeleteRenderbuffers)
+    USE_GL_FUNC(glFramebufferRenderbuffer)
+    USE_GL_FUNC(glFramebufferTexture1D)
+    USE_GL_FUNC(glFramebufferTexture2D)
+    USE_GL_FUNC(glFramebufferTexture3D)
+    USE_GL_FUNC(glFramebufferTextureLayer)
+    USE_GL_FUNC(glGenFramebuffers)
+    USE_GL_FUNC(glGenRenderbuffers)
+    USE_GL_FUNC(glGenerateMipmap)
+    USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
+    USE_GL_FUNC(glGetRenderbufferParameteriv)
+    USE_GL_FUNC(glIsFramebuffer)
+    USE_GL_FUNC(glIsRenderbuffer)
+    USE_GL_FUNC(glRenderbufferStorage)
+    USE_GL_FUNC(glRenderbufferStorageMultisample)
+    /* GL_ARB_geometry_shader4 */
+    USE_GL_FUNC(glFramebufferTextureARB)
+    USE_GL_FUNC(glFramebufferTextureFaceARB)
+    USE_GL_FUNC(glFramebufferTextureLayerARB)
+    USE_GL_FUNC(glProgramParameteriARB)
+    /* GL_ARB_instanced_arrays */
+    USE_GL_FUNC(glVertexAttribDivisorARB)
+    /* GL_ARB_internalformat_query */
+    USE_GL_FUNC(glGetInternalformativ)
+    /* GL_ARB_internalformat_query2 */
+    USE_GL_FUNC(glGetInternalformati64v)
+    /* GL_ARB_map_buffer_range */
+    USE_GL_FUNC(glFlushMappedBufferRange)
+    USE_GL_FUNC(glMapBufferRange)
+    /* GL_ARB_multisample */
+    USE_GL_FUNC(glSampleCoverageARB)
+    /* GL_ARB_multitexture */
+    USE_GL_FUNC(glActiveTextureARB)
+    USE_GL_FUNC(glClientActiveTextureARB)
+    USE_GL_FUNC(glMultiTexCoord1fARB)
+    USE_GL_FUNC(glMultiTexCoord1fvARB)
+    USE_GL_FUNC(glMultiTexCoord2fARB)
+    USE_GL_FUNC(glMultiTexCoord2fvARB)
+    USE_GL_FUNC(glMultiTexCoord2svARB)
+    USE_GL_FUNC(glMultiTexCoord3fARB)
+    USE_GL_FUNC(glMultiTexCoord3fvARB)
+    USE_GL_FUNC(glMultiTexCoord4fARB)
+    USE_GL_FUNC(glMultiTexCoord4fvARB)
+    USE_GL_FUNC(glMultiTexCoord4svARB)
+    /* GL_ARB_occlusion_query */
+    USE_GL_FUNC(glBeginQueryARB)
+    USE_GL_FUNC(glDeleteQueriesARB)
+    USE_GL_FUNC(glEndQueryARB)
+    USE_GL_FUNC(glGenQueriesARB)
+    USE_GL_FUNC(glGetQueryivARB)
+    USE_GL_FUNC(glGetQueryObjectivARB)
+    USE_GL_FUNC(glGetQueryObjectuivARB)
+    USE_GL_FUNC(glIsQueryARB)
+    /* GL_ARB_point_parameters */
+    USE_GL_FUNC(glPointParameterfARB)
+    USE_GL_FUNC(glPointParameterfvARB)
+    /* GL_ARB_provoking_vertex */
+    USE_GL_FUNC(glProvokingVertex)
+    /* GL_ARB_shader_objects */
+    USE_GL_FUNC(glAttachObjectARB)
+    USE_GL_FUNC(glBindAttribLocationARB)
+    USE_GL_FUNC(glCompileShaderARB)
+    USE_GL_FUNC(glCreateProgramObjectARB)
+    USE_GL_FUNC(glCreateShaderObjectARB)
+    USE_GL_FUNC(glDeleteObjectARB)
+    USE_GL_FUNC(glDetachObjectARB)
+    USE_GL_FUNC(glGetActiveUniformARB)
+    USE_GL_FUNC(glGetAttachedObjectsARB)
+    USE_GL_FUNC(glGetAttribLocationARB)
+    USE_GL_FUNC(glGetHandleARB)
+    USE_GL_FUNC(glGetInfoLogARB)
+    USE_GL_FUNC(glGetObjectParameterfvARB)
+    USE_GL_FUNC(glGetObjectParameterivARB)
+    USE_GL_FUNC(glGetShaderSourceARB)
+    USE_GL_FUNC(glGetUniformLocationARB)
+    USE_GL_FUNC(glGetUniformfvARB)
+    USE_GL_FUNC(glGetUniformivARB)
+    USE_GL_FUNC(glLinkProgramARB)
+    USE_GL_FUNC(glShaderSourceARB)
+    USE_GL_FUNC(glUniform1fARB)
+    USE_GL_FUNC(glUniform1fvARB)
+    USE_GL_FUNC(glUniform1iARB)
+    USE_GL_FUNC(glUniform1ivARB)
+    USE_GL_FUNC(glUniform2fARB)
+    USE_GL_FUNC(glUniform2fvARB)
+    USE_GL_FUNC(glUniform2iARB)
+    USE_GL_FUNC(glUniform2ivARB)
+    USE_GL_FUNC(glUniform3fARB)
+    USE_GL_FUNC(glUniform3fvARB)
+    USE_GL_FUNC(glUniform3iARB)
+    USE_GL_FUNC(glUniform3ivARB)
+    USE_GL_FUNC(glUniform4fARB)
+    USE_GL_FUNC(glUniform4fvARB)
+    USE_GL_FUNC(glUniform4iARB)
+    USE_GL_FUNC(glUniform4ivARB)
+    USE_GL_FUNC(glUniformMatrix2fvARB)
+    USE_GL_FUNC(glUniformMatrix3fvARB)
+    USE_GL_FUNC(glUniformMatrix4fvARB)
+    USE_GL_FUNC(glUseProgramObjectARB)
+    USE_GL_FUNC(glValidateProgramARB)
+    /* GL_ARB_sync */
+    USE_GL_FUNC(glClientWaitSync)
+    USE_GL_FUNC(glDeleteSync)
+    USE_GL_FUNC(glFenceSync)
+    USE_GL_FUNC(glGetInteger64v)
+    USE_GL_FUNC(glGetSynciv)
+    USE_GL_FUNC(glIsSync)
+    USE_GL_FUNC(glWaitSync)
+    /* GL_ARB_texture_compression */
+    USE_GL_FUNC(glCompressedTexImage2DARB)
+    USE_GL_FUNC(glCompressedTexImage3DARB)
+    USE_GL_FUNC(glCompressedTexSubImage2DARB)
+    USE_GL_FUNC(glCompressedTexSubImage3DARB)
+    USE_GL_FUNC(glGetCompressedTexImageARB)
+    /* GL_ARB_timer_query */
+    USE_GL_FUNC(glQueryCounter)
+    USE_GL_FUNC(glGetQueryObjectui64v)
+    /* GL_ARB_uniform_buffer_object */
+    USE_GL_FUNC(glBindBufferBase)
+    USE_GL_FUNC(glBindBufferRange)
+    USE_GL_FUNC(glGetActiveUniformBlockName)
+    USE_GL_FUNC(glGetActiveUniformBlockiv)
+    USE_GL_FUNC(glGetActiveUniformName)
+    USE_GL_FUNC(glGetActiveUniformsiv)
+    USE_GL_FUNC(glGetIntegeri_v)
+    USE_GL_FUNC(glGetUniformBlockIndex)
+    USE_GL_FUNC(glGetUniformIndices)
+    USE_GL_FUNC(glUniformBlockBinding)
+    /* GL_ARB_vertex_blend */
+    USE_GL_FUNC(glVertexBlendARB)
+    USE_GL_FUNC(glWeightPointerARB)
+    USE_GL_FUNC(glWeightbvARB)
+    USE_GL_FUNC(glWeightdvARB)
+    USE_GL_FUNC(glWeightfvARB)
+    USE_GL_FUNC(glWeightivARB)
+    USE_GL_FUNC(glWeightsvARB)
+    USE_GL_FUNC(glWeightubvARB)
+    USE_GL_FUNC(glWeightuivARB)
+    USE_GL_FUNC(glWeightusvARB)
+    /* GL_ARB_vertex_buffer_object */
+    USE_GL_FUNC(glBindBufferARB)
+    USE_GL_FUNC(glBufferDataARB)
+    USE_GL_FUNC(glBufferSubDataARB)
+    USE_GL_FUNC(glDeleteBuffersARB)
+    USE_GL_FUNC(glGenBuffersARB)
+    USE_GL_FUNC(glGetBufferParameterivARB)
+    USE_GL_FUNC(glGetBufferPointervARB)
+    USE_GL_FUNC(glGetBufferSubDataARB)
+    USE_GL_FUNC(glIsBufferARB)
+    USE_GL_FUNC(glMapBufferARB)
+    USE_GL_FUNC(glUnmapBufferARB)
+    /* GL_ARB_vertex_program */
+    USE_GL_FUNC(glBindProgramARB)
+    USE_GL_FUNC(glDeleteProgramsARB)
+    USE_GL_FUNC(glDisableVertexAttribArrayARB)
+    USE_GL_FUNC(glEnableVertexAttribArrayARB)
+    USE_GL_FUNC(glGenProgramsARB)
+    USE_GL_FUNC(glGetProgramivARB)
+    USE_GL_FUNC(glProgramEnvParameter4fvARB)
+    USE_GL_FUNC(glProgramLocalParameter4fvARB)
+    USE_GL_FUNC(glProgramStringARB)
+    USE_GL_FUNC(glVertexAttrib1dARB)
+    USE_GL_FUNC(glVertexAttrib1dvARB)
+    USE_GL_FUNC(glVertexAttrib1fARB)
+    USE_GL_FUNC(glVertexAttrib1fvARB)
+    USE_GL_FUNC(glVertexAttrib1sARB)
+    USE_GL_FUNC(glVertexAttrib1svARB)
+    USE_GL_FUNC(glVertexAttrib2dARB)
+    USE_GL_FUNC(glVertexAttrib2dvARB)
+    USE_GL_FUNC(glVertexAttrib2fARB)
+    USE_GL_FUNC(glVertexAttrib2fvARB)
+    USE_GL_FUNC(glVertexAttrib2sARB)
+    USE_GL_FUNC(glVertexAttrib2svARB)
+    USE_GL_FUNC(glVertexAttrib3dARB)
+    USE_GL_FUNC(glVertexAttrib3dvARB)
+    USE_GL_FUNC(glVertexAttrib3fARB)
+    USE_GL_FUNC(glVertexAttrib3fvARB)
+    USE_GL_FUNC(glVertexAttrib3sARB)
+    USE_GL_FUNC(glVertexAttrib3svARB)
+    USE_GL_FUNC(glVertexAttrib4NbvARB)
+    USE_GL_FUNC(glVertexAttrib4NivARB)
+    USE_GL_FUNC(glVertexAttrib4NsvARB)
+    USE_GL_FUNC(glVertexAttrib4NubARB)
+    USE_GL_FUNC(glVertexAttrib4NubvARB)
+    USE_GL_FUNC(glVertexAttrib4NuivARB)
+    USE_GL_FUNC(glVertexAttrib4NusvARB)
+    USE_GL_FUNC(glVertexAttrib4bvARB)
+    USE_GL_FUNC(glVertexAttrib4dARB)
+    USE_GL_FUNC(glVertexAttrib4dvARB)
+    USE_GL_FUNC(glVertexAttrib4fARB)
+    USE_GL_FUNC(glVertexAttrib4fvARB)
+    USE_GL_FUNC(glVertexAttrib4ivARB)
+    USE_GL_FUNC(glVertexAttrib4sARB)
+    USE_GL_FUNC(glVertexAttrib4svARB)
+    USE_GL_FUNC(glVertexAttrib4ubvARB)
+    USE_GL_FUNC(glVertexAttrib4uivARB)
+    USE_GL_FUNC(glVertexAttrib4usvARB)
+    USE_GL_FUNC(glVertexAttribPointerARB)
+    /* GL_ATI_fragment_shader */
+    USE_GL_FUNC(glAlphaFragmentOp1ATI)
+    USE_GL_FUNC(glAlphaFragmentOp2ATI)
+    USE_GL_FUNC(glAlphaFragmentOp3ATI)
+    USE_GL_FUNC(glBeginFragmentShaderATI)
+    USE_GL_FUNC(glBindFragmentShaderATI)
+    USE_GL_FUNC(glColorFragmentOp1ATI)
+    USE_GL_FUNC(glColorFragmentOp2ATI)
+    USE_GL_FUNC(glColorFragmentOp3ATI)
+    USE_GL_FUNC(glDeleteFragmentShaderATI)
+    USE_GL_FUNC(glEndFragmentShaderATI)
+    USE_GL_FUNC(glGenFragmentShadersATI)
+    USE_GL_FUNC(glPassTexCoordATI)
+    USE_GL_FUNC(glSampleMapATI)
+    USE_GL_FUNC(glSetFragmentShaderConstantATI)
+    /* GL_ATI_separate_stencil */
+    USE_GL_FUNC(glStencilOpSeparateATI)
+    USE_GL_FUNC(glStencilFuncSeparateATI)
+    /* GL_EXT_blend_color */
+    USE_GL_FUNC(glBlendColorEXT)
+    /* GL_EXT_blend_equation_separate */
+    USE_GL_FUNC(glBlendFuncSeparateEXT)
+    /* GL_EXT_blend_func_separate */
+    USE_GL_FUNC(glBlendEquationSeparateEXT)
+    /* GL_EXT_blend_minmax */
+    USE_GL_FUNC(glBlendEquationEXT)
+    /* GL_EXT_depth_bounds_test */
+    USE_GL_FUNC(glDepthBoundsEXT)
+    /* GL_EXT_draw_buffers2 */
+    USE_GL_FUNC(glColorMaskIndexedEXT)
+    USE_GL_FUNC(glDisableIndexedEXT)
+    USE_GL_FUNC(glEnableIndexedEXT)
+    USE_GL_FUNC(glGetBooleanIndexedvEXT)
+    USE_GL_FUNC(glGetIntegerIndexedvEXT)
+    USE_GL_FUNC(glIsEnabledIndexedEXT)
+    /* GL_EXT_fog_coord */
+    USE_GL_FUNC(glFogCoordPointerEXT)
+    USE_GL_FUNC(glFogCoorddEXT)
+    USE_GL_FUNC(glFogCoorddvEXT)
+    USE_GL_FUNC(glFogCoordfEXT)
+    USE_GL_FUNC(glFogCoordfvEXT)
+    /* GL_EXT_framebuffer_blit */
+    USE_GL_FUNC(glBlitFramebufferEXT)
+    /* GL_EXT_framebuffer_multisample */
+    USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
+    /* GL_EXT_framebuffer_object */
+    USE_GL_FUNC(glBindFramebufferEXT)
+    USE_GL_FUNC(glBindRenderbufferEXT)
+    USE_GL_FUNC(glCheckFramebufferStatusEXT)
+    USE_GL_FUNC(glDeleteFramebuffersEXT)
+    USE_GL_FUNC(glDeleteRenderbuffersEXT)
+    USE_GL_FUNC(glFramebufferRenderbufferEXT)
+    USE_GL_FUNC(glFramebufferTexture1DEXT)
+    USE_GL_FUNC(glFramebufferTexture2DEXT)
+    USE_GL_FUNC(glFramebufferTexture3DEXT)
+    USE_GL_FUNC(glGenFramebuffersEXT)
+    USE_GL_FUNC(glGenRenderbuffersEXT)
+    USE_GL_FUNC(glGenerateMipmapEXT)
+    USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
+    USE_GL_FUNC(glGetRenderbufferParameterivEXT)
+    USE_GL_FUNC(glIsFramebufferEXT)
+    USE_GL_FUNC(glIsRenderbufferEXT)
+    USE_GL_FUNC(glRenderbufferStorageEXT)
+    /* GL_EXT_gpu_program_parameters */
+    USE_GL_FUNC(glProgramEnvParameters4fvEXT)
+    USE_GL_FUNC(glProgramLocalParameters4fvEXT)
+    /* GL_EXT_gpu_shader4 */
+    USE_GL_FUNC(glBindFragDataLocationEXT)
+    USE_GL_FUNC(glGetFragDataLocationEXT)
+    USE_GL_FUNC(glGetUniformuivEXT)
+    USE_GL_FUNC(glGetVertexAttribIivEXT)
+    USE_GL_FUNC(glGetVertexAttribIuivEXT)
+    USE_GL_FUNC(glUniform1uiEXT)
+    USE_GL_FUNC(glUniform1uivEXT)
+    USE_GL_FUNC(glUniform2uiEXT)
+    USE_GL_FUNC(glUniform2uivEXT)
+    USE_GL_FUNC(glUniform3uiEXT)
+    USE_GL_FUNC(glUniform3uivEXT)
+    USE_GL_FUNC(glUniform4uiEXT)
+    USE_GL_FUNC(glUniform4uivEXT)
+    USE_GL_FUNC(glVertexAttribI1iEXT)
+    USE_GL_FUNC(glVertexAttribI1ivEXT)
+    USE_GL_FUNC(glVertexAttribI1uiEXT)
+    USE_GL_FUNC(glVertexAttribI1uivEXT)
+    USE_GL_FUNC(glVertexAttribI2iEXT)
+    USE_GL_FUNC(glVertexAttribI2ivEXT)
+    USE_GL_FUNC(glVertexAttribI2uiEXT)
+    USE_GL_FUNC(glVertexAttribI2uivEXT)
+    USE_GL_FUNC(glVertexAttribI3iEXT)
+    USE_GL_FUNC(glVertexAttribI3ivEXT)
+    USE_GL_FUNC(glVertexAttribI3uiEXT)
+    USE_GL_FUNC(glVertexAttribI3uivEXT)
+    USE_GL_FUNC(glVertexAttribI4bvEXT)
+    USE_GL_FUNC(glVertexAttribI4iEXT)
+    USE_GL_FUNC(glVertexAttribI4ivEXT)
+    USE_GL_FUNC(glVertexAttribI4svEXT)
+    USE_GL_FUNC(glVertexAttribI4ubvEXT)
+    USE_GL_FUNC(glVertexAttribI4uiEXT)
+    USE_GL_FUNC(glVertexAttribI4uivEXT)
+    USE_GL_FUNC(glVertexAttribI4usvEXT)
+    USE_GL_FUNC(glVertexAttribIPointerEXT)
+    /* GL_EXT_point_parameters */
+    USE_GL_FUNC(glPointParameterfEXT)
+    USE_GL_FUNC(glPointParameterfvEXT)
+    /* GL_EXT_provoking_vertex */
+    USE_GL_FUNC(glProvokingVertexEXT)
+    /* GL_EXT_secondary_color */
+    USE_GL_FUNC(glSecondaryColor3fEXT)
+    USE_GL_FUNC(glSecondaryColor3fvEXT)
+    USE_GL_FUNC(glSecondaryColor3ubEXT)
+    USE_GL_FUNC(glSecondaryColor3ubvEXT)
+    USE_GL_FUNC(glSecondaryColorPointerEXT)
+    /* GL_EXT_stencil_two_side */
+    USE_GL_FUNC(glActiveStencilFaceEXT)
+    /* GL_EXT_texture3D */
+    USE_GL_FUNC(glTexImage3D)
+    USE_GL_FUNC(glTexImage3DEXT)
+    USE_GL_FUNC(glTexSubImage3D)
+    USE_GL_FUNC(glTexSubImage3DEXT)
+    /* GL_NV_fence */
+    USE_GL_FUNC(glDeleteFencesNV)
+    USE_GL_FUNC(glFinishFenceNV)
+    USE_GL_FUNC(glGenFencesNV)
+    USE_GL_FUNC(glGetFenceivNV)
+    USE_GL_FUNC(glIsFenceNV)
+    USE_GL_FUNC(glSetFenceNV)
+    USE_GL_FUNC(glTestFenceNV)
+    /* GL_NV_half_float */
+    USE_GL_FUNC(glColor3hNV)
+    USE_GL_FUNC(glColor3hvNV)
+    USE_GL_FUNC(glColor4hNV)
+    USE_GL_FUNC(glColor4hvNV)
+    USE_GL_FUNC(glFogCoordhNV)
+    USE_GL_FUNC(glFogCoordhvNV)
+    USE_GL_FUNC(glMultiTexCoord1hNV)
+    USE_GL_FUNC(glMultiTexCoord1hvNV)
+    USE_GL_FUNC(glMultiTexCoord2hNV)
+    USE_GL_FUNC(glMultiTexCoord2hvNV)
+    USE_GL_FUNC(glMultiTexCoord3hNV)
+    USE_GL_FUNC(glMultiTexCoord3hvNV)
+    USE_GL_FUNC(glMultiTexCoord4hNV)
+    USE_GL_FUNC(glMultiTexCoord4hvNV)
+    USE_GL_FUNC(glNormal3hNV)
+    USE_GL_FUNC(glNormal3hvNV)
+    USE_GL_FUNC(glSecondaryColor3hNV)
+    USE_GL_FUNC(glSecondaryColor3hvNV)
+    USE_GL_FUNC(glTexCoord1hNV)
+    USE_GL_FUNC(glTexCoord1hvNV)
+    USE_GL_FUNC(glTexCoord2hNV)
+    USE_GL_FUNC(glTexCoord2hvNV)
+    USE_GL_FUNC(glTexCoord3hNV)
+    USE_GL_FUNC(glTexCoord3hvNV)
+    USE_GL_FUNC(glTexCoord4hNV)
+    USE_GL_FUNC(glTexCoord4hvNV)
+    USE_GL_FUNC(glVertex2hNV)
+    USE_GL_FUNC(glVertex2hvNV)
+    USE_GL_FUNC(glVertex3hNV)
+    USE_GL_FUNC(glVertex3hvNV)
+    USE_GL_FUNC(glVertex4hNV)
+    USE_GL_FUNC(glVertex4hvNV)
+    USE_GL_FUNC(glVertexAttrib1hNV)
+    USE_GL_FUNC(glVertexAttrib1hvNV)
+    USE_GL_FUNC(glVertexAttrib2hNV)
+    USE_GL_FUNC(glVertexAttrib2hvNV)
+    USE_GL_FUNC(glVertexAttrib3hNV)
+    USE_GL_FUNC(glVertexAttrib3hvNV)
+    USE_GL_FUNC(glVertexAttrib4hNV)
+    USE_GL_FUNC(glVertexAttrib4hvNV)
+    USE_GL_FUNC(glVertexAttribs1hvNV)
+    USE_GL_FUNC(glVertexAttribs2hvNV)
+    USE_GL_FUNC(glVertexAttribs3hvNV)
+    USE_GL_FUNC(glVertexAttribs4hvNV)
+    USE_GL_FUNC(glVertexWeighthNV)
+    USE_GL_FUNC(glVertexWeighthvNV)
+    /* GL_NV_point_sprite */
+    USE_GL_FUNC(glPointParameteri)
+    USE_GL_FUNC(glPointParameteriNV)
+    USE_GL_FUNC(glPointParameteriv)
+    USE_GL_FUNC(glPointParameterivNV)
+    /* GL_NV_register_combiners */
+    USE_GL_FUNC(glCombinerInputNV)
+    USE_GL_FUNC(glCombinerOutputNV)
+    USE_GL_FUNC(glCombinerParameterfNV)
+    USE_GL_FUNC(glCombinerParameterfvNV)
+    USE_GL_FUNC(glCombinerParameteriNV)
+    USE_GL_FUNC(glCombinerParameterivNV)
+    USE_GL_FUNC(glFinalCombinerInputNV)
+    /* WGL extensions */
+    USE_GL_FUNC(wglChoosePixelFormatARB)
+    USE_GL_FUNC(wglGetExtensionsStringARB)
+    USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
+    USE_GL_FUNC(wglGetPixelFormatAttribivARB)
+    USE_GL_FUNC(wglSetPixelFormatWINE)
+    USE_GL_FUNC(wglSwapIntervalEXT)
 #undef USE_GL_FUNC
 
 #ifndef USE_WIN32_OPENGL
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index b02905e..aadc3d5 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -25,6 +25,7 @@
 #define __WINE_WINED3D_GL_H
 
 #include "wine/wgl.h"
+#include "wine/wglext.h"
 
 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837  /* not in the gl spec */
 
@@ -167,439 +168,4 @@ enum wined3d_gl_extension
 
     WINED3D_GL_EXT_COUNT,
 };
-
-#include "wine/wglext.h"
-
-#define GL_EXT_FUNCS_GEN \
-    /* GL_APPLE_fence */ \
-    USE_GL_FUNC(glDeleteFencesAPPLE) \
-    USE_GL_FUNC(glFinishFenceAPPLE) \
-    USE_GL_FUNC(glFinishObjectAPPLE) \
-    USE_GL_FUNC(glGenFencesAPPLE) \
-    USE_GL_FUNC(glIsFenceAPPLE) \
-    USE_GL_FUNC(glSetFenceAPPLE) \
-    USE_GL_FUNC(glTestFenceAPPLE) \
-    USE_GL_FUNC(glTestObjectAPPLE) \
-    /* GL_APPLE_flush_buffer_range */ \
-    USE_GL_FUNC(glBufferParameteriAPPLE) \
-    USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
-    /* GL_ARB_blend_func_extended */ \
-    USE_GL_FUNC(glBindFragDataLocationIndexed) \
-    USE_GL_FUNC(glGetFragDataIndex) \
-    /* GL_ARB_color_buffer_float */ \
-    USE_GL_FUNC(glClampColorARB) \
-    /* GL_ARB_debug_output */ \
-    USE_GL_FUNC(glDebugMessageCallbackARB) \
-    USE_GL_FUNC(glDebugMessageControlARB) \
-    USE_GL_FUNC(glDebugMessageInsertARB) \
-    USE_GL_FUNC(glGetDebugMessageLogARB) \
-    /* GL_ARB_draw_buffers */ \
-    USE_GL_FUNC(glDrawBuffersARB) \
-    /* GL_ARB_draw_elements_base_vertex */ \
-    USE_GL_FUNC(glDrawElementsBaseVertex) \
-    USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
-    USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
-    USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
-    /* GL_ARB_draw_instanced */ \
-    USE_GL_FUNC(glDrawArraysInstancedARB) \
-    USE_GL_FUNC(glDrawElementsInstancedARB) \
-    /* GL_ARB_framebuffer_object */ \
-    USE_GL_FUNC(glBindFramebuffer) \
-    USE_GL_FUNC(glBindRenderbuffer) \
-    USE_GL_FUNC(glBlitFramebuffer) \
-    USE_GL_FUNC(glCheckFramebufferStatus) \
-    USE_GL_FUNC(glDeleteFramebuffers) \
-    USE_GL_FUNC(glDeleteRenderbuffers) \
-    USE_GL_FUNC(glFramebufferRenderbuffer) \
-    USE_GL_FUNC(glFramebufferTexture1D) \
-    USE_GL_FUNC(glFramebufferTexture2D) \
-    USE_GL_FUNC(glFramebufferTexture3D) \
-    USE_GL_FUNC(glFramebufferTextureLayer) \
-    USE_GL_FUNC(glGenFramebuffers) \
-    USE_GL_FUNC(glGenRenderbuffers) \
-    USE_GL_FUNC(glGenerateMipmap) \
-    USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
-    USE_GL_FUNC(glGetRenderbufferParameteriv) \
-    USE_GL_FUNC(glIsFramebuffer) \
-    USE_GL_FUNC(glIsRenderbuffer) \
-    USE_GL_FUNC(glRenderbufferStorage) \
-    USE_GL_FUNC(glRenderbufferStorageMultisample) \
-    /* GL_ARB_geometry_shader4 */ \
-    USE_GL_FUNC(glFramebufferTextureARB) \
-    USE_GL_FUNC(glFramebufferTextureFaceARB) \
-    USE_GL_FUNC(glFramebufferTextureLayerARB) \
-    USE_GL_FUNC(glProgramParameteriARB) \
-    /* GL_ARB_instanced_arrays */ \
-    USE_GL_FUNC(glVertexAttribDivisorARB) \
-    /* GL_ARB_internalformat_query */ \
-    USE_GL_FUNC(glGetInternalformativ) \
-    /* GL_ARB_internalformat_query2 */ \
-    USE_GL_FUNC(glGetInternalformati64v) \
-    /* GL_ARB_map_buffer_range */ \
-    USE_GL_FUNC(glFlushMappedBufferRange) \
-    USE_GL_FUNC(glMapBufferRange) \
-    /* GL_ARB_multisample */ \
-    USE_GL_FUNC(glSampleCoverageARB) \
-    /* GL_ARB_multitexture */ \
-    USE_GL_FUNC(glActiveTextureARB) \
-    USE_GL_FUNC(glClientActiveTextureARB) \
-    USE_GL_FUNC(glMultiTexCoord1fARB) \
-    USE_GL_FUNC(glMultiTexCoord1fvARB) \
-    USE_GL_FUNC(glMultiTexCoord2fARB) \
-    USE_GL_FUNC(glMultiTexCoord2fvARB) \
-    USE_GL_FUNC(glMultiTexCoord2svARB) \
-    USE_GL_FUNC(glMultiTexCoord3fARB) \
-    USE_GL_FUNC(glMultiTexCoord3fvARB) \
-    USE_GL_FUNC(glMultiTexCoord4fARB) \
-    USE_GL_FUNC(glMultiTexCoord4fvARB) \
-    USE_GL_FUNC(glMultiTexCoord4svARB) \
-    /* GL_ARB_occlusion_query */ \
-    USE_GL_FUNC(glBeginQueryARB) \
-    USE_GL_FUNC(glDeleteQueriesARB) \
-    USE_GL_FUNC(glEndQueryARB) \
-    USE_GL_FUNC(glGenQueriesARB) \
-    USE_GL_FUNC(glGetQueryivARB) \
-    USE_GL_FUNC(glGetQueryObjectivARB) \
-    USE_GL_FUNC(glGetQueryObjectuivARB) \
-    USE_GL_FUNC(glIsQueryARB) \
-    /* GL_ARB_point_parameters */ \
-    USE_GL_FUNC(glPointParameterfARB) \
-    USE_GL_FUNC(glPointParameterfvARB) \
-    /* GL_ARB_provoking_vertex */ \
-    USE_GL_FUNC(glProvokingVertex) \
-    /* GL_ARB_shader_objects */ \
-    USE_GL_FUNC(glAttachObjectARB) \
-    USE_GL_FUNC(glBindAttribLocationARB) \
-    USE_GL_FUNC(glCompileShaderARB) \
-    USE_GL_FUNC(glCreateProgramObjectARB) \
-    USE_GL_FUNC(glCreateShaderObjectARB) \
-    USE_GL_FUNC(glDeleteObjectARB) \
-    USE_GL_FUNC(glDetachObjectARB) \
-    USE_GL_FUNC(glGetActiveUniformARB) \
-    USE_GL_FUNC(glGetAttachedObjectsARB) \
-    USE_GL_FUNC(glGetAttribLocationARB) \
-    USE_GL_FUNC(glGetHandleARB) \
-    USE_GL_FUNC(glGetInfoLogARB) \
-    USE_GL_FUNC(glGetObjectParameterfvARB) \
-    USE_GL_FUNC(glGetObjectParameterivARB) \
-    USE_GL_FUNC(glGetShaderSourceARB) \
-    USE_GL_FUNC(glGetUniformLocationARB) \
-    USE_GL_FUNC(glGetUniformfvARB) \
-    USE_GL_FUNC(glGetUniformivARB) \
-    USE_GL_FUNC(glLinkProgramARB) \
-    USE_GL_FUNC(glShaderSourceARB) \
-    USE_GL_FUNC(glUniform1fARB) \
-    USE_GL_FUNC(glUniform1fvARB) \
-    USE_GL_FUNC(glUniform1iARB) \
-    USE_GL_FUNC(glUniform1ivARB) \
-    USE_GL_FUNC(glUniform2fARB) \
-    USE_GL_FUNC(glUniform2fvARB) \
-    USE_GL_FUNC(glUniform2iARB) \
-    USE_GL_FUNC(glUniform2ivARB) \
-    USE_GL_FUNC(glUniform3fARB) \
-    USE_GL_FUNC(glUniform3fvARB) \
-    USE_GL_FUNC(glUniform3iARB) \
-    USE_GL_FUNC(glUniform3ivARB) \
-    USE_GL_FUNC(glUniform4fARB) \
-    USE_GL_FUNC(glUniform4fvARB) \
-    USE_GL_FUNC(glUniform4iARB) \
-    USE_GL_FUNC(glUniform4ivARB) \
-    USE_GL_FUNC(glUniformMatrix2fvARB) \
-    USE_GL_FUNC(glUniformMatrix3fvARB) \
-    USE_GL_FUNC(glUniformMatrix4fvARB) \
-    USE_GL_FUNC(glUseProgramObjectARB) \
-    USE_GL_FUNC(glValidateProgramARB) \
-    /* GL_ARB_sync */ \
-    USE_GL_FUNC(glClientWaitSync) \
-    USE_GL_FUNC(glDeleteSync) \
-    USE_GL_FUNC(glFenceSync) \
-    USE_GL_FUNC(glGetInteger64v) \
-    USE_GL_FUNC(glGetSynciv) \
-    USE_GL_FUNC(glIsSync) \
-    USE_GL_FUNC(glWaitSync) \
-    /* GL_ARB_texture_compression */ \
-    USE_GL_FUNC(glCompressedTexImage2DARB) \
-    USE_GL_FUNC(glCompressedTexImage3DARB) \
-    USE_GL_FUNC(glCompressedTexSubImage2DARB) \
-    USE_GL_FUNC(glCompressedTexSubImage3DARB) \
-    USE_GL_FUNC(glGetCompressedTexImageARB) \
-    /* GL_ARB_timer_query */ \
-    USE_GL_FUNC(glQueryCounter) \
-    USE_GL_FUNC(glGetQueryObjectui64v) \
-    /* GL_ARB_uniform_buffer_object */ \
-    USE_GL_FUNC(glBindBufferBase) \
-    USE_GL_FUNC(glBindBufferRange) \
-    USE_GL_FUNC(glGetActiveUniformBlockName) \
-    USE_GL_FUNC(glGetActiveUniformBlockiv) \
-    USE_GL_FUNC(glGetActiveUniformName) \
-    USE_GL_FUNC(glGetActiveUniformsiv) \
-    USE_GL_FUNC(glGetIntegeri_v) \
-    USE_GL_FUNC(glGetUniformBlockIndex) \
-    USE_GL_FUNC(glGetUniformIndices) \
-    USE_GL_FUNC(glUniformBlockBinding) \
-    /* GL_ARB_vertex_blend */ \
-    USE_GL_FUNC(glVertexBlendARB) \
-    USE_GL_FUNC(glWeightPointerARB) \
-    USE_GL_FUNC(glWeightbvARB) \
-    USE_GL_FUNC(glWeightdvARB) \
-    USE_GL_FUNC(glWeightfvARB) \
-    USE_GL_FUNC(glWeightivARB) \
-    USE_GL_FUNC(glWeightsvARB) \
-    USE_GL_FUNC(glWeightubvARB) \
-    USE_GL_FUNC(glWeightuivARB) \
-    USE_GL_FUNC(glWeightusvARB) \
-    /* GL_ARB_vertex_buffer_object */ \
-    USE_GL_FUNC(glBindBufferARB) \
-    USE_GL_FUNC(glBufferDataARB) \
-    USE_GL_FUNC(glBufferSubDataARB) \
-    USE_GL_FUNC(glDeleteBuffersARB) \
-    USE_GL_FUNC(glGenBuffersARB) \
-    USE_GL_FUNC(glGetBufferParameterivARB) \
-    USE_GL_FUNC(glGetBufferPointervARB) \
-    USE_GL_FUNC(glGetBufferSubDataARB) \
-    USE_GL_FUNC(glIsBufferARB) \
-    USE_GL_FUNC(glMapBufferARB) \
-    USE_GL_FUNC(glUnmapBufferARB) \
-    /* GL_ARB_vertex_program */ \
-    USE_GL_FUNC(glBindProgramARB) \
-    USE_GL_FUNC(glDeleteProgramsARB) \
-    USE_GL_FUNC(glDisableVertexAttribArrayARB) \
-    USE_GL_FUNC(glEnableVertexAttribArrayARB) \
-    USE_GL_FUNC(glGenProgramsARB) \
-    USE_GL_FUNC(glGetProgramivARB) \
-    USE_GL_FUNC(glProgramEnvParameter4fvARB) \
-    USE_GL_FUNC(glProgramLocalParameter4fvARB) \
-    USE_GL_FUNC(glProgramStringARB) \
-    USE_GL_FUNC(glVertexAttrib1dARB) \
-    USE_GL_FUNC(glVertexAttrib1dvARB) \
-    USE_GL_FUNC(glVertexAttrib1fARB) \
-    USE_GL_FUNC(glVertexAttrib1fvARB) \
-    USE_GL_FUNC(glVertexAttrib1sARB) \
-    USE_GL_FUNC(glVertexAttrib1svARB) \
-    USE_GL_FUNC(glVertexAttrib2dARB) \
-    USE_GL_FUNC(glVertexAttrib2dvARB) \
-    USE_GL_FUNC(glVertexAttrib2fARB) \
-    USE_GL_FUNC(glVertexAttrib2fvARB) \
-    USE_GL_FUNC(glVertexAttrib2sARB) \
-    USE_GL_FUNC(glVertexAttrib2svARB) \
-    USE_GL_FUNC(glVertexAttrib3dARB) \
-    USE_GL_FUNC(glVertexAttrib3dvARB) \
-    USE_GL_FUNC(glVertexAttrib3fARB) \
-    USE_GL_FUNC(glVertexAttrib3fvARB) \
-    USE_GL_FUNC(glVertexAttrib3sARB) \
-    USE_GL_FUNC(glVertexAttrib3svARB) \
-    USE_GL_FUNC(glVertexAttrib4NbvARB) \
-    USE_GL_FUNC(glVertexAttrib4NivARB) \
-    USE_GL_FUNC(glVertexAttrib4NsvARB) \
-    USE_GL_FUNC(glVertexAttrib4NubARB) \
-    USE_GL_FUNC(glVertexAttrib4NubvARB) \
-    USE_GL_FUNC(glVertexAttrib4NuivARB) \
-    USE_GL_FUNC(glVertexAttrib4NusvARB) \
-    USE_GL_FUNC(glVertexAttrib4bvARB) \
-    USE_GL_FUNC(glVertexAttrib4dARB) \
-    USE_GL_FUNC(glVertexAttrib4dvARB) \
-    USE_GL_FUNC(glVertexAttrib4fARB) \
-    USE_GL_FUNC(glVertexAttrib4fvARB) \
-    USE_GL_FUNC(glVertexAttrib4ivARB) \
-    USE_GL_FUNC(glVertexAttrib4sARB) \
-    USE_GL_FUNC(glVertexAttrib4svARB) \
-    USE_GL_FUNC(glVertexAttrib4ubvARB) \
-    USE_GL_FUNC(glVertexAttrib4uivARB) \
-    USE_GL_FUNC(glVertexAttrib4usvARB) \
-    USE_GL_FUNC(glVertexAttribPointerARB) \
-    /* GL_ATI_fragment_shader */ \
-    USE_GL_FUNC(glAlphaFragmentOp1ATI) \
-    USE_GL_FUNC(glAlphaFragmentOp2ATI) \
-    USE_GL_FUNC(glAlphaFragmentOp3ATI) \
-    USE_GL_FUNC(glBeginFragmentShaderATI) \
-    USE_GL_FUNC(glBindFragmentShaderATI) \
-    USE_GL_FUNC(glColorFragmentOp1ATI) \
-    USE_GL_FUNC(glColorFragmentOp2ATI) \
-    USE_GL_FUNC(glColorFragmentOp3ATI) \
-    USE_GL_FUNC(glDeleteFragmentShaderATI) \
-    USE_GL_FUNC(glEndFragmentShaderATI) \
-    USE_GL_FUNC(glGenFragmentShadersATI) \
-    USE_GL_FUNC(glPassTexCoordATI) \
-    USE_GL_FUNC(glSampleMapATI) \
-    USE_GL_FUNC(glSetFragmentShaderConstantATI) \
-    /* GL_ATI_separate_stencil */ \
-    USE_GL_FUNC(glStencilOpSeparateATI) \
-    USE_GL_FUNC(glStencilFuncSeparateATI) \
-    /* GL_EXT_blend_color */ \
-    USE_GL_FUNC(glBlendColorEXT) \
-    /* GL_EXT_blend_equation_separate */ \
-    USE_GL_FUNC(glBlendFuncSeparateEXT) \
-    /* GL_EXT_blend_func_separate */ \
-    USE_GL_FUNC(glBlendEquationSeparateEXT) \
-    /* GL_EXT_blend_minmax */ \
-    USE_GL_FUNC(glBlendEquationEXT) \
-    /* GL_EXT_depth_bounds_test */ \
-    USE_GL_FUNC(glDepthBoundsEXT) \
-    /* GL_EXT_draw_buffers2 */ \
-    USE_GL_FUNC(glColorMaskIndexedEXT) \
-    USE_GL_FUNC(glDisableIndexedEXT) \
-    USE_GL_FUNC(glEnableIndexedEXT) \
-    USE_GL_FUNC(glGetBooleanIndexedvEXT) \
-    USE_GL_FUNC(glGetIntegerIndexedvEXT) \
-    USE_GL_FUNC(glIsEnabledIndexedEXT) \
-    /* GL_EXT_fog_coord */ \
-    USE_GL_FUNC(glFogCoordPointerEXT) \
-    USE_GL_FUNC(glFogCoorddEXT) \
-    USE_GL_FUNC(glFogCoorddvEXT) \
-    USE_GL_FUNC(glFogCoordfEXT) \
-    USE_GL_FUNC(glFogCoordfvEXT) \
-    /* GL_EXT_framebuffer_blit */ \
-    USE_GL_FUNC(glBlitFramebufferEXT) \
-    /* GL_EXT_framebuffer_multisample */ \
-    USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
-    /* GL_EXT_framebuffer_object */ \
-    USE_GL_FUNC(glBindFramebufferEXT) \
-    USE_GL_FUNC(glBindRenderbufferEXT) \
-    USE_GL_FUNC(glCheckFramebufferStatusEXT) \
-    USE_GL_FUNC(glDeleteFramebuffersEXT) \
-    USE_GL_FUNC(glDeleteRenderbuffersEXT) \
-    USE_GL_FUNC(glFramebufferRenderbufferEXT) \
-    USE_GL_FUNC(glFramebufferTexture1DEXT) \
-    USE_GL_FUNC(glFramebufferTexture2DEXT) \
-    USE_GL_FUNC(glFramebufferTexture3DEXT) \
-    USE_GL_FUNC(glGenFramebuffersEXT) \
-    USE_GL_FUNC(glGenRenderbuffersEXT) \
-    USE_GL_FUNC(glGenerateMipmapEXT) \
-    USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
-    USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
-    USE_GL_FUNC(glIsFramebufferEXT) \
-    USE_GL_FUNC(glIsRenderbufferEXT) \
-    USE_GL_FUNC(glRenderbufferStorageEXT) \
-    /* GL_EXT_gpu_program_parameters */ \
-    USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
-    USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
-    /* GL_EXT_gpu_shader4 */\
-    USE_GL_FUNC(glBindFragDataLocationEXT) \
-    USE_GL_FUNC(glGetFragDataLocationEXT) \
-    USE_GL_FUNC(glGetUniformuivEXT) \
-    USE_GL_FUNC(glGetVertexAttribIivEXT) \
-    USE_GL_FUNC(glGetVertexAttribIuivEXT) \
-    USE_GL_FUNC(glUniform1uiEXT) \
-    USE_GL_FUNC(glUniform1uivEXT) \
-    USE_GL_FUNC(glUniform2uiEXT) \
-    USE_GL_FUNC(glUniform2uivEXT) \
-    USE_GL_FUNC(glUniform3uiEXT) \
-    USE_GL_FUNC(glUniform3uivEXT) \
-    USE_GL_FUNC(glUniform4uiEXT) \
-    USE_GL_FUNC(glUniform4uivEXT) \
-    USE_GL_FUNC(glVertexAttribI1iEXT) \
-    USE_GL_FUNC(glVertexAttribI1ivEXT) \
-    USE_GL_FUNC(glVertexAttribI1uiEXT) \
-    USE_GL_FUNC(glVertexAttribI1uivEXT) \
-    USE_GL_FUNC(glVertexAttribI2iEXT) \
-    USE_GL_FUNC(glVertexAttribI2ivEXT) \
-    USE_GL_FUNC(glVertexAttribI2uiEXT) \
-    USE_GL_FUNC(glVertexAttribI2uivEXT) \
-    USE_GL_FUNC(glVertexAttribI3iEXT) \
-    USE_GL_FUNC(glVertexAttribI3ivEXT) \
-    USE_GL_FUNC(glVertexAttribI3uiEXT) \
-    USE_GL_FUNC(glVertexAttribI3uivEXT) \
-    USE_GL_FUNC(glVertexAttribI4bvEXT) \
-    USE_GL_FUNC(glVertexAttribI4iEXT) \
-    USE_GL_FUNC(glVertexAttribI4ivEXT) \
-    USE_GL_FUNC(glVertexAttribI4svEXT) \
-    USE_GL_FUNC(glVertexAttribI4ubvEXT) \
-    USE_GL_FUNC(glVertexAttribI4uiEXT) \
-    USE_GL_FUNC(glVertexAttribI4uivEXT) \
-    USE_GL_FUNC(glVertexAttribI4usvEXT) \
-    USE_GL_FUNC(glVertexAttribIPointerEXT) \
-    /* GL_EXT_point_parameters */ \
-    USE_GL_FUNC(glPointParameterfEXT) \
-    USE_GL_FUNC(glPointParameterfvEXT) \
-    /* GL_EXT_provoking_vertex */ \
-    USE_GL_FUNC(glProvokingVertexEXT) \
-    /* GL_EXT_secondary_color */ \
-    USE_GL_FUNC(glSecondaryColor3fEXT) \
-    USE_GL_FUNC(glSecondaryColor3fvEXT) \
-    USE_GL_FUNC(glSecondaryColor3ubEXT) \
-    USE_GL_FUNC(glSecondaryColor3ubvEXT) \
-    USE_GL_FUNC(glSecondaryColorPointerEXT) \
-    /* GL_EXT_stencil_two_side */ \
-    USE_GL_FUNC(glActiveStencilFaceEXT) \
-    /* GL_EXT_texture3D */ \
-    USE_GL_FUNC(glTexImage3D) \
-    USE_GL_FUNC(glTexImage3DEXT) \
-    USE_GL_FUNC(glTexSubImage3D) \
-    USE_GL_FUNC(glTexSubImage3DEXT) \
-    /* GL_NV_fence */ \
-    USE_GL_FUNC(glDeleteFencesNV) \
-    USE_GL_FUNC(glFinishFenceNV) \
-    USE_GL_FUNC(glGenFencesNV) \
-    USE_GL_FUNC(glGetFenceivNV) \
-    USE_GL_FUNC(glIsFenceNV) \
-    USE_GL_FUNC(glSetFenceNV) \
-    USE_GL_FUNC(glTestFenceNV) \
-    /* GL_NV_half_float */ \
-    USE_GL_FUNC(glColor3hNV) \
-    USE_GL_FUNC(glColor3hvNV) \
-    USE_GL_FUNC(glColor4hNV) \
-    USE_GL_FUNC(glColor4hvNV) \
-    USE_GL_FUNC(glFogCoordhNV) \
-    USE_GL_FUNC(glFogCoordhvNV) \
-    USE_GL_FUNC(glMultiTexCoord1hNV) \
-    USE_GL_FUNC(glMultiTexCoord1hvNV) \
-    USE_GL_FUNC(glMultiTexCoord2hNV) \
-    USE_GL_FUNC(glMultiTexCoord2hvNV) \
-    USE_GL_FUNC(glMultiTexCoord3hNV) \
-    USE_GL_FUNC(glMultiTexCoord3hvNV) \
-    USE_GL_FUNC(glMultiTexCoord4hNV) \
-    USE_GL_FUNC(glMultiTexCoord4hvNV) \
-    USE_GL_FUNC(glNormal3hNV) \
-    USE_GL_FUNC(glNormal3hvNV) \
-    USE_GL_FUNC(glSecondaryColor3hNV) \
-    USE_GL_FUNC(glSecondaryColor3hvNV) \
-    USE_GL_FUNC(glTexCoord1hNV) \
-    USE_GL_FUNC(glTexCoord1hvNV) \
-    USE_GL_FUNC(glTexCoord2hNV) \
-    USE_GL_FUNC(glTexCoord2hvNV) \
-    USE_GL_FUNC(glTexCoord3hNV) \
-    USE_GL_FUNC(glTexCoord3hvNV) \
-    USE_GL_FUNC(glTexCoord4hNV) \
-    USE_GL_FUNC(glTexCoord4hvNV) \
-    USE_GL_FUNC(glVertex2hNV) \
-    USE_GL_FUNC(glVertex2hvNV) \
-    USE_GL_FUNC(glVertex3hNV) \
-    USE_GL_FUNC(glVertex3hvNV) \
-    USE_GL_FUNC(glVertex4hNV) \
-    USE_GL_FUNC(glVertex4hvNV) \
-    USE_GL_FUNC(glVertexAttrib1hNV) \
-    USE_GL_FUNC(glVertexAttrib1hvNV) \
-    USE_GL_FUNC(glVertexAttrib2hNV) \
-    USE_GL_FUNC(glVertexAttrib2hvNV) \
-    USE_GL_FUNC(glVertexAttrib3hNV) \
-    USE_GL_FUNC(glVertexAttrib3hvNV) \
-    USE_GL_FUNC(glVertexAttrib4hNV) \
-    USE_GL_FUNC(glVertexAttrib4hvNV) \
-    USE_GL_FUNC(glVertexAttribs1hvNV) \
-    USE_GL_FUNC(glVertexAttribs2hvNV) \
-    USE_GL_FUNC(glVertexAttribs3hvNV) \
-    USE_GL_FUNC(glVertexAttribs4hvNV) \
-    USE_GL_FUNC(glVertexWeighthNV) \
-    USE_GL_FUNC(glVertexWeighthvNV) \
-    /* GL_NV_point_sprite */ \
-    USE_GL_FUNC(glPointParameteri) \
-    USE_GL_FUNC(glPointParameteriNV) \
-    USE_GL_FUNC(glPointParameteriv) \
-    USE_GL_FUNC(glPointParameterivNV) \
-    /* GL_NV_register_combiners */ \
-    USE_GL_FUNC(glCombinerInputNV) \
-    USE_GL_FUNC(glCombinerOutputNV) \
-    USE_GL_FUNC(glCombinerParameterfNV) \
-    USE_GL_FUNC(glCombinerParameterfvNV) \
-    USE_GL_FUNC(glCombinerParameteriNV) \
-    USE_GL_FUNC(glCombinerParameterivNV) \
-    USE_GL_FUNC(glFinalCombinerInputNV) \
-    /* WGL extensions */ \
-    USE_GL_FUNC(wglChoosePixelFormatARB) \
-    USE_GL_FUNC(wglGetExtensionsStringARB) \
-    USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
-    USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
-    USE_GL_FUNC(wglSetPixelFormatWINE) \
-    USE_GL_FUNC(wglSwapIntervalEXT)
-
 #endif /* __WINE_WINED3D_GL */
-- 
2.0.5




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