[PATCH 4/6] d2d1: Implement d2d_bitmap_brush_SetTransform().

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 29 03:27:23 CST 2015


---
 dlls/d2d1/brush.c |    6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 9e3f643..30112e8 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -515,7 +515,11 @@ static void STDMETHODCALLTYPE d2d_bitmap_brush_SetOpacity(ID2D1BitmapBrush *ifac
 static void STDMETHODCALLTYPE d2d_bitmap_brush_SetTransform(ID2D1BitmapBrush *iface,
         const D2D1_MATRIX_3X2_F *transform)
 {
-    FIXME("iface %p, transform %p stub!\n", iface, transform);
+    struct d2d_brush *brush = impl_from_ID2D1BitmapBrush(iface);
+
+    TRACE("iface %p, transform %p.\n", iface, transform);
+
+    brush->transform = *transform;
 }
 
 static float STDMETHODCALLTYPE d2d_bitmap_brush_GetOpacity(ID2D1BitmapBrush *iface)
-- 
1.7.10.4




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