[PATCH 5/5] wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag.

Matteo Bruni mbruni at codeweavers.com
Thu Jul 2 10:41:35 CDT 2015


---
 dlls/wined3d/directx.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 243f5ae..e21f52f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4882,8 +4882,9 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
 
     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
     {
-        caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
-                              WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
+        caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
+        if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
+            caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
     }
 
     if (gl_info->supported[EXT_TEXTURE3D])
-- 
2.3.6




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