[PATCH 1/5] d2d1: Implement d2d_geometry_sink_AddLine().

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 15 15:30:06 CDT 2015


---
 dlls/d2d1/geometry.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 818a5d0..4ba851d 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -108,7 +108,9 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
 
 static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point)
 {
-    FIXME("iface %p, point {%.8e, %.8e} stub!\n", iface, point.x, point.y);
+    TRACE("iface %p, point {%.8e, %.8e}.\n", iface, point.x, point.y);
+
+    d2d_geometry_sink_AddLines(iface, &point, 1);
 }
 
 static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
-- 
2.1.4




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