[PATCH 3/5] d2d1: Implement d2d_text_renderer_GetCurrentTransform().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 9 07:22:12 CDT 2015
---
dlls/d2d1/render_target.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 44ec026..5063b6b 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1326,9 +1326,13 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_IsPixelSnappingDisabled(IDWri
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTextRenderer *iface,
void *ctx, DWRITE_MATRIX *transform)
{
- FIXME("iface %p, ctx %p, transform %p stub!\n", iface, ctx, transform);
+ struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, ctx %p, transform %p.\n", iface, ctx, transform);
+
+ ID2D1RenderTarget_GetTransform(&render_target->ID2D1RenderTarget_iface, (D2D1_MATRIX_3X2_F *)transform);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
--
2.1.4
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