[PATCH 1/3] wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs. (v2)
Matteo Bruni
mbruni at codeweavers.com
Thu Jan 8 10:20:20 CST 2015
---
Superseding patches 108528, 108530, 108529.
---
dlls/wined3d/directx.c | 431 ++++++++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/wined3d_gl.h | 436 +---------------------------------------------
2 files changed, 431 insertions(+), 436 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 794496b..f4266a7 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2443,7 +2443,436 @@ static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *
static void load_gl_funcs(struct wined3d_gl_info *gl_info)
{
#define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
- GL_EXT_FUNCS_GEN;
+ /* GL_APPLE_fence */
+ USE_GL_FUNC(glDeleteFencesAPPLE)
+ USE_GL_FUNC(glFinishFenceAPPLE)
+ USE_GL_FUNC(glFinishObjectAPPLE)
+ USE_GL_FUNC(glGenFencesAPPLE)
+ USE_GL_FUNC(glIsFenceAPPLE)
+ USE_GL_FUNC(glSetFenceAPPLE)
+ USE_GL_FUNC(glTestFenceAPPLE)
+ USE_GL_FUNC(glTestObjectAPPLE)
+ /* GL_APPLE_flush_buffer_range */
+ USE_GL_FUNC(glBufferParameteriAPPLE)
+ USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
+ /* GL_ARB_blend_func_extended */
+ USE_GL_FUNC(glBindFragDataLocationIndexed)
+ USE_GL_FUNC(glGetFragDataIndex)
+ /* GL_ARB_color_buffer_float */
+ USE_GL_FUNC(glClampColorARB)
+ /* GL_ARB_debug_output */
+ USE_GL_FUNC(glDebugMessageCallbackARB)
+ USE_GL_FUNC(glDebugMessageControlARB)
+ USE_GL_FUNC(glDebugMessageInsertARB)
+ USE_GL_FUNC(glGetDebugMessageLogARB)
+ /* GL_ARB_draw_buffers */
+ USE_GL_FUNC(glDrawBuffersARB)
+ /* GL_ARB_draw_elements_base_vertex */
+ USE_GL_FUNC(glDrawElementsBaseVertex)
+ USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
+ USE_GL_FUNC(glDrawRangeElementsBaseVertex)
+ USE_GL_FUNC(glMultiDrawElementsBaseVertex)
+ /* GL_ARB_draw_instanced */
+ USE_GL_FUNC(glDrawArraysInstancedARB)
+ USE_GL_FUNC(glDrawElementsInstancedARB)
+ /* GL_ARB_framebuffer_object */
+ USE_GL_FUNC(glBindFramebuffer)
+ USE_GL_FUNC(glBindRenderbuffer)
+ USE_GL_FUNC(glBlitFramebuffer)
+ USE_GL_FUNC(glCheckFramebufferStatus)
+ USE_GL_FUNC(glDeleteFramebuffers)
+ USE_GL_FUNC(glDeleteRenderbuffers)
+ USE_GL_FUNC(glFramebufferRenderbuffer)
+ USE_GL_FUNC(glFramebufferTexture1D)
+ USE_GL_FUNC(glFramebufferTexture2D)
+ USE_GL_FUNC(glFramebufferTexture3D)
+ USE_GL_FUNC(glFramebufferTextureLayer)
+ USE_GL_FUNC(glGenFramebuffers)
+ USE_GL_FUNC(glGenRenderbuffers)
+ USE_GL_FUNC(glGenerateMipmap)
+ USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
+ USE_GL_FUNC(glGetRenderbufferParameteriv)
+ USE_GL_FUNC(glIsFramebuffer)
+ USE_GL_FUNC(glIsRenderbuffer)
+ USE_GL_FUNC(glRenderbufferStorage)
+ USE_GL_FUNC(glRenderbufferStorageMultisample)
+ /* GL_ARB_geometry_shader4 */
+ USE_GL_FUNC(glFramebufferTextureARB)
+ USE_GL_FUNC(glFramebufferTextureFaceARB)
+ USE_GL_FUNC(glFramebufferTextureLayerARB)
+ USE_GL_FUNC(glProgramParameteriARB)
+ /* GL_ARB_instanced_arrays */
+ USE_GL_FUNC(glVertexAttribDivisorARB)
+ /* GL_ARB_internalformat_query */
+ USE_GL_FUNC(glGetInternalformativ)
+ /* GL_ARB_internalformat_query2 */
+ USE_GL_FUNC(glGetInternalformati64v)
+ /* GL_ARB_map_buffer_range */
+ USE_GL_FUNC(glFlushMappedBufferRange)
+ USE_GL_FUNC(glMapBufferRange)
+ /* GL_ARB_multisample */
+ USE_GL_FUNC(glSampleCoverageARB)
+ /* GL_ARB_multitexture */
+ USE_GL_FUNC(glActiveTextureARB)
+ USE_GL_FUNC(glClientActiveTextureARB)
+ USE_GL_FUNC(glMultiTexCoord1fARB)
+ USE_GL_FUNC(glMultiTexCoord1fvARB)
+ USE_GL_FUNC(glMultiTexCoord2fARB)
+ USE_GL_FUNC(glMultiTexCoord2fvARB)
+ USE_GL_FUNC(glMultiTexCoord2svARB)
+ USE_GL_FUNC(glMultiTexCoord3fARB)
+ USE_GL_FUNC(glMultiTexCoord3fvARB)
+ USE_GL_FUNC(glMultiTexCoord4fARB)
+ USE_GL_FUNC(glMultiTexCoord4fvARB)
+ USE_GL_FUNC(glMultiTexCoord4svARB)
+ /* GL_ARB_occlusion_query */
+ USE_GL_FUNC(glBeginQueryARB)
+ USE_GL_FUNC(glDeleteQueriesARB)
+ USE_GL_FUNC(glEndQueryARB)
+ USE_GL_FUNC(glGenQueriesARB)
+ USE_GL_FUNC(glGetQueryivARB)
+ USE_GL_FUNC(glGetQueryObjectivARB)
+ USE_GL_FUNC(glGetQueryObjectuivARB)
+ USE_GL_FUNC(glIsQueryARB)
+ /* GL_ARB_point_parameters */
+ USE_GL_FUNC(glPointParameterfARB)
+ USE_GL_FUNC(glPointParameterfvARB)
+ /* GL_ARB_provoking_vertex */
+ USE_GL_FUNC(glProvokingVertex)
+ /* GL_ARB_shader_objects */
+ USE_GL_FUNC(glAttachObjectARB)
+ USE_GL_FUNC(glBindAttribLocationARB)
+ USE_GL_FUNC(glCompileShaderARB)
+ USE_GL_FUNC(glCreateProgramObjectARB)
+ USE_GL_FUNC(glCreateShaderObjectARB)
+ USE_GL_FUNC(glDeleteObjectARB)
+ USE_GL_FUNC(glDetachObjectARB)
+ USE_GL_FUNC(glGetActiveUniformARB)
+ USE_GL_FUNC(glGetAttachedObjectsARB)
+ USE_GL_FUNC(glGetAttribLocationARB)
+ USE_GL_FUNC(glGetHandleARB)
+ USE_GL_FUNC(glGetInfoLogARB)
+ USE_GL_FUNC(glGetObjectParameterfvARB)
+ USE_GL_FUNC(glGetObjectParameterivARB)
+ USE_GL_FUNC(glGetShaderSourceARB)
+ USE_GL_FUNC(glGetUniformLocationARB)
+ USE_GL_FUNC(glGetUniformfvARB)
+ USE_GL_FUNC(glGetUniformivARB)
+ USE_GL_FUNC(glLinkProgramARB)
+ USE_GL_FUNC(glShaderSourceARB)
+ USE_GL_FUNC(glUniform1fARB)
+ USE_GL_FUNC(glUniform1fvARB)
+ USE_GL_FUNC(glUniform1iARB)
+ USE_GL_FUNC(glUniform1ivARB)
+ USE_GL_FUNC(glUniform2fARB)
+ USE_GL_FUNC(glUniform2fvARB)
+ USE_GL_FUNC(glUniform2iARB)
+ USE_GL_FUNC(glUniform2ivARB)
+ USE_GL_FUNC(glUniform3fARB)
+ USE_GL_FUNC(glUniform3fvARB)
+ USE_GL_FUNC(glUniform3iARB)
+ USE_GL_FUNC(glUniform3ivARB)
+ USE_GL_FUNC(glUniform4fARB)
+ USE_GL_FUNC(glUniform4fvARB)
+ USE_GL_FUNC(glUniform4iARB)
+ USE_GL_FUNC(glUniform4ivARB)
+ USE_GL_FUNC(glUniformMatrix2fvARB)
+ USE_GL_FUNC(glUniformMatrix3fvARB)
+ USE_GL_FUNC(glUniformMatrix4fvARB)
+ USE_GL_FUNC(glUseProgramObjectARB)
+ USE_GL_FUNC(glValidateProgramARB)
+ /* GL_ARB_sync */
+ USE_GL_FUNC(glClientWaitSync)
+ USE_GL_FUNC(glDeleteSync)
+ USE_GL_FUNC(glFenceSync)
+ USE_GL_FUNC(glGetInteger64v)
+ USE_GL_FUNC(glGetSynciv)
+ USE_GL_FUNC(glIsSync)
+ USE_GL_FUNC(glWaitSync)
+ /* GL_ARB_texture_compression */
+ USE_GL_FUNC(glCompressedTexImage2DARB)
+ USE_GL_FUNC(glCompressedTexImage3DARB)
+ USE_GL_FUNC(glCompressedTexSubImage2DARB)
+ USE_GL_FUNC(glCompressedTexSubImage3DARB)
+ USE_GL_FUNC(glGetCompressedTexImageARB)
+ /* GL_ARB_timer_query */
+ USE_GL_FUNC(glQueryCounter)
+ USE_GL_FUNC(glGetQueryObjectui64v)
+ /* GL_ARB_uniform_buffer_object */
+ USE_GL_FUNC(glBindBufferBase)
+ USE_GL_FUNC(glBindBufferRange)
+ USE_GL_FUNC(glGetActiveUniformBlockName)
+ USE_GL_FUNC(glGetActiveUniformBlockiv)
+ USE_GL_FUNC(glGetActiveUniformName)
+ USE_GL_FUNC(glGetActiveUniformsiv)
+ USE_GL_FUNC(glGetIntegeri_v)
+ USE_GL_FUNC(glGetUniformBlockIndex)
+ USE_GL_FUNC(glGetUniformIndices)
+ USE_GL_FUNC(glUniformBlockBinding)
+ /* GL_ARB_vertex_blend */
+ USE_GL_FUNC(glVertexBlendARB)
+ USE_GL_FUNC(glWeightPointerARB)
+ USE_GL_FUNC(glWeightbvARB)
+ USE_GL_FUNC(glWeightdvARB)
+ USE_GL_FUNC(glWeightfvARB)
+ USE_GL_FUNC(glWeightivARB)
+ USE_GL_FUNC(glWeightsvARB)
+ USE_GL_FUNC(glWeightubvARB)
+ USE_GL_FUNC(glWeightuivARB)
+ USE_GL_FUNC(glWeightusvARB)
+ /* GL_ARB_vertex_buffer_object */
+ USE_GL_FUNC(glBindBufferARB)
+ USE_GL_FUNC(glBufferDataARB)
+ USE_GL_FUNC(glBufferSubDataARB)
+ USE_GL_FUNC(glDeleteBuffersARB)
+ USE_GL_FUNC(glGenBuffersARB)
+ USE_GL_FUNC(glGetBufferParameterivARB)
+ USE_GL_FUNC(glGetBufferPointervARB)
+ USE_GL_FUNC(glGetBufferSubDataARB)
+ USE_GL_FUNC(glIsBufferARB)
+ USE_GL_FUNC(glMapBufferARB)
+ USE_GL_FUNC(glUnmapBufferARB)
+ /* GL_ARB_vertex_program */
+ USE_GL_FUNC(glBindProgramARB)
+ USE_GL_FUNC(glDeleteProgramsARB)
+ USE_GL_FUNC(glDisableVertexAttribArrayARB)
+ USE_GL_FUNC(glEnableVertexAttribArrayARB)
+ USE_GL_FUNC(glGenProgramsARB)
+ USE_GL_FUNC(glGetProgramivARB)
+ USE_GL_FUNC(glProgramEnvParameter4fvARB)
+ USE_GL_FUNC(glProgramLocalParameter4fvARB)
+ USE_GL_FUNC(glProgramStringARB)
+ USE_GL_FUNC(glVertexAttrib1dARB)
+ USE_GL_FUNC(glVertexAttrib1dvARB)
+ USE_GL_FUNC(glVertexAttrib1fARB)
+ USE_GL_FUNC(glVertexAttrib1fvARB)
+ USE_GL_FUNC(glVertexAttrib1sARB)
+ USE_GL_FUNC(glVertexAttrib1svARB)
+ USE_GL_FUNC(glVertexAttrib2dARB)
+ USE_GL_FUNC(glVertexAttrib2dvARB)
+ USE_GL_FUNC(glVertexAttrib2fARB)
+ USE_GL_FUNC(glVertexAttrib2fvARB)
+ USE_GL_FUNC(glVertexAttrib2sARB)
+ USE_GL_FUNC(glVertexAttrib2svARB)
+ USE_GL_FUNC(glVertexAttrib3dARB)
+ USE_GL_FUNC(glVertexAttrib3dvARB)
+ USE_GL_FUNC(glVertexAttrib3fARB)
+ USE_GL_FUNC(glVertexAttrib3fvARB)
+ USE_GL_FUNC(glVertexAttrib3sARB)
+ USE_GL_FUNC(glVertexAttrib3svARB)
+ USE_GL_FUNC(glVertexAttrib4NbvARB)
+ USE_GL_FUNC(glVertexAttrib4NivARB)
+ USE_GL_FUNC(glVertexAttrib4NsvARB)
+ USE_GL_FUNC(glVertexAttrib4NubARB)
+ USE_GL_FUNC(glVertexAttrib4NubvARB)
+ USE_GL_FUNC(glVertexAttrib4NuivARB)
+ USE_GL_FUNC(glVertexAttrib4NusvARB)
+ USE_GL_FUNC(glVertexAttrib4bvARB)
+ USE_GL_FUNC(glVertexAttrib4dARB)
+ USE_GL_FUNC(glVertexAttrib4dvARB)
+ USE_GL_FUNC(glVertexAttrib4fARB)
+ USE_GL_FUNC(glVertexAttrib4fvARB)
+ USE_GL_FUNC(glVertexAttrib4ivARB)
+ USE_GL_FUNC(glVertexAttrib4sARB)
+ USE_GL_FUNC(glVertexAttrib4svARB)
+ USE_GL_FUNC(glVertexAttrib4ubvARB)
+ USE_GL_FUNC(glVertexAttrib4uivARB)
+ USE_GL_FUNC(glVertexAttrib4usvARB)
+ USE_GL_FUNC(glVertexAttribPointerARB)
+ /* GL_ATI_fragment_shader */
+ USE_GL_FUNC(glAlphaFragmentOp1ATI)
+ USE_GL_FUNC(glAlphaFragmentOp2ATI)
+ USE_GL_FUNC(glAlphaFragmentOp3ATI)
+ USE_GL_FUNC(glBeginFragmentShaderATI)
+ USE_GL_FUNC(glBindFragmentShaderATI)
+ USE_GL_FUNC(glColorFragmentOp1ATI)
+ USE_GL_FUNC(glColorFragmentOp2ATI)
+ USE_GL_FUNC(glColorFragmentOp3ATI)
+ USE_GL_FUNC(glDeleteFragmentShaderATI)
+ USE_GL_FUNC(glEndFragmentShaderATI)
+ USE_GL_FUNC(glGenFragmentShadersATI)
+ USE_GL_FUNC(glPassTexCoordATI)
+ USE_GL_FUNC(glSampleMapATI)
+ USE_GL_FUNC(glSetFragmentShaderConstantATI)
+ /* GL_ATI_separate_stencil */
+ USE_GL_FUNC(glStencilOpSeparateATI)
+ USE_GL_FUNC(glStencilFuncSeparateATI)
+ /* GL_EXT_blend_color */
+ USE_GL_FUNC(glBlendColorEXT)
+ /* GL_EXT_blend_equation_separate */
+ USE_GL_FUNC(glBlendFuncSeparateEXT)
+ /* GL_EXT_blend_func_separate */
+ USE_GL_FUNC(glBlendEquationSeparateEXT)
+ /* GL_EXT_blend_minmax */
+ USE_GL_FUNC(glBlendEquationEXT)
+ /* GL_EXT_depth_bounds_test */
+ USE_GL_FUNC(glDepthBoundsEXT)
+ /* GL_EXT_draw_buffers2 */
+ USE_GL_FUNC(glColorMaskIndexedEXT)
+ USE_GL_FUNC(glDisableIndexedEXT)
+ USE_GL_FUNC(glEnableIndexedEXT)
+ USE_GL_FUNC(glGetBooleanIndexedvEXT)
+ USE_GL_FUNC(glGetIntegerIndexedvEXT)
+ USE_GL_FUNC(glIsEnabledIndexedEXT)
+ /* GL_EXT_fog_coord */
+ USE_GL_FUNC(glFogCoordPointerEXT)
+ USE_GL_FUNC(glFogCoorddEXT)
+ USE_GL_FUNC(glFogCoorddvEXT)
+ USE_GL_FUNC(glFogCoordfEXT)
+ USE_GL_FUNC(glFogCoordfvEXT)
+ /* GL_EXT_framebuffer_blit */
+ USE_GL_FUNC(glBlitFramebufferEXT)
+ /* GL_EXT_framebuffer_multisample */
+ USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
+ /* GL_EXT_framebuffer_object */
+ USE_GL_FUNC(glBindFramebufferEXT)
+ USE_GL_FUNC(glBindRenderbufferEXT)
+ USE_GL_FUNC(glCheckFramebufferStatusEXT)
+ USE_GL_FUNC(glDeleteFramebuffersEXT)
+ USE_GL_FUNC(glDeleteRenderbuffersEXT)
+ USE_GL_FUNC(glFramebufferRenderbufferEXT)
+ USE_GL_FUNC(glFramebufferTexture1DEXT)
+ USE_GL_FUNC(glFramebufferTexture2DEXT)
+ USE_GL_FUNC(glFramebufferTexture3DEXT)
+ USE_GL_FUNC(glGenFramebuffersEXT)
+ USE_GL_FUNC(glGenRenderbuffersEXT)
+ USE_GL_FUNC(glGenerateMipmapEXT)
+ USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
+ USE_GL_FUNC(glGetRenderbufferParameterivEXT)
+ USE_GL_FUNC(glIsFramebufferEXT)
+ USE_GL_FUNC(glIsRenderbufferEXT)
+ USE_GL_FUNC(glRenderbufferStorageEXT)
+ /* GL_EXT_gpu_program_parameters */
+ USE_GL_FUNC(glProgramEnvParameters4fvEXT)
+ USE_GL_FUNC(glProgramLocalParameters4fvEXT)
+ /* GL_EXT_gpu_shader4 */
+ USE_GL_FUNC(glBindFragDataLocationEXT)
+ USE_GL_FUNC(glGetFragDataLocationEXT)
+ USE_GL_FUNC(glGetUniformuivEXT)
+ USE_GL_FUNC(glGetVertexAttribIivEXT)
+ USE_GL_FUNC(glGetVertexAttribIuivEXT)
+ USE_GL_FUNC(glUniform1uiEXT)
+ USE_GL_FUNC(glUniform1uivEXT)
+ USE_GL_FUNC(glUniform2uiEXT)
+ USE_GL_FUNC(glUniform2uivEXT)
+ USE_GL_FUNC(glUniform3uiEXT)
+ USE_GL_FUNC(glUniform3uivEXT)
+ USE_GL_FUNC(glUniform4uiEXT)
+ USE_GL_FUNC(glUniform4uivEXT)
+ USE_GL_FUNC(glVertexAttribI1iEXT)
+ USE_GL_FUNC(glVertexAttribI1ivEXT)
+ USE_GL_FUNC(glVertexAttribI1uiEXT)
+ USE_GL_FUNC(glVertexAttribI1uivEXT)
+ USE_GL_FUNC(glVertexAttribI2iEXT)
+ USE_GL_FUNC(glVertexAttribI2ivEXT)
+ USE_GL_FUNC(glVertexAttribI2uiEXT)
+ USE_GL_FUNC(glVertexAttribI2uivEXT)
+ USE_GL_FUNC(glVertexAttribI3iEXT)
+ USE_GL_FUNC(glVertexAttribI3ivEXT)
+ USE_GL_FUNC(glVertexAttribI3uiEXT)
+ USE_GL_FUNC(glVertexAttribI3uivEXT)
+ USE_GL_FUNC(glVertexAttribI4bvEXT)
+ USE_GL_FUNC(glVertexAttribI4iEXT)
+ USE_GL_FUNC(glVertexAttribI4ivEXT)
+ USE_GL_FUNC(glVertexAttribI4svEXT)
+ USE_GL_FUNC(glVertexAttribI4ubvEXT)
+ USE_GL_FUNC(glVertexAttribI4uiEXT)
+ USE_GL_FUNC(glVertexAttribI4uivEXT)
+ USE_GL_FUNC(glVertexAttribI4usvEXT)
+ USE_GL_FUNC(glVertexAttribIPointerEXT)
+ /* GL_EXT_point_parameters */
+ USE_GL_FUNC(glPointParameterfEXT)
+ USE_GL_FUNC(glPointParameterfvEXT)
+ /* GL_EXT_provoking_vertex */
+ USE_GL_FUNC(glProvokingVertexEXT)
+ /* GL_EXT_secondary_color */
+ USE_GL_FUNC(glSecondaryColor3fEXT)
+ USE_GL_FUNC(glSecondaryColor3fvEXT)
+ USE_GL_FUNC(glSecondaryColor3ubEXT)
+ USE_GL_FUNC(glSecondaryColor3ubvEXT)
+ USE_GL_FUNC(glSecondaryColorPointerEXT)
+ /* GL_EXT_stencil_two_side */
+ USE_GL_FUNC(glActiveStencilFaceEXT)
+ /* GL_EXT_texture3D */
+ USE_GL_FUNC(glTexImage3D)
+ USE_GL_FUNC(glTexImage3DEXT)
+ USE_GL_FUNC(glTexSubImage3D)
+ USE_GL_FUNC(glTexSubImage3DEXT)
+ /* GL_NV_fence */
+ USE_GL_FUNC(glDeleteFencesNV)
+ USE_GL_FUNC(glFinishFenceNV)
+ USE_GL_FUNC(glGenFencesNV)
+ USE_GL_FUNC(glGetFenceivNV)
+ USE_GL_FUNC(glIsFenceNV)
+ USE_GL_FUNC(glSetFenceNV)
+ USE_GL_FUNC(glTestFenceNV)
+ /* GL_NV_half_float */
+ USE_GL_FUNC(glColor3hNV)
+ USE_GL_FUNC(glColor3hvNV)
+ USE_GL_FUNC(glColor4hNV)
+ USE_GL_FUNC(glColor4hvNV)
+ USE_GL_FUNC(glFogCoordhNV)
+ USE_GL_FUNC(glFogCoordhvNV)
+ USE_GL_FUNC(glMultiTexCoord1hNV)
+ USE_GL_FUNC(glMultiTexCoord1hvNV)
+ USE_GL_FUNC(glMultiTexCoord2hNV)
+ USE_GL_FUNC(glMultiTexCoord2hvNV)
+ USE_GL_FUNC(glMultiTexCoord3hNV)
+ USE_GL_FUNC(glMultiTexCoord3hvNV)
+ USE_GL_FUNC(glMultiTexCoord4hNV)
+ USE_GL_FUNC(glMultiTexCoord4hvNV)
+ USE_GL_FUNC(glNormal3hNV)
+ USE_GL_FUNC(glNormal3hvNV)
+ USE_GL_FUNC(glSecondaryColor3hNV)
+ USE_GL_FUNC(glSecondaryColor3hvNV)
+ USE_GL_FUNC(glTexCoord1hNV)
+ USE_GL_FUNC(glTexCoord1hvNV)
+ USE_GL_FUNC(glTexCoord2hNV)
+ USE_GL_FUNC(glTexCoord2hvNV)
+ USE_GL_FUNC(glTexCoord3hNV)
+ USE_GL_FUNC(glTexCoord3hvNV)
+ USE_GL_FUNC(glTexCoord4hNV)
+ USE_GL_FUNC(glTexCoord4hvNV)
+ USE_GL_FUNC(glVertex2hNV)
+ USE_GL_FUNC(glVertex2hvNV)
+ USE_GL_FUNC(glVertex3hNV)
+ USE_GL_FUNC(glVertex3hvNV)
+ USE_GL_FUNC(glVertex4hNV)
+ USE_GL_FUNC(glVertex4hvNV)
+ USE_GL_FUNC(glVertexAttrib1hNV)
+ USE_GL_FUNC(glVertexAttrib1hvNV)
+ USE_GL_FUNC(glVertexAttrib2hNV)
+ USE_GL_FUNC(glVertexAttrib2hvNV)
+ USE_GL_FUNC(glVertexAttrib3hNV)
+ USE_GL_FUNC(glVertexAttrib3hvNV)
+ USE_GL_FUNC(glVertexAttrib4hNV)
+ USE_GL_FUNC(glVertexAttrib4hvNV)
+ USE_GL_FUNC(glVertexAttribs1hvNV)
+ USE_GL_FUNC(glVertexAttribs2hvNV)
+ USE_GL_FUNC(glVertexAttribs3hvNV)
+ USE_GL_FUNC(glVertexAttribs4hvNV)
+ USE_GL_FUNC(glVertexWeighthNV)
+ USE_GL_FUNC(glVertexWeighthvNV)
+ /* GL_NV_point_sprite */
+ USE_GL_FUNC(glPointParameteri)
+ USE_GL_FUNC(glPointParameteriNV)
+ USE_GL_FUNC(glPointParameteriv)
+ USE_GL_FUNC(glPointParameterivNV)
+ /* GL_NV_register_combiners */
+ USE_GL_FUNC(glCombinerInputNV)
+ USE_GL_FUNC(glCombinerOutputNV)
+ USE_GL_FUNC(glCombinerParameterfNV)
+ USE_GL_FUNC(glCombinerParameterfvNV)
+ USE_GL_FUNC(glCombinerParameteriNV)
+ USE_GL_FUNC(glCombinerParameterivNV)
+ USE_GL_FUNC(glFinalCombinerInputNV)
+ /* WGL extensions */
+ USE_GL_FUNC(wglChoosePixelFormatARB)
+ USE_GL_FUNC(wglGetExtensionsStringARB)
+ USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
+ USE_GL_FUNC(wglGetPixelFormatAttribivARB)
+ USE_GL_FUNC(wglSetPixelFormatWINE)
+ USE_GL_FUNC(wglSwapIntervalEXT)
#undef USE_GL_FUNC
#ifndef USE_WIN32_OPENGL
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index b02905e..aadc3d5 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -25,6 +25,7 @@
#define __WINE_WINED3D_GL_H
#include "wine/wgl.h"
+#include "wine/wglext.h"
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
@@ -167,439 +168,4 @@ enum wined3d_gl_extension
WINED3D_GL_EXT_COUNT,
};
-
-#include "wine/wglext.h"
-
-#define GL_EXT_FUNCS_GEN \
- /* GL_APPLE_fence */ \
- USE_GL_FUNC(glDeleteFencesAPPLE) \
- USE_GL_FUNC(glFinishFenceAPPLE) \
- USE_GL_FUNC(glFinishObjectAPPLE) \
- USE_GL_FUNC(glGenFencesAPPLE) \
- USE_GL_FUNC(glIsFenceAPPLE) \
- USE_GL_FUNC(glSetFenceAPPLE) \
- USE_GL_FUNC(glTestFenceAPPLE) \
- USE_GL_FUNC(glTestObjectAPPLE) \
- /* GL_APPLE_flush_buffer_range */ \
- USE_GL_FUNC(glBufferParameteriAPPLE) \
- USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
- /* GL_ARB_blend_func_extended */ \
- USE_GL_FUNC(glBindFragDataLocationIndexed) \
- USE_GL_FUNC(glGetFragDataIndex) \
- /* GL_ARB_color_buffer_float */ \
- USE_GL_FUNC(glClampColorARB) \
- /* GL_ARB_debug_output */ \
- USE_GL_FUNC(glDebugMessageCallbackARB) \
- USE_GL_FUNC(glDebugMessageControlARB) \
- USE_GL_FUNC(glDebugMessageInsertARB) \
- USE_GL_FUNC(glGetDebugMessageLogARB) \
- /* GL_ARB_draw_buffers */ \
- USE_GL_FUNC(glDrawBuffersARB) \
- /* GL_ARB_draw_elements_base_vertex */ \
- USE_GL_FUNC(glDrawElementsBaseVertex) \
- USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
- USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
- USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
- /* GL_ARB_draw_instanced */ \
- USE_GL_FUNC(glDrawArraysInstancedARB) \
- USE_GL_FUNC(glDrawElementsInstancedARB) \
- /* GL_ARB_framebuffer_object */ \
- USE_GL_FUNC(glBindFramebuffer) \
- USE_GL_FUNC(glBindRenderbuffer) \
- USE_GL_FUNC(glBlitFramebuffer) \
- USE_GL_FUNC(glCheckFramebufferStatus) \
- USE_GL_FUNC(glDeleteFramebuffers) \
- USE_GL_FUNC(glDeleteRenderbuffers) \
- USE_GL_FUNC(glFramebufferRenderbuffer) \
- USE_GL_FUNC(glFramebufferTexture1D) \
- USE_GL_FUNC(glFramebufferTexture2D) \
- USE_GL_FUNC(glFramebufferTexture3D) \
- USE_GL_FUNC(glFramebufferTextureLayer) \
- USE_GL_FUNC(glGenFramebuffers) \
- USE_GL_FUNC(glGenRenderbuffers) \
- USE_GL_FUNC(glGenerateMipmap) \
- USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
- USE_GL_FUNC(glGetRenderbufferParameteriv) \
- USE_GL_FUNC(glIsFramebuffer) \
- USE_GL_FUNC(glIsRenderbuffer) \
- USE_GL_FUNC(glRenderbufferStorage) \
- USE_GL_FUNC(glRenderbufferStorageMultisample) \
- /* GL_ARB_geometry_shader4 */ \
- USE_GL_FUNC(glFramebufferTextureARB) \
- USE_GL_FUNC(glFramebufferTextureFaceARB) \
- USE_GL_FUNC(glFramebufferTextureLayerARB) \
- USE_GL_FUNC(glProgramParameteriARB) \
- /* GL_ARB_instanced_arrays */ \
- USE_GL_FUNC(glVertexAttribDivisorARB) \
- /* GL_ARB_internalformat_query */ \
- USE_GL_FUNC(glGetInternalformativ) \
- /* GL_ARB_internalformat_query2 */ \
- USE_GL_FUNC(glGetInternalformati64v) \
- /* GL_ARB_map_buffer_range */ \
- USE_GL_FUNC(glFlushMappedBufferRange) \
- USE_GL_FUNC(glMapBufferRange) \
- /* GL_ARB_multisample */ \
- USE_GL_FUNC(glSampleCoverageARB) \
- /* GL_ARB_multitexture */ \
- USE_GL_FUNC(glActiveTextureARB) \
- USE_GL_FUNC(glClientActiveTextureARB) \
- USE_GL_FUNC(glMultiTexCoord1fARB) \
- USE_GL_FUNC(glMultiTexCoord1fvARB) \
- USE_GL_FUNC(glMultiTexCoord2fARB) \
- USE_GL_FUNC(glMultiTexCoord2fvARB) \
- USE_GL_FUNC(glMultiTexCoord2svARB) \
- USE_GL_FUNC(glMultiTexCoord3fARB) \
- USE_GL_FUNC(glMultiTexCoord3fvARB) \
- USE_GL_FUNC(glMultiTexCoord4fARB) \
- USE_GL_FUNC(glMultiTexCoord4fvARB) \
- USE_GL_FUNC(glMultiTexCoord4svARB) \
- /* GL_ARB_occlusion_query */ \
- USE_GL_FUNC(glBeginQueryARB) \
- USE_GL_FUNC(glDeleteQueriesARB) \
- USE_GL_FUNC(glEndQueryARB) \
- USE_GL_FUNC(glGenQueriesARB) \
- USE_GL_FUNC(glGetQueryivARB) \
- USE_GL_FUNC(glGetQueryObjectivARB) \
- USE_GL_FUNC(glGetQueryObjectuivARB) \
- USE_GL_FUNC(glIsQueryARB) \
- /* GL_ARB_point_parameters */ \
- USE_GL_FUNC(glPointParameterfARB) \
- USE_GL_FUNC(glPointParameterfvARB) \
- /* GL_ARB_provoking_vertex */ \
- USE_GL_FUNC(glProvokingVertex) \
- /* GL_ARB_shader_objects */ \
- USE_GL_FUNC(glAttachObjectARB) \
- USE_GL_FUNC(glBindAttribLocationARB) \
- USE_GL_FUNC(glCompileShaderARB) \
- USE_GL_FUNC(glCreateProgramObjectARB) \
- USE_GL_FUNC(glCreateShaderObjectARB) \
- USE_GL_FUNC(glDeleteObjectARB) \
- USE_GL_FUNC(glDetachObjectARB) \
- USE_GL_FUNC(glGetActiveUniformARB) \
- USE_GL_FUNC(glGetAttachedObjectsARB) \
- USE_GL_FUNC(glGetAttribLocationARB) \
- USE_GL_FUNC(glGetHandleARB) \
- USE_GL_FUNC(glGetInfoLogARB) \
- USE_GL_FUNC(glGetObjectParameterfvARB) \
- USE_GL_FUNC(glGetObjectParameterivARB) \
- USE_GL_FUNC(glGetShaderSourceARB) \
- USE_GL_FUNC(glGetUniformLocationARB) \
- USE_GL_FUNC(glGetUniformfvARB) \
- USE_GL_FUNC(glGetUniformivARB) \
- USE_GL_FUNC(glLinkProgramARB) \
- USE_GL_FUNC(glShaderSourceARB) \
- USE_GL_FUNC(glUniform1fARB) \
- USE_GL_FUNC(glUniform1fvARB) \
- USE_GL_FUNC(glUniform1iARB) \
- USE_GL_FUNC(glUniform1ivARB) \
- USE_GL_FUNC(glUniform2fARB) \
- USE_GL_FUNC(glUniform2fvARB) \
- USE_GL_FUNC(glUniform2iARB) \
- USE_GL_FUNC(glUniform2ivARB) \
- USE_GL_FUNC(glUniform3fARB) \
- USE_GL_FUNC(glUniform3fvARB) \
- USE_GL_FUNC(glUniform3iARB) \
- USE_GL_FUNC(glUniform3ivARB) \
- USE_GL_FUNC(glUniform4fARB) \
- USE_GL_FUNC(glUniform4fvARB) \
- USE_GL_FUNC(glUniform4iARB) \
- USE_GL_FUNC(glUniform4ivARB) \
- USE_GL_FUNC(glUniformMatrix2fvARB) \
- USE_GL_FUNC(glUniformMatrix3fvARB) \
- USE_GL_FUNC(glUniformMatrix4fvARB) \
- USE_GL_FUNC(glUseProgramObjectARB) \
- USE_GL_FUNC(glValidateProgramARB) \
- /* GL_ARB_sync */ \
- USE_GL_FUNC(glClientWaitSync) \
- USE_GL_FUNC(glDeleteSync) \
- USE_GL_FUNC(glFenceSync) \
- USE_GL_FUNC(glGetInteger64v) \
- USE_GL_FUNC(glGetSynciv) \
- USE_GL_FUNC(glIsSync) \
- USE_GL_FUNC(glWaitSync) \
- /* GL_ARB_texture_compression */ \
- USE_GL_FUNC(glCompressedTexImage2DARB) \
- USE_GL_FUNC(glCompressedTexImage3DARB) \
- USE_GL_FUNC(glCompressedTexSubImage2DARB) \
- USE_GL_FUNC(glCompressedTexSubImage3DARB) \
- USE_GL_FUNC(glGetCompressedTexImageARB) \
- /* GL_ARB_timer_query */ \
- USE_GL_FUNC(glQueryCounter) \
- USE_GL_FUNC(glGetQueryObjectui64v) \
- /* GL_ARB_uniform_buffer_object */ \
- USE_GL_FUNC(glBindBufferBase) \
- USE_GL_FUNC(glBindBufferRange) \
- USE_GL_FUNC(glGetActiveUniformBlockName) \
- USE_GL_FUNC(glGetActiveUniformBlockiv) \
- USE_GL_FUNC(glGetActiveUniformName) \
- USE_GL_FUNC(glGetActiveUniformsiv) \
- USE_GL_FUNC(glGetIntegeri_v) \
- USE_GL_FUNC(glGetUniformBlockIndex) \
- USE_GL_FUNC(glGetUniformIndices) \
- USE_GL_FUNC(glUniformBlockBinding) \
- /* GL_ARB_vertex_blend */ \
- USE_GL_FUNC(glVertexBlendARB) \
- USE_GL_FUNC(glWeightPointerARB) \
- USE_GL_FUNC(glWeightbvARB) \
- USE_GL_FUNC(glWeightdvARB) \
- USE_GL_FUNC(glWeightfvARB) \
- USE_GL_FUNC(glWeightivARB) \
- USE_GL_FUNC(glWeightsvARB) \
- USE_GL_FUNC(glWeightubvARB) \
- USE_GL_FUNC(glWeightuivARB) \
- USE_GL_FUNC(glWeightusvARB) \
- /* GL_ARB_vertex_buffer_object */ \
- USE_GL_FUNC(glBindBufferARB) \
- USE_GL_FUNC(glBufferDataARB) \
- USE_GL_FUNC(glBufferSubDataARB) \
- USE_GL_FUNC(glDeleteBuffersARB) \
- USE_GL_FUNC(glGenBuffersARB) \
- USE_GL_FUNC(glGetBufferParameterivARB) \
- USE_GL_FUNC(glGetBufferPointervARB) \
- USE_GL_FUNC(glGetBufferSubDataARB) \
- USE_GL_FUNC(glIsBufferARB) \
- USE_GL_FUNC(glMapBufferARB) \
- USE_GL_FUNC(glUnmapBufferARB) \
- /* GL_ARB_vertex_program */ \
- USE_GL_FUNC(glBindProgramARB) \
- USE_GL_FUNC(glDeleteProgramsARB) \
- USE_GL_FUNC(glDisableVertexAttribArrayARB) \
- USE_GL_FUNC(glEnableVertexAttribArrayARB) \
- USE_GL_FUNC(glGenProgramsARB) \
- USE_GL_FUNC(glGetProgramivARB) \
- USE_GL_FUNC(glProgramEnvParameter4fvARB) \
- USE_GL_FUNC(glProgramLocalParameter4fvARB) \
- USE_GL_FUNC(glProgramStringARB) \
- USE_GL_FUNC(glVertexAttrib1dARB) \
- USE_GL_FUNC(glVertexAttrib1dvARB) \
- USE_GL_FUNC(glVertexAttrib1fARB) \
- USE_GL_FUNC(glVertexAttrib1fvARB) \
- USE_GL_FUNC(glVertexAttrib1sARB) \
- USE_GL_FUNC(glVertexAttrib1svARB) \
- USE_GL_FUNC(glVertexAttrib2dARB) \
- USE_GL_FUNC(glVertexAttrib2dvARB) \
- USE_GL_FUNC(glVertexAttrib2fARB) \
- USE_GL_FUNC(glVertexAttrib2fvARB) \
- USE_GL_FUNC(glVertexAttrib2sARB) \
- USE_GL_FUNC(glVertexAttrib2svARB) \
- USE_GL_FUNC(glVertexAttrib3dARB) \
- USE_GL_FUNC(glVertexAttrib3dvARB) \
- USE_GL_FUNC(glVertexAttrib3fARB) \
- USE_GL_FUNC(glVertexAttrib3fvARB) \
- USE_GL_FUNC(glVertexAttrib3sARB) \
- USE_GL_FUNC(glVertexAttrib3svARB) \
- USE_GL_FUNC(glVertexAttrib4NbvARB) \
- USE_GL_FUNC(glVertexAttrib4NivARB) \
- USE_GL_FUNC(glVertexAttrib4NsvARB) \
- USE_GL_FUNC(glVertexAttrib4NubARB) \
- USE_GL_FUNC(glVertexAttrib4NubvARB) \
- USE_GL_FUNC(glVertexAttrib4NuivARB) \
- USE_GL_FUNC(glVertexAttrib4NusvARB) \
- USE_GL_FUNC(glVertexAttrib4bvARB) \
- USE_GL_FUNC(glVertexAttrib4dARB) \
- USE_GL_FUNC(glVertexAttrib4dvARB) \
- USE_GL_FUNC(glVertexAttrib4fARB) \
- USE_GL_FUNC(glVertexAttrib4fvARB) \
- USE_GL_FUNC(glVertexAttrib4ivARB) \
- USE_GL_FUNC(glVertexAttrib4sARB) \
- USE_GL_FUNC(glVertexAttrib4svARB) \
- USE_GL_FUNC(glVertexAttrib4ubvARB) \
- USE_GL_FUNC(glVertexAttrib4uivARB) \
- USE_GL_FUNC(glVertexAttrib4usvARB) \
- USE_GL_FUNC(glVertexAttribPointerARB) \
- /* GL_ATI_fragment_shader */ \
- USE_GL_FUNC(glAlphaFragmentOp1ATI) \
- USE_GL_FUNC(glAlphaFragmentOp2ATI) \
- USE_GL_FUNC(glAlphaFragmentOp3ATI) \
- USE_GL_FUNC(glBeginFragmentShaderATI) \
- USE_GL_FUNC(glBindFragmentShaderATI) \
- USE_GL_FUNC(glColorFragmentOp1ATI) \
- USE_GL_FUNC(glColorFragmentOp2ATI) \
- USE_GL_FUNC(glColorFragmentOp3ATI) \
- USE_GL_FUNC(glDeleteFragmentShaderATI) \
- USE_GL_FUNC(glEndFragmentShaderATI) \
- USE_GL_FUNC(glGenFragmentShadersATI) \
- USE_GL_FUNC(glPassTexCoordATI) \
- USE_GL_FUNC(glSampleMapATI) \
- USE_GL_FUNC(glSetFragmentShaderConstantATI) \
- /* GL_ATI_separate_stencil */ \
- USE_GL_FUNC(glStencilOpSeparateATI) \
- USE_GL_FUNC(glStencilFuncSeparateATI) \
- /* GL_EXT_blend_color */ \
- USE_GL_FUNC(glBlendColorEXT) \
- /* GL_EXT_blend_equation_separate */ \
- USE_GL_FUNC(glBlendFuncSeparateEXT) \
- /* GL_EXT_blend_func_separate */ \
- USE_GL_FUNC(glBlendEquationSeparateEXT) \
- /* GL_EXT_blend_minmax */ \
- USE_GL_FUNC(glBlendEquationEXT) \
- /* GL_EXT_depth_bounds_test */ \
- USE_GL_FUNC(glDepthBoundsEXT) \
- /* GL_EXT_draw_buffers2 */ \
- USE_GL_FUNC(glColorMaskIndexedEXT) \
- USE_GL_FUNC(glDisableIndexedEXT) \
- USE_GL_FUNC(glEnableIndexedEXT) \
- USE_GL_FUNC(glGetBooleanIndexedvEXT) \
- USE_GL_FUNC(glGetIntegerIndexedvEXT) \
- USE_GL_FUNC(glIsEnabledIndexedEXT) \
- /* GL_EXT_fog_coord */ \
- USE_GL_FUNC(glFogCoordPointerEXT) \
- USE_GL_FUNC(glFogCoorddEXT) \
- USE_GL_FUNC(glFogCoorddvEXT) \
- USE_GL_FUNC(glFogCoordfEXT) \
- USE_GL_FUNC(glFogCoordfvEXT) \
- /* GL_EXT_framebuffer_blit */ \
- USE_GL_FUNC(glBlitFramebufferEXT) \
- /* GL_EXT_framebuffer_multisample */ \
- USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
- /* GL_EXT_framebuffer_object */ \
- USE_GL_FUNC(glBindFramebufferEXT) \
- USE_GL_FUNC(glBindRenderbufferEXT) \
- USE_GL_FUNC(glCheckFramebufferStatusEXT) \
- USE_GL_FUNC(glDeleteFramebuffersEXT) \
- USE_GL_FUNC(glDeleteRenderbuffersEXT) \
- USE_GL_FUNC(glFramebufferRenderbufferEXT) \
- USE_GL_FUNC(glFramebufferTexture1DEXT) \
- USE_GL_FUNC(glFramebufferTexture2DEXT) \
- USE_GL_FUNC(glFramebufferTexture3DEXT) \
- USE_GL_FUNC(glGenFramebuffersEXT) \
- USE_GL_FUNC(glGenRenderbuffersEXT) \
- USE_GL_FUNC(glGenerateMipmapEXT) \
- USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
- USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
- USE_GL_FUNC(glIsFramebufferEXT) \
- USE_GL_FUNC(glIsRenderbufferEXT) \
- USE_GL_FUNC(glRenderbufferStorageEXT) \
- /* GL_EXT_gpu_program_parameters */ \
- USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
- USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
- /* GL_EXT_gpu_shader4 */\
- USE_GL_FUNC(glBindFragDataLocationEXT) \
- USE_GL_FUNC(glGetFragDataLocationEXT) \
- USE_GL_FUNC(glGetUniformuivEXT) \
- USE_GL_FUNC(glGetVertexAttribIivEXT) \
- USE_GL_FUNC(glGetVertexAttribIuivEXT) \
- USE_GL_FUNC(glUniform1uiEXT) \
- USE_GL_FUNC(glUniform1uivEXT) \
- USE_GL_FUNC(glUniform2uiEXT) \
- USE_GL_FUNC(glUniform2uivEXT) \
- USE_GL_FUNC(glUniform3uiEXT) \
- USE_GL_FUNC(glUniform3uivEXT) \
- USE_GL_FUNC(glUniform4uiEXT) \
- USE_GL_FUNC(glUniform4uivEXT) \
- USE_GL_FUNC(glVertexAttribI1iEXT) \
- USE_GL_FUNC(glVertexAttribI1ivEXT) \
- USE_GL_FUNC(glVertexAttribI1uiEXT) \
- USE_GL_FUNC(glVertexAttribI1uivEXT) \
- USE_GL_FUNC(glVertexAttribI2iEXT) \
- USE_GL_FUNC(glVertexAttribI2ivEXT) \
- USE_GL_FUNC(glVertexAttribI2uiEXT) \
- USE_GL_FUNC(glVertexAttribI2uivEXT) \
- USE_GL_FUNC(glVertexAttribI3iEXT) \
- USE_GL_FUNC(glVertexAttribI3ivEXT) \
- USE_GL_FUNC(glVertexAttribI3uiEXT) \
- USE_GL_FUNC(glVertexAttribI3uivEXT) \
- USE_GL_FUNC(glVertexAttribI4bvEXT) \
- USE_GL_FUNC(glVertexAttribI4iEXT) \
- USE_GL_FUNC(glVertexAttribI4ivEXT) \
- USE_GL_FUNC(glVertexAttribI4svEXT) \
- USE_GL_FUNC(glVertexAttribI4ubvEXT) \
- USE_GL_FUNC(glVertexAttribI4uiEXT) \
- USE_GL_FUNC(glVertexAttribI4uivEXT) \
- USE_GL_FUNC(glVertexAttribI4usvEXT) \
- USE_GL_FUNC(glVertexAttribIPointerEXT) \
- /* GL_EXT_point_parameters */ \
- USE_GL_FUNC(glPointParameterfEXT) \
- USE_GL_FUNC(glPointParameterfvEXT) \
- /* GL_EXT_provoking_vertex */ \
- USE_GL_FUNC(glProvokingVertexEXT) \
- /* GL_EXT_secondary_color */ \
- USE_GL_FUNC(glSecondaryColor3fEXT) \
- USE_GL_FUNC(glSecondaryColor3fvEXT) \
- USE_GL_FUNC(glSecondaryColor3ubEXT) \
- USE_GL_FUNC(glSecondaryColor3ubvEXT) \
- USE_GL_FUNC(glSecondaryColorPointerEXT) \
- /* GL_EXT_stencil_two_side */ \
- USE_GL_FUNC(glActiveStencilFaceEXT) \
- /* GL_EXT_texture3D */ \
- USE_GL_FUNC(glTexImage3D) \
- USE_GL_FUNC(glTexImage3DEXT) \
- USE_GL_FUNC(glTexSubImage3D) \
- USE_GL_FUNC(glTexSubImage3DEXT) \
- /* GL_NV_fence */ \
- USE_GL_FUNC(glDeleteFencesNV) \
- USE_GL_FUNC(glFinishFenceNV) \
- USE_GL_FUNC(glGenFencesNV) \
- USE_GL_FUNC(glGetFenceivNV) \
- USE_GL_FUNC(glIsFenceNV) \
- USE_GL_FUNC(glSetFenceNV) \
- USE_GL_FUNC(glTestFenceNV) \
- /* GL_NV_half_float */ \
- USE_GL_FUNC(glColor3hNV) \
- USE_GL_FUNC(glColor3hvNV) \
- USE_GL_FUNC(glColor4hNV) \
- USE_GL_FUNC(glColor4hvNV) \
- USE_GL_FUNC(glFogCoordhNV) \
- USE_GL_FUNC(glFogCoordhvNV) \
- USE_GL_FUNC(glMultiTexCoord1hNV) \
- USE_GL_FUNC(glMultiTexCoord1hvNV) \
- USE_GL_FUNC(glMultiTexCoord2hNV) \
- USE_GL_FUNC(glMultiTexCoord2hvNV) \
- USE_GL_FUNC(glMultiTexCoord3hNV) \
- USE_GL_FUNC(glMultiTexCoord3hvNV) \
- USE_GL_FUNC(glMultiTexCoord4hNV) \
- USE_GL_FUNC(glMultiTexCoord4hvNV) \
- USE_GL_FUNC(glNormal3hNV) \
- USE_GL_FUNC(glNormal3hvNV) \
- USE_GL_FUNC(glSecondaryColor3hNV) \
- USE_GL_FUNC(glSecondaryColor3hvNV) \
- USE_GL_FUNC(glTexCoord1hNV) \
- USE_GL_FUNC(glTexCoord1hvNV) \
- USE_GL_FUNC(glTexCoord2hNV) \
- USE_GL_FUNC(glTexCoord2hvNV) \
- USE_GL_FUNC(glTexCoord3hNV) \
- USE_GL_FUNC(glTexCoord3hvNV) \
- USE_GL_FUNC(glTexCoord4hNV) \
- USE_GL_FUNC(glTexCoord4hvNV) \
- USE_GL_FUNC(glVertex2hNV) \
- USE_GL_FUNC(glVertex2hvNV) \
- USE_GL_FUNC(glVertex3hNV) \
- USE_GL_FUNC(glVertex3hvNV) \
- USE_GL_FUNC(glVertex4hNV) \
- USE_GL_FUNC(glVertex4hvNV) \
- USE_GL_FUNC(glVertexAttrib1hNV) \
- USE_GL_FUNC(glVertexAttrib1hvNV) \
- USE_GL_FUNC(glVertexAttrib2hNV) \
- USE_GL_FUNC(glVertexAttrib2hvNV) \
- USE_GL_FUNC(glVertexAttrib3hNV) \
- USE_GL_FUNC(glVertexAttrib3hvNV) \
- USE_GL_FUNC(glVertexAttrib4hNV) \
- USE_GL_FUNC(glVertexAttrib4hvNV) \
- USE_GL_FUNC(glVertexAttribs1hvNV) \
- USE_GL_FUNC(glVertexAttribs2hvNV) \
- USE_GL_FUNC(glVertexAttribs3hvNV) \
- USE_GL_FUNC(glVertexAttribs4hvNV) \
- USE_GL_FUNC(glVertexWeighthNV) \
- USE_GL_FUNC(glVertexWeighthvNV) \
- /* GL_NV_point_sprite */ \
- USE_GL_FUNC(glPointParameteri) \
- USE_GL_FUNC(glPointParameteriNV) \
- USE_GL_FUNC(glPointParameteriv) \
- USE_GL_FUNC(glPointParameterivNV) \
- /* GL_NV_register_combiners */ \
- USE_GL_FUNC(glCombinerInputNV) \
- USE_GL_FUNC(glCombinerOutputNV) \
- USE_GL_FUNC(glCombinerParameterfNV) \
- USE_GL_FUNC(glCombinerParameterfvNV) \
- USE_GL_FUNC(glCombinerParameteriNV) \
- USE_GL_FUNC(glCombinerParameterivNV) \
- USE_GL_FUNC(glFinalCombinerInputNV) \
- /* WGL extensions */ \
- USE_GL_FUNC(wglChoosePixelFormatARB) \
- USE_GL_FUNC(wglGetExtensionsStringARB) \
- USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
- USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
- USE_GL_FUNC(wglSetPixelFormatWINE) \
- USE_GL_FUNC(wglSwapIntervalEXT)
-
#endif /* __WINE_WINED3D_GL */
--
2.0.5
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