[PATCH 1/2] dwrite: Bitmap render target uses top-down DIB

Nikolay Sivov nsivov at codeweavers.com
Wed Jul 22 03:54:02 CDT 2015


---

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>From 97900a9fdb12bef333ad7fe8a49aeb3c396d5acc Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov at codeweavers.com>
Date: Wed, 22 Jul 2015 11:32:50 +0300
Subject: [PATCH 1/2] dwrite: Bitmap render target uses top-down DIB

---
 dlls/dwrite/gdiinterop.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index 83a245a..c3f19ac 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -55,7 +55,7 @@ static HRESULT create_target_dibsection(HDC hdc, UINT32 width, UINT32 height)
 
     memset(bmi, 0, sizeof(bmibuf));
     bmi->bmiHeader.biSize = sizeof(bmi->bmiHeader);
-    bmi->bmiHeader.biHeight = height;
+    bmi->bmiHeader.biHeight = -height;
     bmi->bmiHeader.biWidth = width;
     bmi->bmiHeader.biBitCount = 32;
     bmi->bmiHeader.biPlanes = 1;
-- 
2.1.4



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