[PATCH 2/5] d2d1: Implement d2d_geometry_sink_AddQuadraticBezier().

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 15 15:30:07 CDT 2015


---
 dlls/d2d1/geometry.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 4ba851d..0054a47 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -121,7 +121,9 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *ifa
 static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBezier(ID2D1GeometrySink *iface,
         const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier)
 {
-    FIXME("iface %p, bezier %p stub!\n", iface, bezier);
+    TRACE("iface %p, bezier %p.\n", iface, bezier);
+
+    ID2D1GeometrySink_AddQuadraticBeziers(iface, bezier, 1);
 }
 
 static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1GeometrySink *iface,
-- 
2.1.4




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