[PATCH] d2d1: Properly trace "vertex_count" in d2d_path_geometry_triangulate().

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 15 04:20:06 CDT 2015


---
 dlls/d2d1/geometry.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 6def218..a94277b 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -846,7 +846,7 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
 
     if (vertex_count < 3)
     {
-        WARN("Geometry has %u vertices.\n", vertex_count);
+        WARN("Geometry has %lu vertices.\n", (long)vertex_count);
         return S_OK;
     }
 
-- 
2.1.4




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