[PATCH 2/2] d3dx9_36: Implement triangle filter when create textures

Sergey Isakov isakov-sl at bk.ru
Sun Jun 7 15:13:44 CDT 2015


It is probably not triangle filter but works with similar result so I place it in appropriate places.
As well load surface and volume works with DXTn textures now. External conversion is a stub.
The best test will be graphical. See two sscreenshots: textures made by DxTex.exe (from DirectXSDK), one with point filter, second with triangle filter my version.
PS. About copyright. It is my mathematics. (c)Isakov S.L.
  
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