[PATCH 5/5] wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag.
Matteo Bruni
mbruni at codeweavers.com
Thu Jul 2 10:41:35 CDT 2015
---
dlls/wined3d/directx.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 243f5ae..e21f52f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4882,8 +4882,9 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
{
- caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
- WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
+ caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
+ if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
+ caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
}
if (gl_info->supported[EXT_TEXTURE3D])
--
2.3.6
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