[PATCH 1/4] wined3d: Show fixme about unimplemented vertex processing once.

Józef Kucia joseph.kucia at gmail.com
Thu Jul 2 01:26:45 CDT 2015


---
 dlls/wined3d/state.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index c28798d..1a95161 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1889,8 +1889,12 @@ static void state_ckeyblend(struct wined3d_context *context, const struct wined3
 
 static void state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
+    static int once;
     if (state->render_states[WINED3D_RS_SOFTWAREVERTEXPROCESSING])
-        FIXME("Software vertex processing not implemented.\n");
+    {
+        if (!once++)
+            FIXME("Software vertex processing not implemented.\n");
+    }
 }
 
 static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* operand) {
-- 
2.3.6




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