[PATCH] d2d1: Properly trace "vertex_count" in d2d_path_geometry_triangulate().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 15 04:20:06 CDT 2015
---
dlls/d2d1/geometry.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 6def218..a94277b 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -846,7 +846,7 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
if (vertex_count < 3)
{
- WARN("Geometry has %u vertices.\n", vertex_count);
+ WARN("Geometry has %lu vertices.\n", (long)vertex_count);
return S_OK;
}
--
2.1.4
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