[PATCH 4/5] d2d1: Add some FIXMEs for unimplemented functionality to d2d_d3d_render_target_DrawGlyphRun().

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 20 04:07:29 CDT 2015


---
 dlls/d2d1/render_target.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 37a8d57..ac6a0fa 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -848,6 +848,10 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
 
     if (measuring_mode)
         FIXME("Ignoring measuring mode %#x.\n", measuring_mode);
+    if (render_target->text_rendering_params)
+        FIXME("Ignoring text rendering parameters %p.\n", render_target->text_rendering_params);
+    if (render_target->drawing_state.textAntialiasMode != D2D1_TEXT_ANTIALIAS_MODE_ALIASED)
+        FIXME("Ignoring text antialiasing mode %#x.\n", render_target->drawing_state.textAntialiasMode);
 
     if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
     {
-- 
2.1.4




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