[PATCH 4/5] wined3d: Don't run check_filter() on core contexts.
Matteo Bruni
mbruni at codeweavers.com
Thu Jul 9 17:06:20 CDT 2015
The code uses glBegin() / glEnd() and other APIs removed from core
profile.
---
In theory we could fix check_filter() to work on core profile but it
doesn't seem to be useful there.
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 48f6671..817292d 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2273,7 +2273,7 @@ static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3
/* This was already handled by init_format_texture_info(). */
return;
- if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
+ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
{
WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
--
2.3.6
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