[PATCH 4/4] d3d9/tests: Add basic tests for vertex blending.
Józef Kucia
joseph.kucia at gmail.com
Thu Jul 2 01:26:48 CDT 2015
---
dlls/d3d9/tests/visual.c | 207 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 207 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 491f007..02585a0 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -19077,6 +19077,212 @@ static void test_texcoordindex(void)
DestroyWindow(window);
}
+static void test_vertex_blending(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ D3DCAPS9 caps;
+ D3DCOLOR color;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ int i;
+
+ static const D3DMATRIX view_mat =
+ {{{
+ 2.0f / 10.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f / 10.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }}},
+ upper_left =
+ {{{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ -4.0f, 4.0f, 0.0f, 1.0f
+ }}},
+ lower_left =
+ {{{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ -4.0f, -4.0f, 0.0f, 1.0f
+ }}},
+ upper_right =
+ {{{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 4.0f, 4.0f, 0.0f, 1.0f
+ }}},
+ lower_right =
+ {{{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 4.0f, -4.0f, 0.0f, 1.0f
+ }}};
+
+ static const float quad_upper_right[] =
+ {
+ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ },
+ quad_center[] =
+ {
+ -1.0f, -1.0f, 0.0f, 0.25f, 0.25f, 0.25f,
+ -1.0f, 1.0f, 0.0f, 0.25f, 0.25f, 0.25f,
+ 1.0f, -1.0f, 0.0f, 0.25f, 0.25f, 0.25f,
+ 1.0f, 1.0f, 0.0f, 0.25f, 0.25f, 0.25f,
+ },
+ quad_upper_center[] =
+ {
+ -1.0f, -1.0f, 0.0f, 0.5f, 0.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 0.5f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 0.0f, 0.5f, 0.0f, 0.0f,
+ 1.0f, 1.0f, 0.0f, 0.5f, 0.0f, 0.0f,
+ },
+ quad_fullscreen[] =
+ {
+ -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ };
+
+ static const POINT quad_upper_right_points[] =
+ {
+ {576, 48}, {-1, -1},
+ },
+ quad_upper_right_empty_points[] =
+ {
+ {64, 48}, {64, 432}, {576, 432}, {320, 240}, {-1, -1}
+ },
+ quad_center_points[] =
+ {
+ {320, 240}, {-1, -1}
+ },
+ quad_center_empty_points[] =
+ {
+ {64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1}
+ },
+ quad_upper_center_points[] =
+ {
+ {320, 48}, {-1, -1}
+ },
+ quad_upper_center_empty_points[] =
+ {
+ {320, 240}, {64, 48}, {576, 48}, {-1, -1}
+ },
+ quad_fullscreen_points[] =
+ {
+ {320, 48}, {320, 240}, {64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1}
+ },
+ quad_fullscreen_empty_points[] =
+ {
+ {-1, -1}
+ };
+
+ static const struct {
+ const float *vertex_data;
+ const POINT *quad_points;
+ const POINT *empty_points;
+ }
+ tests[] =
+ {
+ {quad_upper_right, quad_upper_right_points, quad_upper_right_empty_points},
+ {quad_center, quad_center_points, quad_center_empty_points},
+ {quad_upper_center, quad_upper_center_points, quad_upper_center_empty_points},
+ {quad_fullscreen, quad_fullscreen_points, quad_fullscreen_empty_points}
+ };
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (caps.MaxVertexBlendMatrices < 4)
+ {
+ skip("Only %u vertex blend matrices supported, skipping tests.\n", caps.MaxVertexBlendMatrices);
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
+
+ hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &view_mat);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
+
+ hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), &upper_left);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
+ hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &lower_left);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
+ hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(2), &lower_right);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
+ hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(3), &upper_right);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_VERTEXBLEND, D3DVBF_3WEIGHTS);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed %08x\n", hr);
+
+ for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
+ {
+ const POINT *point;
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
+ ok(SUCCEEDED(hr), "Failed to clear %08x\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZB3);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tests[i].vertex_data, 6 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
+
+ point = tests[i].quad_points;
+ while (point->x != -1 && point->y != -1)
+ {
+ color = getPixelColor(device, point->x, point->y);
+ ok(color_match(color, 0x00ffffff, 1), "Expected quad at %dx%d.\n", point->x, point->y);
+ ++point;
+ }
+
+ point = tests[i].empty_points;
+ while (point->x != -1 && point->y != -1)
+ {
+ color = getPixelColor(device, point->x, point->y);
+ ok(color_match(color, 0x00000000, 1), "Unexpected quad at %dx%d.\n", point->x, point->y);
+ ++point;
+ }
+ }
+
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER9 identifier;
@@ -19192,4 +19398,5 @@ START_TEST(visual)
test_signed_formats();
test_multisample_mismatch();
test_texcoordindex();
+ test_vertex_blending();
}
--
2.3.6
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