[PATCH 3/5] wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
Matteo Bruni
mbruni at codeweavers.com
Tue Jul 28 16:14:37 CDT 2015
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2fef379..32813e9 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2983,7 +2983,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
}
else
{
- WORD slow_mask = (1 << WINED3D_FFP_PSIZE);
+ WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1 << WINED3D_FFP_PSIZE);
slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
& ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
--
2.3.6
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