[PATCH 3/5] d2d1: Implement d2d_geometry_sink_AddBezier().

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 15 15:30:08 CDT 2015


---
 dlls/d2d1/geometry.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 0054a47..2f3a6cc 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -115,7 +115,9 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface
 
 static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
 {
-    FIXME("iface %p, bezier %p stub!\n", iface, bezier);
+    TRACE("iface %p, bezier %p.\n", iface, bezier);
+
+    d2d_geometry_sink_AddBeziers(iface, bezier, 1);
 }
 
 static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBezier(ID2D1GeometrySink *iface,
-- 
2.1.4




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