[PATCH 1/2] d3d8/tests: Fix volume_dxt5_test getPixelColor check.

Axel Davy axel.davy at ens.fr
Sun Jan 11 04:29:13 CST 2015


getPixelColor should be called before Present, because the device
swapchain was created with discard mode.

Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
 dlls/d3d8/tests/visual.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index a8a771e..68c3319 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -4507,8 +4507,6 @@ static void volume_dxt5_test(void)
     hr = IDirect3DDevice8_EndScene(device);
     ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
 
-    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
-    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
     for (i = 0; i < 4; i++)
     {
         color = getPixelColor(device, 80 + 160 * i, 240);
@@ -4516,6 +4514,8 @@ static void volume_dxt5_test(void)
                 "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
     }
 
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
     IDirect3DVolumeTexture8_Release(texture);
     refcount = IDirect3DDevice8_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
-- 
2.1.0




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