[PATCH 1/5] d3dx9/tests: Remove todo that succeeds now.
Józef Kucia
joseph.kucia at gmail.com
Sat Jul 25 04:23:43 CDT 2015
---
dlls/d3dx9_36/tests/effect.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 482f064..dd88b29 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -156,7 +156,7 @@ static void test_create_effect_and_pool(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
- todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
+ ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (FAILED(hr))
{
skip("Failed to compile effect, skipping test.\n");
--
2.3.6
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