dwrite: Make sure explicit levels are always initialized (Valgrind)
Nikolay Sivov
nsivov at codeweavers.com
Tue Jul 14 02:55:23 CDT 2015
---
-------------- next part --------------
From 6d284c4ef929954622a7020fad65d6aa6f1fd419 Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov at codeweavers.com>
Date: Tue, 14 Jul 2015 10:54:17 +0300
Subject: [PATCH] dwrite: Make sure explicit levels are always initialized
(Valgrind)
---
dlls/dwrite/bidi.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/dwrite/bidi.c b/dlls/dwrite/bidi.c
index 69eae5a..273d100 100644
--- a/dlls/dwrite/bidi.c
+++ b/dlls/dwrite/bidi.c
@@ -445,8 +445,9 @@ static void bidi_resolve_explicit(UINT8 baselevel, UINT8 *classes, UINT8 *levels
pop_stack();
break;
- /* X8: Nothing */
+ /* X8 */
default:
+ levels[i] = baselevel;
break;
}
}
--
2.1.4
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