[PATCH 1/5] d2d1: Add a missing TRACE to d2d_d3d_render_target_FillRectangle().

Henri Verbeet hverbeet at codeweavers.com
Tue Jul 21 01:39:05 CDT 2015


This accidentally got lost in b92a05c84ed92f8ebe618991315f95af3189a47b.
---
 dlls/d2d1/render_target.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index ac6a0fa..850cd01 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -551,6 +551,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
     ID2D1RectangleGeometry *geometry;
     HRESULT hr;
 
+    TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush);
+
     if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
     {
         ERR("Failed to create geometry, hr %#x.\n", hr);
-- 
2.1.4




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