[PATCH 1/3] wined3d: Properly initialize the last two components of R16G16_SINT attributes. (v2)

Matteo Bruni mbruni at codeweavers.com
Thu Jan 22 10:41:41 CST 2015


v2: Just use glVertexAttrib2svARB().
---
 dlls/wined3d/drawprim.c | 2 +-
 dlls/wined3d/state.c    | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 12b03f6..4812143 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -377,7 +377,7 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info,
             break;
 
         case WINED3DFMT_R16G16_SINT:
-            GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
+            GL_EXTCALL(glVertexAttrib2svARB(index, ptr));
             break;
         case WINED3DFMT_R16G16B16A16_SINT:
             GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 3c204ca..7cac2dc 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4297,7 +4297,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
                     break;
 
                 case WINED3DFMT_R16G16_SINT:
-                    GL_EXTCALL(glVertexAttrib4svARB(i, (const GLshort *)ptr));
+                    GL_EXTCALL(glVertexAttrib2svARB(i, (const GLshort *)ptr));
                     break;
                 case WINED3DFMT_R16G16B16A16_SINT:
                     GL_EXTCALL(glVertexAttrib4svARB(i, (const GLshort *)ptr));
-- 
2.0.5




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