[PATCH 1/5] wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 15 07:07:32 CDT 2015
---
dlls/wined3d/surface.c | 25 ++-----------------------
1 file changed, 2 insertions(+), 23 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4df6ca8..c6d5a5a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2029,29 +2029,8 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
return WINED3DERR_INVALIDCALL;
}
- if (src_rect)
- {
- surface->overlay_srcrect = *src_rect;
- }
- else
- {
- surface->overlay_srcrect.left = 0;
- surface->overlay_srcrect.top = 0;
- surface->overlay_srcrect.right = surface->resource.width;
- surface->overlay_srcrect.bottom = surface->resource.height;
- }
-
- if (dst_rect)
- {
- surface->overlay_destrect = *dst_rect;
- }
- else
- {
- surface->overlay_destrect.left = 0;
- surface->overlay_destrect.top = 0;
- surface->overlay_destrect.right = dst_surface->resource.width;
- surface->overlay_destrect.bottom = dst_surface->resource.height;
- }
+ surface_get_rect(surface, src_rect, &surface->overlay_srcrect);
+ surface_get_rect(dst_surface, dst_rect, &surface->overlay_destrect);
if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
{
--
2.1.4
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